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Cooljay
He/Him
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Joined: 5/1/2012
Posts: 468
Location: Canada
Hmm I figure i should use a different character for round 1. I don't want anything to come off as dull.
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Bryan will be rather dull no matter where you place him in my opinion. He's fun to play but his moves are pretty lame from an entertainment standpoint. But I was thinking, he has a move that makes the opponent bounce off the ground, perhaps you can do something fun using that.
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Yeah you make a good point. I'll see if a juggle from his Fisherman's Slam helps and post a WIP of it when i finish it.
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
My movie has now been changed to use the fisherman's slam as a launcher and also changed up the 2nd juggle and managed to make it 7 hits now Link to video
Warepire
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Posts: 2174
Location: A little to the left of nowhere (Sweden)
It became a bit more entertaining, yay! :) And very nice getting 7 hits in.
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Ling Xiaoyu Link to video
Warepire
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Location: A little to the left of nowhere (Sweden)
It's a shame you didn't get an opportunity to do the Frogman-grab trick. Really nice fight though.
Joined: 7/18/2011
Posts: 6
I like the looks of this. When it's submission ready, I'd suggest a list of styles and a brief explanation about Mokujin, as this isn't as obvious as morphing into a different character
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Heihachi Mishima Link to video
Warepire
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Location: A little to the left of nowhere (Sweden)
Looked good, got a little repetitive nearing the end when you start with the crouched spinning kick again. Not really sure what to do instead though...
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Changed the juggle at the end to involve the Twin pistons instead Link to video
Warepire
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Posts: 2174
Location: A little to the left of nowhere (Sweden)
Now that's better.
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Julia Chang Link to video
Warepire
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Location: A little to the left of nowhere (Sweden)
Looked really nice. I was expect a jump-stomp at the end, but the way you did that movement before the final blow, so smooth it felt like it was actually choreographed instead of Tekken gameplay, which is hard to do in this game. Well done!
Warepire
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Location: A little to the left of nowhere (Sweden)
Update Cooljay?
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Hey sorry about the massive delay, my motherboard got shorted out and got laid off quite awhile ago to be unable to get a new one. However recently I got hired to work in 3d printing and will get paid this Monday pacific time to order one. Yeah it's no problems of difficulty/ or lack of motivation. I hope you are understand. So I've been just on a laptop and my 360 browser
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Oh, that sucks. It's just that projects get abandoned without a word so many times that I wanted to check. I hope your new job works out for you.
Spikestuff
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Joined: 10/12/2011
Posts: 6324
Location: The land down under.
Something N?K and I did a while back. It was a bit unoptimal but it was fun to do. Link to video Time: 2:16 Rerecords: 7909 Tekken 2: 24"61 (Solo: 26"50) Tekken 3: 19"86 (Solo: 19"20) Yes that means something we already knew. Tekken 2 needs an update but that will be done in some other time. The "bit unoptimal" is where we need to complete Tekken 3 a little bit faster.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Cooljay
He/Him
Active player (391)
Joined: 5/1/2012
Posts: 468
Location: Canada
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Would it be possible to manipulate the final throw not to kill, and then end it all with a Moonsalut Bodypress without Ling getting up in between? If not, I think it's good as it is. King's moveset isn't really good for this type playaround, it's mainly chain throws and high damage. I do definitely think King shall make an appearance in the playaround though.
Cooljay
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Posts: 468
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No it's not possible to manipulate the final throw to not KO unfortunately.
Warepire
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Unfortunate. The fight is good as it is then.
Spikestuff
They/Them
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I laughed. Also possible screenshot in that fight maybe?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Cooljay
He/Him
Active player (391)
Joined: 5/1/2012
Posts: 468
Location: Canada
Forest Law Link to video
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Interesting fight, how hard would it be to add some of his dancing-stance in there? Even if you cancel it to attack normally. When playing against the hardest CPU you are usually pretty vulnerable in that stance since you can't block. Otherwise it was a great fight.
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