Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Well, if you haven't even played the game, of course it doesn't look as impressive. You should get a hold of a Nintendo 64 and a copy of this game. Play it all the way through, getting all 120 stars. Then watch this speedrun.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Speed run times are only impressive if they just barely fall within large whole units of human time measurement!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/30/2005
Posts: 199
You can beat SM 64 with only 16 stars.
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
supermegavkoy wrote:
You can beat SM 64 with only 16 stars.
Yes, and that takes under 20 minutes. What's your point?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 4/30/2005
Posts: 199
Did I say something rude or what? You could try to be a bit nicer and don't pick on other people.
Joined: 3/25/2004
Posts: 459
Yeah Boco.
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
*Last off topic post* Both Boco and Ramzi are right, we all or at least every person who follows biqwits and radix's site knows that you can complete this game with 16 stars, so that was certainly not a news for us, although Boco is known for her rather provocative writing, bad Boco :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (277)
Joined: 5/29/2004
Posts: 5712
Yeah, this run is for the intended star quota!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/14/2004
Posts: 104
Warp wrote:
Yes, I can see that it uses cool shortcuts and the jumping in some places quite clearly has required hours and hours of practice... but I really can't see what's so astonishingly awesome about it.
It's that he does some reasonably difficult manouvres consistently throughout the run. Marsh knew of many other shortcuts, but he didn't want to attempt them because they were low percentage tricks that could kill him easily, and he'd have to start over. I think he only spent a few days on his run, whereas LeCoureur took a few months (or so he says). The tricks he uses are mostly nothing new. I think probably everyone in the world could learn at least one or two new things from this, but most of the experienced players already knew how he would attempt to get a star as soon as they saw which star he had selected to go for. A lot of the stars have much faster strategies, that are (obviously) much more random/harder to do. So he does a very good job of picking reasonably difficult manouves without going overboard (that's what a TAS is for). He went on the borderline of overboard :) (= lots of risks in Rainbow Ride)
Joined: 4/30/2005
Posts: 199
When will we see a sm 64 time attack? Can't you make an emulator which are capable to record and save the game?
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
Easier said than done my friend, but I think some developers are currently working on it.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/30/2005
Posts: 199
Don't know if I have the latest 16-stars run, but some of the moves used in the 70-star run could be used to improve the 16-stars run.
xou
Joined: 4/26/2004
Posts: 118
Location: france
high quality = more than 2gb server speed = 50ko/s Zzzzzz good night
hello world !
Joined: 7/14/2004
Posts: 104
The low quality version is still pretty decent. Just get that.
Joined: 11/15/2004
Posts: 804
Location: Canada
Wow. That was just freaking amazing. In answer to your question, Warp, you are not supposed to be able to do most of the things this guy does. Many of the jumps are very difficult to do because of the 3d nature of this game. The most dangerous part of this game was never the enemies, but falling to your death. I bought an N64 as soon as it came out and I spent months becoming an expert at this game. I tried to get every single coin in every level, which requires enormous dedication. It means getting the often tricky red coins, jumping on all of the bad guys the right way, completing every tricky slide, visiting every area, and getting the coins before they fall off of the ledges or disappear. In the case of the "Tiny Giant" area, it means doing everything as both giant and tiny Mario. The point I'm making is that this quest forced me to become an expert in this game, and I've seen and done some pretty amazing things, but I'm not half as good as this guy is. He must have damaged his brain getting this good at Super Mario 64. Give it a try. He only makes this game look easy. A TAS of this run would be phenomenal. He picked 70 stars that could be collected quickly, even skipping some entire areas. Even so, after cleaning up the places where Mario jumps into a wall or misses the target, speeding up the boss fights and optimizations throughout, and the fact that you could try even gutsier moves, it looks like a 105 star completion wouldn't be much longer than this non-TAS 70 star completion. The 15 stars that you get for getting 100 coins in a level would be the most time consuming, and a lot of thought would have to go into the fastest way to get 100 coins on each level. For the sake of speed, they would pretty much have to be collected in the pursuit of one of the other stars, which would make the quest for that particular star seem far less impressive. I'm thinking that it might be best not to bother with all 120 for that reason. At any rate, I await the day when N64 TAS runs become feasible. Thanks for sharing this amazing run with us.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 4/2/2005
Posts: 27
Location: Phoenix, AZ
Wow just watched the video... to speedrun a game in 3d like that, with analog controls and semi-complex button patterns, is just insane He made a few mistakes but they were minor and for the most part my jaw was dropping. Makes me wish they made an n64 emulator with re-records and slowdown/frame advance
Joined: 11/15/2004
Posts: 804
Location: Canada
That's at the top of my wish list. A competition to get the best times on this game would lead to some absolutely amazing movies. The thing about N64 movies, though, is that most games give you the ability to change the camera angle, and switch between third-person and first-person view. Now you become not only a TAS creator, but a director, choosing camera angles for the best effect. You could hire Spielberg and get advice like, "If you switch to first person while Mario jumps on that boss, that would look much more aggressive," or "Zoom out while you do that so that people can all of the action that's going on around Mario. It's better for the mood you instill in the audience." The movie making aspect of the TAS would really become an art.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 7/14/2004
Posts: 104
The camera angle usually affects your orientation, so switching angle while your buttons are being replayed could well cause a desych somewhere along the line.
Joined: 2/16/2005
Posts: 462
alexpenev wrote:
The camera angle usually affects your orientation, so switching angle while your buttons are being replayed could well cause a desych somewhere along the line.
The camera position is dictated by button presses and so is encoded within the movie and not susceptable to desynch.
This signature is much better than its previous version.
Experienced player (600)
Joined: 10/23/2004
Posts: 706
Alex was referring to changing the camera angle after having gone through the level... I believe that's what he meant. If it is, he was correct about the desyncing.
Current Project: - Mario Kart 64
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
Weatherton wrote:
Alex was referring to changing the camera angle after having gone through the level... I believe that's what he meant. If it is, he was correct about the desyncing.
Well yeah, if you change a camera angle, then all of the direction controls that are relative to the camera have to be changed as well. I don't know if I'd really call that a de-sync though - more like a new consideration with 3d games / analog input.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 7/14/2004
Posts: 104
Yeah, sorry.. that's what I meant. I don't think it's possible in any current emulators, as none of them accept new input while replaying something (it shouldn't be very hard to update the emulator to allow this, but it's going to cause lots of movies to desynch). For some games (like a few PC FPS) when you replay your demo, you can tweak the camera and "be the director", and those movies look pretty darn good.
Joined: 6/6/2005
Posts: 124
Well, it's not as if Mario 64 has the best camera control system anyways. The thing's like a giddy fly in terms of staying where you want it and like a bull in terms of finesse.
Joined: 6/14/2004
Posts: 646
But now there might finally be an interesting use of the hold camera!
I like my "thank you"s in monetary form.
Joined: 7/14/2004
Posts: 104
Yeah, you could finish entire stars without seeing Mario ;P