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This is a TAS of Duke Nukem 3D for SEGA Genesis on the hardest difficulty and on this difficulty the game is really hard! However, the game is hard itself and I'm not astonished that 3D Realms spent about (~) 25 minutes on each map!

Game objectives

  • Emulator used: Gens-rerecording 11A
  • Take damage to save the time
  • Hardest difficulty
  • Manipulation of "friendly" monsters

Tricks:

The game is insomuch simple and hard that I have found only one trick! There is no necessity in RAM Watch to manipulate the highest damage: all dameges are constant!
  • Manipulation of "friendly" monsters:
There are situations when monsters at once shoot in Duke when they cognize him, but if they cognize him some frames before or later, they actually walk up to 3 seconds! I didn't use it all the time, only if necessity!

Main game explanations:

As most of us don't know this virtuoso port, I'll explain the working of game mechanics:
  • Enemies are not an obstacle for player. He can actually go through them!
  • Enemies can't hit the player if he runs aside (probably they don't take the anticipation)!
  • Enemies can't hit each other, only drone's blow up (At least I saw that laser had flown through the Pig Cop).
  • Switches and doors can be opened/switched only if player looks straightly at them!
  • There is no damage manipulation, so during the rocket's or drone's blow up (splash) you or take full damage or don't take any!

Map explanations:

  • Map 1 - Spaceport (2:23):
It was hard to avoid from monsters lasers! In the end I took 3 shots to pass the map faster.
  • Map 2 - The Incubator (2:23):
Enemies were badly placed in the room and I needed to kill some! I repassed this map for 2 times, but after some practice and changing route, I managed to do the best! I needed the medkit anyway to take damage in some places on the next maps.
  • Map 3 - Secret Laser (2:33):
Was difficult only the first room with 2 blow-up drones and Pig Cop (shotgunner).
  • Map 4 - Lunar Space (2:56):
Hoping on the best, I tried to teleport in open space without spacesuit, but my health went down very fast =) The control in space is very hard: you move even when you turn! I'd like to play in pacifist while waiting for lift in some rooms, but I had lost my temper on that!
  • Map 5 - Occupied Territory (2:58):
A problem with dodging the bullets, but in my mind this map is the best!
  • Map 6 - Mortal Prison (1:47):
It doesn't seem to be! I decided not to turn often, the route is great! Oh yeah, intentional killing in TAS. As I needed my health for the next map, I just couldn't save fat commander's life: he damaged me twice while I was entering the card and I lost about 80 HP!
  • Map 7 - Fatal Wind (2:42):
The wind wasn't fatal in the room with the blue card, but it would be good if it was turned off! I spent about 100 rerecords on the first room to take minimum damage! Another medkit was taken to stay alife. (Description will be supplemented now!)
  • Map 8 - Electric Station (4:01)
In spite on maps hardship, I repasses it for 2 times on finding the way to bypass the lighting after I took the blue card! Most players take double damage from it because they try to bypass the lighting and their speed is not fast enough! In general, the map is interesing.
  • Map 9 - Overlord (2:08):
The music says right: it's as easy as the first map! The map has lots of unnecessary areas: everyone can become interested what is that teleport on the floor upper! The difficulty was killing battlelord without taking damage from brains.

Noxxa: Judging.
Noxxa: This run is shown to be suboptimal in multiple areas. Even just the opening menu is improvable by nearly a full second. Rejecting for optimization issues.


Experienced player (690)
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Spikestuff wrote:
Kurabupengin: Basically it's the way you post. Actual and Random (nearly off-topic) ones. As long as you write something random then post it. You were my easiest example of someone who acted like past me.
So I'm actually retarded... I KNEW IT!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Active player (476)
Joined: 2/1/2014
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Kurabupengin wrote:
Spikestuff wrote:
Kurabupengin: Basically it's the way you post. Actual and Random (nearly off-topic) ones. As long as you write something random then post it. You were my easiest example of someone who acted like past me.
So I'm actually retarded... I KNEW IT!
At least you know that some day you'll get to be spikestuff!
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
solarplex wrote:
Kurabupengin wrote:
Spikestuff wrote:
Kurabupengin: Basically it's the way you post. Actual and Random (nearly off-topic) ones. As long as you write something random then post it. You were my easiest example of someone who acted like past me.
So I'm actually retarded... I KNEW IT!
At least you know that some day you'll get to be spikestuff!
Wow... That actually cheered me up! Thanks solarplex!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
ars4326
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Posts: 706
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Spikestuff wrote:
ars: He understood at your first point. Then you continued to talk about lag counts and frame counts. Which I summed (with Ilari's 2 cents too) up in a non-broken record in 2 different posts.
Do you always have to make smart-ass responses to people? I really don't appreciate that. Like I mentioned, my mistake. Being as English isn't likely his first language, I wanted to help out by including photos and going into some more detail. As it turns out, it was redundant. Lesson learned.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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This conversation has gone strange.
TASVideosGrue
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om, nom, nom... blech, bitter!
creaothceann
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Ideally there should be this level of investigation/optimization... just a hint.
Dimon12321
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creaothceann wrote:
Ideally there should be this level of investigation/optimization... just a hint.
What the hell is this??????
TASing is like making a film: only the best takes are shown in the final movie.
Spikestuff
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Dimon12321 wrote:
creaothceann wrote:
Ideally there should be this level of investigation/optimization... just a hint.
What the hell is this??????
The game creaothceann is showing is F-Zero. It is a game on the Super Nintendo Entertainment System. He is just providing an example of what investigating and optimization looks like. Then to show others and give in their input rather then submitting the run. So in other words is to post your progress in the game. Or post what discoveries you have found. Then wait for feedback or to continue what you are doing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
creaothceann wrote:
Ideally there should be this level of investigation/optimization... just a hint.
What the hell is this??????
The game creaothceann is showing is F-Zero. It is a game on the Super Nintendo Entertainment System. He is just providing an example of what investigating and optimization looks like. Then to show others and give in their input rather then submitting the run. So in other words is to post your progress in the game. Or post what discoveries you have found. Then wait for feedback or to continue what you are doing.
I know it's F-Zero on SNES. I still can read the subject =) I mean what are the green numbers series? Now I know that it supposedly connected with investigating and optimization! Interesting, where should I enter algorithms like that (I know it doesn't suit my games!)?
TASing is like making a film: only the best takes are shown in the final movie.
Spikestuff
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Oh derp me. I read what you were trying to figure out incorrectly.
Dimon12321 wrote:
I mean what are the green numbers series?
From what I'm reading. Figuring out the pattern boosts? Written in hex digits. *shrugs*
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.