Yes, the one near the crawlspace. You could just throw the state on mega.co.zn or come find me on irc or something. I'm in #tas on irc.speedrunslive, for example.
GlitchesAndStuff found a new 231 skip with only one chu! (I had the idea to use the slope clip there, but without his skill and his idea to combine it with a JS it would have never worked.) https://www.youtube.com/watch?v=Oqn-2m32hIk
I think we can get the extra stick that is needed from the pot in botw and then use this clip to get the chus: https://www.youtube.com/watch?v=cOCrYW6hQC8
Edit: Damn, sniped. :D
awesome work GlitchesAndStuff! So at this moment it seems chus are faster to me. Alltough the experts are still testing, so we will have to wait and see.
It might be useful indeed but the main thing now is to find a way to "gohma" clip with bombchus :D
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer
Working on:
-OoT No RBA/WW
-Zapper 100%
_______________________________________
Follow me on http://www.twitch.tv/amateseru :)
Look at my post. It might be.
We need to get an extra stick for the new ghoma clip. We can either get one from the pot in botw and do the new clip in botw. Or do the old clip in botw and get a stick in the deku tree, but that requires ISG.
So it will have to be timed what is faster.
Yeah I don't like embeds. Just puts lot of flash crap into pages and I watch it in the big player on youtube, anyway. :D
But no worries. :)
Btw. I edited my last post with an explaination.
Haven't had the chance to watch the new tricks but holy crap even reading about them makes me damn excited. Awesome job guys! I guess I get myself prepared for a new ultimate any% run :D
Haven't had the chance to watch the new tricks but holy crap even reading about them makes me damn excited. Awesome job guys! I guess I get myself prepared for a new ultimate any% run :D
if you do that what are you going to use. Bizhawk or Mupen?
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
What's with all the bizhawk-hype. All the TAS'es of zelda on n64 have been done on mupen so far. It would probably be a pain to switch to bizhawk.
BizHawk uses the mupen core, but I'm guessing it will still be done on mupen anyway just for comfort. Bizhawk is just an attempt to collect all the best TASing tools and plugins and such.
Haven't had the chance to watch the new tricks but holy crap even reading about them makes me damn excited. Awesome job guys! I guess I get myself prepared for a new ultimate any% run :D
You didn't have the chance to watch two 15s clips? Even if you are on mobile it probably would have been worth it to burn the 10MB of data. You're a weird one, MrGrunz. ;)
Synx wrote:
What's with all the bizhawk-hype. All the TAS'es of zelda on n64 have been done on mupen so far. It would probably be a pain to switch to bizhawk.
My advice would be to use bizhawk.
This TAS will have two resets and it's a pain to sync resets on mupen between different computers. It only gets worse the better the computers are.
Furthermore adelikat is the only person I know who can make high quality mupen64-rr avi dumps, since the avi recording in mupen is totally broken. But the method he uses is a pain in the ass, takes forever and resets (of which, again, this TAS has one more than the previous one) make it a 1000 times worse.
He is also the main dev of bizhawk, which has superb avi dumping that can be done without hassle and relatively in no time. If I were him I just wouldn't bother with mupen-rr anymore.
So this TAS might never see a good encode when done on mupen-rr.
Resets on mupen-rr aren't sound. They can take different amounts of time. A long time ago when computers weren't as powerfull it wasn't noticeable. But now that they are more powerfull and thus the variance between individual computers is bigger, resets can actually vary in length by multiple frames, which will cause a desync.
Please, use Bizhawk! I know it will be annoying to do everything from scratch, but we all know that this eventually needs to happen, so future TASes will have it way easier. And of course, as you mentioned, the encoding...
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I TASed getting the shield and it is definitely faster. It takes 25 seconds to get it and allows us to skip obtaining any rupees at all after leaving the forest and going to the shop a second time:
Link to video
I guess everything left we have to test is doing Ganondoor using chus. If it works, we are good to go with getting chus and the new any% will be totally amazing. I hope we can make this a big co-op TAS to create an insane run in a rather short amount of time.
Whether we get the 3rd stick from the Well or Deku Tree can be tested while we are already working on the run, no need to hurry for this. The route is clear even without that.
http://puu.sh/bHl3W.jpg It's possible to set the blue warp closer to the wall, don't give up !
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer
Working on:
-OoT No RBA/WW
-Zapper 100%
_______________________________________
Follow me on http://www.twitch.tv/amateseru :)
I killed Gohma where the warp is supposed to appear, I'm currently trying to set it as close as possible to the door
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer
Working on:
-OoT No RBA/WW
-Zapper 100%
_______________________________________
Follow me on http://www.twitch.tv/amateseru :)