Post subject: N64 - Pure interpreter and Z64 HLE plugin needed for TASing?
Joined: 12/6/2008
Posts: 1193
So I expect you are going to pounce on me for asking this question, but hear me out please. Are Pure Interpreter and the Z64 HLE RSP plugin really needed for TASing? I mean mupen is an inherently inaccurate emulator. Do these settings even make a dent in the inaccuracy? Or do they help to keep sync in movies or does that have no influence? I'm asking because, man do they make the emulator slow and when you have to frequently check if something syncs from the start that adds up.
Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
Pure Interpreter is more sync stable and shouldn't desync like DynaRec sometimes will (I'm not sure whether it never desyncs or if it is just rare). I'm not sure about Z64 Hle Video though...
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With dynarec, you will have more unstable recording, that's bad. I don't think a speed boost is worth desyncs. HLE Rsp vs Z64 Rsp, shouldn't have much of an affect on stability. But as I understand it, the HLE (High level emulation) one is going to be less accurate.
It's hard to look this good. My TAS projects
Joined: 12/6/2008
Posts: 1193
Thanks for the answer. The Z64 plugin seems to be the major culprit when it comes to the slowdown. The Pure Interpreter barely makes a dent. Since neither RSP plugin will make this actually accurate, I'd say it's not worth the slowdown.