I join!
Joking, I never done OoT any% Kappa
but hyped
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
A little while back, Skater found a clip up onto the bank on zora's river which skips climbing up. I managed to recreate it and have the movie files as I was doing it in mupen.
Link to video
However, this may not be doable for us in the TAS... I'm having trouble recreating it from the exit warp.
Both skater and I enter the water with a sidehop, making our height when we surface from the water consistent. Due to link's position in the water being different when we surface from the lost wood's exit, he likely surfaces at a different height and this may make it not possible from the lost woods exit.
My angle when I targeted the wall and clipped out the water: -23654 (short)
I'll leave my movie file stuff here in case anyone wants to try it out (It's like 26000 frames until I actually do it, sorry!). If possible, it will save over a second, possibly 2.
The Movie Files
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer
Working on:
-OoT No RBA/WW
-Zapper 100%
_______________________________________
Follow me on http://www.twitch.tv/amateseru :)
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer
Working on:
-OoT No RBA/WW
-Zapper 100%
_______________________________________
Follow me on http://www.twitch.tv/amateseru :)
I don't know if somebody noticed but as far as I know, we're not able to wrong warp, when we skip the deku tree CS.
When I skipped the Cutscene and 2-3-1, I froze the warp value on 101 but I couldn't warp.I also tried to freeze the value a bit earlier/later, but that didn't work.
I don't know if I did something wrong or not.
I also have a video, if you want to see it
I don't know if somebody noticed but as far as I know, we're not able to wrong warp, when we skip the deku tree CS.
When I skipped the Cutscene and 2-3-1, I froze the warp value on 101 but I couldn't warp.I also tried to freeze the value a bit earlier/later, but that didn't work.
I don't know if I did something wrong or not.
I also have a video, if you want to see it
Simply going through the door with the timer at 101 won't cause the wrong warp to happen, the timer needs to be increasing while going through the door.
If the wrong warp is broken due to a bad cutscene setup then you get warped to a black screen with the castle escape sounds, so you can still tell if it would've worked with a good cutscene. As it happens, the cutscene that needs to be watched before the wrong warp works is *not* the 'talking to deku tree' cutscene that we skip, it's the dungeon entry cutscene where the camera pans around the dungeon, so the wrong warp should still be fine.
If you show us the video we could tell you for sure that it isn't bad cutscene setup that's the problem
This.
Also getting the WW with the slab down is extremely difficult. You need to manipulate the blue warp closer to the door than it normally would be and then do some fancy camera stuff. That's what we talked about the last few pages.
You can't expect to get it like you normally would, MoronicTAS.
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer
Working on:
-OoT No RBA/WW
-Zapper 100%
_______________________________________
Follow me on http://www.twitch.tv/amateseru :)
This is pretty old I think. You pick up a cucco at the same time it starts to run away, and the "run away" timer continues to count down while in Link's hands. You can actually see the cucco's animation look weird while it's in his hands.
I'm surprised nobody thought of that before! It's crazy how many small optimizations are being found lately. I'm gonna ask this question before anyone else does: How much time does this save?
I think nuts will allow for massiv improvements for the cuccos. You can hit many cuccos from the distance at the same time, which should speed everything up a lot. It will be really tough to optimize, but the final product will be ridiculously fast I'm sure. I'm actually convinced that Cuccos with Nuts is so much faster than Cuccos without Nuts, that even before the new 2-3-1 Skip was discovered, the Bombchu route had a good chance of being quicker just thanks to the fact that you have Nuts to speed up the gathering a lot.
The Bombchu route is approximated to be quicker by 20-25 seconds than the Swordless route. The Swordless route was 10-14 seconds faster than the old route, so alltogether I guess we will save at least 30 seconds over the old run ;)
Ok, for nuts:
We start with 5 nuts.
-1 used for blank A
-1 used for gohma
means we have 3 to play around with during the rest of the TAS. One nut can be used at the ganon fight to save a second (by getting broken deku stick) but cucco timesavers could maybe be quicker. So potentially at cuccos we could have 3 nuts.
Also note that we have that fast running cucco thing that was posted earlier which we can do on any cucco we throw and then pick up again (and then throw again).
-You can use 1 nut to knock the cucco next to the house of skulltula down which makes him quicker to grab later
-You can use 1 nut and then wait like 10 seconds for the cucco on the cliff next to the windmill to come down.
-You can use 2 nuts to get the cucco next to the windmill down straight away (with lots of manipulation). You do have to wait a few seconds for him to stop running around before you can pick him up though.
-You can use nuts (in general) to move groups of cuccos at the same time as done previously using the sword.
-We can also use nuts to anger cuccos
Also a couple of ideas from me (Though I am well aware that neither of these are likely to be faster):
1. Knock down the windmill cucco onto the ledge with the windmill entrance and use him to fly across to the cucco next to the grotto.
2. (More silly) We can throw a nut into the cucco pen to anger the cuccos at the same time as talking to the cucco lady. This makes the cucco angry cutscene 5 seconds long. With the angry cuccos, we can damage boost over to the area behind the fences.
These would both mean that we only have to move 2 cuccos back to the pen afterwards which in turn would mean we could use the quick-running cucco glitch on one and backwalk with the other. This would make getting back to the pen with both cuccos a lot quicker since we don't have to wait for any cuccos.
Again, these last two ideas are silly and probably slow, this post was more about discussing our cucco options and explaining how the windmill cucco works a little.
It sucks that it can't be submitted here, but I guess it can't be helped. Maybe someone could explain the situation to the admins here so it gets published anyways