Post subject: 6502 ASM Output from FCEUX
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I'm not sure if I'm missing anything incredibly obvious, or if something just isn't working for me, but I can't find a place in FCEUX to view the direct input of 6502 ASM code to reverse engineer on the NES. By this, I mean view the commands sent to the registers from the game. As a simple example: LDA #57 Is there a way to do this kind of thing in FCEUX, and if so, how do I get to it? EDIT: On second thoughts, this would most likely have been better off in the FCEUX or general subforums.
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
Editor, Skilled player (1504)
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The thing you're looking for is called Debugger. Another choice would be the Trace logger.
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Active player (259)
Joined: 8/18/2013
Posts: 145
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TASeditor wrote:
The thing you're looking for is called Debugger. Another choice would be the Trace logger.
Thanks. I guess when I ran them I just failed to recognise them as what they were xD
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
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Player (64)
Joined: 4/17/2014
Posts: 69
Hex editors are useful for finding certain "triggers", FCEUX by far has the best hacking tools i've saw...but as for assembly code, that's a tough one...i'm only starting to learn how to tinker with programs/roms. I've typed random stuff into debuggers to see what happens and it's great comedy breaking games, further than that, i'm afraid i don't know enough yet, sorry man
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Player (64)
Joined: 4/17/2014
Posts: 69
personally, i'd love to take a game to bits and find out what's happening, but it'd be like deciphering the da vinci code or something, i wouldn't know where to start, though i'm famiiar with hex, i might try this. good luck
Nothing to fear but fear itself - Franklin D. Roosevelt