Joined: 11/20/2010
Posts: 19
Location: Germany
CoolKirby wrote:
stootab wrote:
can you post non-member link?
Just replace "nicovideo.jp" in the URL with "nicozon.net".
or you watch this video here on youtube: http://www.youtube.com/watch?v=10ViEkBpFrg&feature=plcp
Joined: 7/2/2007
Posts: 3960
"WOW! INCREDIBLE!"
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/4/2012
Posts: 1
my 1st real TAS Video ^.^ Link to video
Joined: 7/20/2010
Posts: 25
very repetitive, try fighting 3 enemies instead of 1 and you'll be able to use more moves and combos. Still, not a bad start
Post subject: Super Smash Bros Brawl: Luigi Wins By Doing Nothing
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Link to video As with my Mario Party DS topic of the same nature, I think this will be good for a TAS, will it not?
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Go make it and let us know how it went.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Patashu wrote:
Go make it and let us know how it went.
Once I can find a copy of vcomp100.dll downloadable from the Internet (and I get my laptop back from my mom), I WILL post a WIP. I promise.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Joined: 4/13/2009
Posts: 431
Frankly put, no. TAS is supposed to show off super human skills. This just looks like some poor AI having fun with each other. You need to spice it up.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
EEssentia wrote:
Frankly put, [this will not make a good movie]. TAS is supposed to show off super human skills. This just looks like some poor AI having fun with each other. You need to spice it up.
CoolKirby (in the DS topic I made of the same nature) wrote:
Who knows? It's based on a fairly popular YouTube video (a few million views, I think), and people might find it entertaining and funny enough to get it published as a Moon movie.
I think the same principle would apply to this, or at least a game in the Mario Party series for this platform. Not sure about this, but maybe a poll needs to be conducted on whether this is a good idea or not.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Put the enemies on max level, all items on, all of them on a team against you, and have it so they can hurt each other. Have the map as final destination, and only use RNG manipulation to make them kill each other. That would be 1/2 interesting.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Abahbob wrote:
Put the enemies on max level, all items on, all of them on a team against you, and have it so they can hurt each other. Have the map as final destination, and only use RNG manipulation to make them kill each other. That would be 1/2 interesting.
OK, Ahbahbob.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
*Abahbob
Joined: 6/7/2008
Posts: 124
Location: Portugal
Abahbob wrote:
That would be 1/2 interesting.
Half entertaining? I'd watch that in a heartbeat! But it must be roughly impossible... How can you manipulate the RNG without doing anything? Maybe pressing the should buttons when your character is being held, or while they're bouncing on the floor from falling while tumbling. It would still technically be considered doing something, but it wouldn't look like it to the eyes of the viewer. Hey, you have to input something to mess with the RNG. To anyone actually attempting: if you make it out alive, you'll be a luck manipulation god.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm not discrediting the ridiculousness of it, I would just think it would be pretty long to get them to actually kill each other on a normal stage. I'd definitely watch that shit.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Espyo wrote:
Abahbob wrote:
That would be 1/2 interesting.
Half entertaining? I'd watch that in a heartbeat! But it must be roughly impossible... How can you manipulate the RNG without doing anything? Maybe pressing the should buttons when your character is being held, or while they're bouncing on the floor from falling while tumbling. It would still technically be considered doing something, but it wouldn't look like it to the eyes of the viewer. Hey, you have to input something to mess with the RNG. To anyone actually attempting: if you make it out alive, you'll be a luck manipulation god.
its posible to get the AI to run off a stage cliff without any input during the mach.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Joined: 6/7/2008
Posts: 124
Location: Portugal
sack_bot wrote:
its posible to get the AI to run off a stage cliff without any input during the mach.
In Brawl? Really? Never saw anything like that. I saw it in Melee, though. Good old Jungle Japes + level 9 Roy...
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Player (156)
Joined: 2/4/2011
Posts: 61
Is anyone familiar with Project M TASing? I can play PM fine on Dolphin, but TASing such that I'm able to play it back later is an issue.
Active player (322)
Joined: 1/15/2012
Posts: 343
Ok, I would like (with the help of a French forum) make a TAS of all the events (solo). Basically finish timed event as fast as possible, and have fun in the other events. The problem I have right now is luck manipulation. I can manipulate the AI, the objects and stuff during a match, but I'm having hard time to manipulate the behavior of the ennemies at the beginning of the match, the first thing they do. I found that the behavior changed if you skipped the caution screen at a different frame... And that's about it. It also changes when you go in the event menu, come back to the main menu, and go to the event menu again... But that's really slow. If anybody has an idea about how to manipulate this luck... :) EDIT : For instance, here is a manipulation of the event 1 : Link to video While the WR... : Link to video I need to manipulate the ennemies so they don't move and stay close.
Patashu
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Joined: 10/2/2005
Posts: 4042
TAS-using playarounds: Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (656)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Very impressive job guys!!! Can't wait to see all of the events beaten while blinking! I hope someone is still working on this thing.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Active player (322)
Joined: 1/15/2012
Posts: 343
For the 1p event run, here's the "route" I was planning to use (I had to stop though because I was working on another TAS). http://pastebin.com/5PXi3Jdt So there are a lot of strat that still need to be studied, but more important is what to do for the all stars levels. I can go G&W and 9s everything, but I fell it would be kinda boring, especially at the end. What do you guys suggest ?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
STBM wrote:
Ok, I would like (with the help of a French forum) make a TAS of all the events (solo). Basically finish timed event as fast as possible, and have fun in the other events. The problem I have right now is luck manipulation. I can manipulate the AI, the objects and stuff during a match, but I'm having hard time to manipulate the behavior of the ennemies at the beginning of the match, the first thing they do. I found that the behavior changed if you skipped the caution screen at a different frame... And that's about it. It also changes when you go in the event menu, come back to the main menu, and go to the event menu again... But that's really slow. If anybody has an idea about how to manipulate this luck... :) EDIT : For instance, here is a manipulation of the event 1 : Link to video While the WR... : Link to video I need to manipulate the enemies so they don't move and stay close.
You're also probably losing time due to using different strategies. The first aerial attack you use has a longer wind-down time; you sort of float and stay in the air longer, making you activate your smash later because you land on the ground later. It looks like you go A neutral air (for Mario's sex kick), forward smash, then aerial forward for the spike, while the WR does an up aerial (which lands on the ground sooner), then down smash (which gets DeeDee and Bowser off the edge faster, which not having to push them out as far), then forward aerial. Just watching them both back and forth, it looked like the enemies moved basically the same.
Homepage ☣ Retired
Active player (322)
Joined: 1/15/2012
Posts: 343
Yeah I realised that using the frames details from smashboards, changed that in the route.
Active player (322)
Joined: 1/15/2012
Posts: 343
Welp, I guess that was known already but all the rng of this game is decided by a seed. The AI behavior, the pokemon coming out of the pokeball and everything else cannot be changed during a fight. The only thing you can influence is which item is going to spawn, but it's not that great. This is going to make an event TAS way harder, maybe I should try subspace first ?
Joined: 6/7/2008
Posts: 124
Location: Portugal
The RNG DOES work with a seed, but you can still manipulate luck to a degree, right? Suppose you want to force a Manaphy to come out. The seed for the fight generates the numbers 335, 681, 999, 0, 123. You want to open the Poké Ball when the RNG is 0. Well, you can push the numbers forward by doing a couple of things, like using Judge, or to a more sophisticated degree, moving differently next to a computer player, so that it picks different random actions (a CPU next to you might randomly jump, run, etc., while a CPU next to you being attacked will randomly decide to get hit or shield). Sure, it's next to impossible to push the RNG in such a small event but... Could the RNG be pushed with button inputs also? If so, one could try to mash buttons on the READY? message to manipulate the RNG...
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen