adelikat
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Flip wrote:
Using Bizhawk 1.6.0, on Ram Search, you can resize the window, but you can shrink it beyond where the buttons are, and thus can longer click the [/O Search ] [Z /O] buttons. Fixable by making the window larger again of course, but it'd help if there were proper minimum sizes defined. And while in RAMSearch, got a weird effect where values are not changing at all, yet their Change counter keeps increasing every frame.
Please use the latest version before reporting here. That version is about 7 releases old, and everything you mentioned has been fixed since 1.6.0
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Flip wrote:
Using Bizhawk 1.6.0, on Ram Search, you can resize the window, but you can shrink it beyond where the buttons are, and thus can longer click the [/O Search ] [Z /O] buttons. Fixable by making the window larger again of course, but it'd help if there were proper minimum sizes defined. And while in RAMSearch, got a weird effect where values are not changing at all, yet their Change counter keeps increasing every frame.
Flip, is there a reason why your not using the latest version (1.7.3)? I think the developers let you size the window however you want. I don't think there's a way to force minimum windows size in .Net Though I could be wrong.
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Patashu
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hegyak wrote:
I don't think there's a way to force minimum windows size in .Net Though I could be wrong.
You can definitely give a window minimum/maximum sizes in Windows.
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Patashu wrote:
hegyak wrote:
I don't think there's a way to force minimum windows size in .Net Though I could be wrong.
You can definitely give a window minimum/maximum sizes in Windows.
I checked real quick with Visual Studio and there are options for Min/Max forum sizes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Is it considered "normal" that trying to use Turbo speed does not increase speed, but instead cuts the audio out? This is for NES titles, no clue about anything else.
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Ferret Warlord, Which game(s) and core(s) are you using? I just checked NESHawk with Gun.Smoke and turbo. Worked fine for me. QuickNES also worked fine on the same game. Which version are you using as well?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Turbo mode does temporarily stop audio, as a way to increase speed. But that doesn't always give that much FPS, and one could already be at the limit of their machine (with NESHawk). So in that case turobing would mute but cause no other real changes.
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hegyak wrote:
Ferret Warlord, Which game(s) and core(s) are you using? I just checked NESHawk with Gun.Smoke and turbo. Worked fine for me. QuickNES also worked fine on the same game. Which version are you using as well?
Startropics 2 using 1.7.3. Also, it seems that I'm not permitted to go into the display settings. It throws an error, something about 'Value' being out of range. Here's the full report.
************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '256' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.TrackBar.set_Value(Int32 value) at BizHawk.Client.EmuHawk.config.DisplayConfigLite..ctor() at BizHawk.Client.EmuHawk.MainForm.DisplayConfigMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- EmuHawk Assembly Version: 1.7.3.7353 Win32 Version: 1.7.3.7353 CodeBase: file:///C:/BizHawk/EmuHawk.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- BizHawk.Client.Common Assembly Version: 1.7.3.7353 Win32 Version: 1.7.3.7353 CodeBase: file:///C:/BizHawk/dll/BizHawk.Client.Common.dll ---------------------------------------- BizHawk.Emulation.Common Assembly Version: 1.7.3.7353 Win32 Version: 1.7.3.7353 CodeBase: file:///C:/BizHawk/dll/BizHawk.Emulation.Common.dll ---------------------------------------- BizHawk.Emulation.DiscSystem Assembly Version: 1.7.3.7353 Win32 Version: 1.7.3.7353 CodeBase: file:///C:/BizHawk/dll/BizHawk.Emulation.DiscSystem.dll ---------------------------------------- BizHawk.Common Assembly Version: 1.7.3.7353 Win32 Version: 1.7.3.7353 CodeBase: file:///C:/BizHawk/dll/BizHawk.Common.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- SlimDX Assembly Version: 4.0.10.43 Win32 Version: CodeBase: file:///C:/BizHawk/dll/SlimDX.dll ---------------------------------------- BizHawk.Bizware.BizwareGL.OpenTK Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/BizHawk/dll/BizHawk.Bizware.BizwareGL.OpenTK.dll ---------------------------------------- BizHawk.Bizware.BizwareGL Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/BizHawk/dll/BizHawk.Bizware.BizwareGL.dll ---------------------------------------- OpenTK Assembly Version: 1.1.0.0 Win32 Version: 1.1.1475.5656 CodeBase: file:///C:/BizHawk/dll/OpenTK.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- BizHawk.Emulation.Cores Assembly Version: 1.7.3.7353 Win32 Version: 1.7.3.7353 CodeBase: file:///C:/BizHawk/dll/Bizhawk.Emulation.Cores.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 6.0.0.0 Win32 Version: 6.0.3.17312 CodeBase: file:///C:/BizHawk/dll/Newtonsoft.Json.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- EMU7800 Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/BizHawk/dll/EMU7800.dll ---------------------------------------- OpenTK.GLControl Assembly Version: 1.1.0.0 Win32 Version: 1.1.1475.5656 CodeBase: file:///C:/BizHawk/dll/OpenTK.GLControl.dll ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ICSharpCode.SharpZipLib Assembly Version: 0.86.0.518 Win32 Version: 0.86.0.518 CodeBase: file:///C:/BizHawk/dll/ICSharpCode.SharpZipLib.dll
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ferret Warlord wrote:
Startropics 2 using 1.7.3.
I checked both cores and they worked fine for me. Fast Audio during turbo.
Ferret Warlord wrote:
Also, it seems that I'm not permitted to go into the display settings. It throws an error, something about 'Value' being out of range. Here's the full report.
************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '256' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.TrackBar.set_Value(Int32 value) at BizHawk.Client.EmuHawk.config.DisplayConfigLite..ctor() at BizHawk.Client.EmuHawk.MainForm.DisplayConfigMenuItem_Click(Object sender, EventArgs e)
Open your config.ini and look for this line: "TargetScanlineFilterIntensity" Replace the 256 value with 255. Make sure BizHawk is closed before you save the file or BizHawk will write the invalid settings again.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I have no idea how you managed to set it to 256 other than using an old ini file on a new bizhawk or editing the ini yourself, but the maximum was intended to be 256 anyway, and now is in r7459
adelikat
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The old config file explains his "turbo" issue too. He's using neshawk not quicknes, and doesn't have the horsepower to turbo. By turbo I mean shift+tab, which stops sounds are part of its logic for maximum speed. Reusing config.ini files from old releases is risky and prone to having errors that waste a lot of time.
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So, I'm a complete ignoramous about this. How can I go about fixing it? The thing with the config file is weird. I coulda sworn I told the thing to copy over everything.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
adelikat
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Don't copy over your old release, make a new folder. If you copied everything over, you kept your old config file, because we don't distribute that. It is created when you open the emulator. If you get a busted up config file, just delete config.ini file. The real fix for your situation though is to simply redownload the latest release, and extract it into a fresh folder.
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ars4326
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(apologies. double-post).
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ars4326
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For some reason, I could not get the rewind feature to work during movie recording for Genesis (it did work during normal emulation, however). I even tried assigning different hotkeys, to no avail. This occurred on both versions 1.7.3 and 1.7.4. The rewind feature works fine on version 1.7.1 (haven't tried 1.7.2).
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
adelikat
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Genesis rewind is working fine for me. You do have to turn it on, in Config -> rewind -> check the "Medium states" checkbox. It is off by default for Genesis savestates.
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This happened to me after I decided I was done recording for the evening, set my movie to Read Only, and tried reloading a earlier state to review my work, something I had done many, many times without incident. Edit: Nevermind, it seems the save state itself became corrupted somehow.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Accidently ran Discohawk instead of Emuhawk, which caused Norton 360 to complain that emuhawk wasn't a safe program, and removed it for me.
creaothceann
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Simple: Remove Norton.
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To do so salt your hard drive and then burn it. Alternatively submerge it in holy water and perform an exorcism.
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Tried out Final Fantasy with both NES cores. As far as I can tell the problems are only graphical. In QuickNES the sliding screen transition is totally messed up. With NesHawk that works but in battle there is another graphical issue with the attack effect being black instead of white. FCEUX gets both of these right and has the same timing as far as I can tell. Final Fantasy definitely pulls some interesting graphical tricks because there is one effect that I've never seen emulated properly. It happens when you touch one of the altars, there should be a light that flies off. You can see it at about 94:20 in the SDA run: http://speeddemosarchive.com/FinalFantasy.html
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TheAxeMan wrote:
With NesHawk that works but in battle there is another graphical issue with the attack effect being black instead of white.
Screenshot this in both neshawk and fceux please.
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Ok, now that I try to do it again for a screenshot it looks fine. Sorry for the false alarm. If I see it again I'll try to figure out what happened. The QuickNES screen transition issue is repeatable though.
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I'm interested in it because I remember at some point in time playing Final Fantasy on some version of FCEU and having unexpected colors on the spell hit effects. Maybe. It was a long time ago? From what I know of the various screen transitions in Final Fantasy and how they're coded (I've looked a bit at the disassembly), I don't think making them look right in QuickNES is a high priority, unfortunately.
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Minor: I currently have Autofire set for 2 on, 17 off. Whenever I press and hold an autofire button, then load a state, it will hold the button for a random amount of time after the state loads before going back to the set pattern.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.