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Active player (471)
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Posts: 928
Link to video fixed all the desyncs and in return it added a little more entertainment - dodging bullets, being in the ground more, super speed at some points, WWE wrestling move finish with darkseid.
Guga
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:D
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Editor, Expert player (2034)
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lots of blank input at the end, but good.
effort on the first draft means less effort on any draft thereafter - some loser
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arandomgameTASer wrote:
lots of blank input at the end, but good.
Someone doesn't read! Read the youtube description blindy :)
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Guga
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The game is disrespectful towards us by having all those OOB tricks
Active player (435)
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Location: Brasil
To me,this is a correction of the actual gameplay,going OOB is much more respectful to player and viewer alike than actually playing the game normally.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Active player (411)
Joined: 2/29/2012
Posts: 192
Nice level. PS: Anyone else notice how twerkable-to the indoor level theme song is?
Editor, Experienced player (609)
Joined: 11/8/2010
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I just caught up on all your WIPs and they all look really good so far. You did a good job choosing which rings were the best to skip in ring stages and the indoor levels are fast and entertaining and look optimized (and I really enjoyed the wrestling move finish on Darkseid and punching that guy at the end of Parasite — both were hilarious).
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Patashu
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Huh? What level?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Patashu wrote:
Huh? What level?
Second-to-last indoor level, Metro. It's a very linear level compared to the others where you fly back and forth through the subway tunnels. OoB is used to save a lot of time in distance. Solarplex: In the outdoor mission where the airplane takes off, maybe you can hover in front of it and have it push superman :P.
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alec kermit wrote:
Patashu wrote:
Huh? What level?
Second-to-last indoor level, Metro. It's a very linear level compared to the others where you fly back and forth through the subway tunnels. OoB is used to save a lot of time in distance.
Roughly 40 seconds!
Warepire
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I think Patashu meant that you spend so much time OoB that it doesn't look like a level.
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Finished! 60 FPS Time 11931.66 TasVideos Time 11953.43 TasVideos time explained to me was 59.7275005696058fps
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solarplex wrote:
Finished! 60 FPS Time: 1:19:31.66 TasVideos Time: 1:19:53.43 TasVideos time explained to me was 59.7275005696058fps
WOW! I can't believe it... Finished everything? I hope it is.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
It's great that you're finished already!
solarplex wrote:
TasVideos time explained to me was 59.7275005696058fps
That's the frame rate for the Game Boy line. Note that frame rates vary between consoles, and according to that page, the N64's is just about 60. I tested one of the published N64 movies (SM64 "120 stars") to see how the site calculates the time and got: 290491 frames / 60 FPS / 60 minutes = 1:20:41.5166667 ~ 1:20:41.52 ...which is the time the site displays for that publication. So it seems the site calculates using exactly 60 FPS after all.
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CoolKirby wrote:
It's great that you're finished already!
solarplex wrote:
TasVideos time explained to me was 59.7275005696058fps
That's the frame rate for the Game Boy line. Note that frame rates vary between consoles, and according to that page, the N64's is just about 60. I tested one of the published N64 movies (SM64 "120 stars") to see how the site calculates the time and got: 290491 frames / 60 FPS / 60 minutes = 1:20:41.5166667 ~ 1:20:41.52 ...which is the time the site displays for that publication. So it seems the site calculates using exactly 60 FPS after all.
Oh very cool, it must have been a mix-up back when everyone was looking over my Luigi's Mansion TAS for the correct timestamp. Anyways, I'm almost done writing up the submission and Guga should be encoding the video as I write!
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Posts: 1698
Location: Brasil
did you really do the hardmode levels?just asking.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Cooljay
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You dont get the last two levels in normal mode and the directional arrows for the rings in hard mode. So yes he got the hard levels.
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I know this is completely unrelated to the TAS, but what exactly happens if you beat "Practice" mode? Infact, how long is it?
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grassini wrote:
did you really do the hardmode levels?just asking.
Played on superman difficulty :p
Active player (435)
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Location: Brasil
Ok,looking forward for your submission and videos!Thank you for making this much-dreamed-of TAS!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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