Post subject: Re: Getting back on track
Active player (476)
Joined: 2/1/2014
Posts: 928
- Savesates don't seem to be perfect in bizhawk, as desyncing movies do sync from states. Still, only two desyncs means it's a hell of a lot better than mupen.
[/quote] Thankfully this should be fixed now with release 1.7.0!
Editor, Expert player (2090)
Joined: 8/25/2013
Posts: 1200
Hooray!
effort on the first draft means less effort on any draft thereafter - some loser
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Fixing Page 141
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (469)
Joined: 3/30/2012
Posts: 405
Why do all the N64 emulators suck so much? It's hard to believe that even a wii emulator could be better as of now. Shouldn't an N64 be easier to emulate?
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Stevmay09 wrote:
Why do all the N64 emulators suck so much? It's hard to believe that even a wii emulator could be better as of now. Shouldn't an N64 be easier to emulate?
It's more a question of interested developers who cares about accuracy and sync-stability. The N64 isn't a system that interests this kind of developer in great numbers, which is sad, but that's how it is. There is a project called CEN64 that aims to be both correct and cycle accurate, but it's developed by a single person, which slows down progress.
Post subject: Re: Getting back on track
Joined: 12/6/2008
Posts: 1193
solarplex wrote:
Thankfully this should be fixed now with release 1.7.0!
Are you sure? Doesn't sound like it from the changelog. What was fixed was movies that start from a state.
Stevmay09 wrote:
Why do all the N64 emulators suck so much? It's hard to believe that even a wii emulator could be better as of now. Shouldn't an N64 be easier to emulate?
Bizhawk is pretty fucking good.
Joined: 10/23/2009
Posts: 545
Location: Where?
Warepire wrote:
Stevmay09 wrote:
Why do all the N64 emulators suck so much? It's hard to believe that even a wii emulator could be better as of now. Shouldn't an N64 be easier to emulate?
It's more a question of interested developers who cares about accuracy and sync-stability. The N64 isn't a system that interests this kind of developer in great numbers, which is sad, but that's how it is. There is a project called CEN64 that aims to be both correct and cycle accurate, but it's developed by a single person, which slows down progress.
From what I recall, Ilari told me that the N64 is programmed in a way that is much harder to emulate, or even do a game than a Gamecube. It's not a question of power of the console, it's a question of coding headaches. Warning: I may be wrong, someone would need to valid my statements.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
niamek wrote:
From what I recall, Ilari told me that the N64 is programmed in a way that is much harder to emulate, or even do a game than a Gamecube. It's not a question of power of the console, it's a question of coding headaches. Warning: I may be wrong, someone would need to valid my statements.
It's mostly due to Nintendo being unfriendly to anyone that's not them. http://emulation.gametechwiki.com/index.php/Nintendo_64_emulators#Emulation_issues I am waiting to see some more Majora's Mask action. Anyone got any?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 10/23/2009
Posts: 545
Location: Where?
Yes, but I assume they did the same thing with the Gamecube. And yet, the gamecubed emulators is more accurate than the N64 ones. So that means that it's not only no information, but also the coding process... I think?
Joined: 12/6/2008
Posts: 1193
The N64 has a lot of custom chips with unknown specs, which makes it hard to emulate. The Gamecube has a standard Power PC Processor and a ATI (now AMD) graphics card. Those specs are known, their PC counterparts are well understood and thus it's a lot easier to make a good emualtor.
Joined: 2/14/2012
Posts: 73
The ArtX chip in the Gamecube doesn't have a PC counterpart. However the system architecture is much simpler and the graphics pipeline is much closer in design to a modern 3D accelerator than the RDP in the N64, despite some weird idiosyncracies that have required leveraging very recent GPU features to allow for pixel-accurate rendering in hardware.
Joined: 12/6/2008
Posts: 1193
Guess I confused that with the Wii, which had an ATI graphics card... On the other hand the ArtX seems to be a predecessor for the ATI Radeon 9700 cards, so tomato, tomato. ;D
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
hegyak wrote:
I am waiting to see some more Majora's Mask action. Anyone got any?
well i have been working on some little cool songs as i do SoTS. I am wondering if I can get someone to maybe request a song to play as i am voiding out. snow head might feature the back to the future theme, since this game is about time and stuff. what do you guys think? also on a side note i think MrGrunz hates me because of a certain video i posted o youtube.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
TAG wrote:
i think MrGrunz hates me
Shocking. I didn't see that one coming.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
TAG wrote:
snow head might feature the back to the future theme, since this game is about time and stuff. what do you guys think?
That would be perfect, I think. You should play that one, at least for Snowhead.
Joined: 12/6/2008
Posts: 1193
Slowking wrote:
So a few little things for the future people: First I made 100% Bizhawk Savestates for every MM version. Should help for testing and small tases (once tasing from savestates is fixed). https://mega.co.nz/#!XYgWnaKY!DdQqCFGUa75t4qhc0_IFr2h0qmdex7wQApbXlZfIwM8 Then I would like to share my video plugin settings. Glide64 seems to be almost perfect with the right settings. I wouldn't recommend Rice. My Glide64 settings are these: Differences from defaults: - Activated the "Zelda corona fix" for obvious reasons - Activated motion blur. Without it some cutscenes, like the Zelda and being cursed to be a deku CS mess up. - Deactivated "Disable GLSL combiners". If this option is active magic arrows, zora shield and SoS warp animation mess up. -Deactivated "Disable dithered alpha", because it probably can't hurt. The Per game settings I left on "Use defaults for current game" Things that could be better: - Motion blur could be a little smoother - Deku bubble still messes up. There is a weird reflection of the enviroment in it. If anybody has solutions for these problems it would be great if you'd let me know. But those are really minor things, that basically never happen in the game. So I'd say with this settings a TAS would be good to go.
I just noticed that the per game settings of MM 1.0 U mess up the start menu, SoS menu, bombers notebook screen and SoS screen. If you change them to the same as the japanese version it fixes it. If you don't want to compare, here it is:
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Hello, can someone please send me a save state of 100% st for jp 1.0 or 1.1 for mupen64. This will help for small TASes.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 12/6/2008
Posts: 1193
Use bizhawk if you don't want to smash your PC in a fit of rage. In other news, this is probably the most heart broken I've ever been: https://i.imgur.com/QH332Kh.png
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Slowking wrote:
Use bizhawk if you don't want to smash your PC in a fit of rage
I thought i might tell you this. bizhawk chucks up an error when i start saying something about jit debugging.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 12/6/2008
Posts: 1193
Did you isntall the essentials?
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Slowking wrote:
Did you isntall the essentials?
I installed the prereq install and it still says something about the jit debugging
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 12/6/2008
Posts: 1193
Ask in the bizhawk forums, I guess. Still less of a hassle than tasing with mupen.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Fixing page 142. Some one should find out why this happens
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
sack_bot wrote:
Fixing page 142. Some one should find out why this happens
Bugged post deletions.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Warepire wrote:
sack_bot wrote:
Fixing page 142. Some one should find out why this happens
Bugged post deletions.
Oh. Yea, that sounds like it would cause it. Why not have a placeholder post that has THIS POST WAS DELETED until someone posts after them, which then the post is actually deleted?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?