RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Dolphin dropped 32 bit support a long time ago.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Kurabupengin wrote:
Crap, I can't seem to open the emu. Maybe its just my PC that is 32-bit. Sorry, I can't try it out. :(
It's time to upgrade your computer ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Posts: 2239
Location: Guatemala
Patashu wrote:
Kurabupengin wrote:
Crap, I can't seem to open the emu. Maybe its just my PC that is 32-bit. Sorry, I can't try it out. :(
It's time to upgrade your computer ;)
I can't, thats the worst part.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Tried it on smg2 and all works! Now we need nuchunk stick input and were done!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 10/25/2009
Posts: 59
Clicking wiimote on OSX crashes dolphin in your revision, but doesn't in the newest rev from dolphin-emu.org. Don't know if this is something that you/i caused, or if master was broke when you forked it. http://pastebin.com/ZsCtQw5F
RachelB
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Player (132)
Joined: 12/3/2011
Posts: 1579
afaik none of the code that is hit there was touched, try the version i forked from? edit: https://code.google.com/p/dolphin-emu/issues/detail?id=7662
Joined: 10/25/2009
Posts: 59
Thats the issue I have with your branch, but its fixed in the newest master builds. Guess someone inadvertently fixed it, or forgot to close it.
Player (51)
Joined: 4/26/2014
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Location: Santa Cruz, CA
How feasible is a Wii Motion Plus TAS input?
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Pretty feasible, once motion+ emulation exists.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
How can I get an accurate dump on the newest rev you posted? The audio follows the recording FPS rather than the game FPS in my testing (SMG2). The video dump might be kind of weird but I think I'm just not used to seeing this game in 60 fps. In the meantime, I'll ignore it until the audio is fixed and see if that helps my speed-perception. :P
RachelB
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Player (132)
Joined: 12/3/2011
Posts: 1579
Merge avsync and recompile, same as always.
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
https://github.com/dolphin-emu/dolphin/pull/1213 \o/ Also, can set sliders to default value by right clicking them with this, useful for gc too.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
DOES IT ADD NUNCHUNK STICK :O ?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
RachelB
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Posts: 1579
Not yet.
Experienced player (589)
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Location: France
I'll wait this Keepo
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Started working on extensions. I know some people were waiting for it, so here's an early version with nunchuck mostly implemented. It's ugly, but works.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
OH SHIT SMG2 TAS INCOMINGGGGGGGGGGGGGG
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (589)
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Posts: 1417
Location: France
btw, I tested on SMG2, and oddly, when I move the stick forward, mario goes backward xD
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
RachelB
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Experienced player (589)
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Awesome, working perfectly, GG, you can request a merge x)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
RachelB
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Posts: 1579
lol it's nowhere near ready for that.
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Joined: 9/21/2009
Posts: 1047
Location: California
RachelB wrote:
Okay, fixed that https://dl.dropboxusercontent.com/u/11111638/t/Dolphin-nunchuck.7z
Quick question for reference, does this rev include the new AV Sync merge (since being fixed)?
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
If it was merged at least a couple hours before i first posted it, then yes, otherwise no.
Experienced player (589)
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RachelB wrote:
If it was merged at least a couple hours before i first posted it, then yes, otherwise no.
dunno, it probably works, but it may not work since there was a glitch with frames dumping :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Posts: 1047
Location: California
got4n wrote:
RachelB wrote:
If it was merged at least a couple hours before i first posted it, then yes, otherwise no.
dunno, it probably works, but it may not work since there was a glitch with frames dumping :p
I've already TASed and encoded another SMG2 IL. Should be fine.