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Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
MUGG wrote:
got4n wrote:
(video) saved 181 frames
I have commented on your video and going to post here again: You walk in big curves near the end of the forest, instead of walking in straight lines. Also can the trick where you jump high at the ledge not be set up sooner? Couldn't you do the first jump sooner?
I told you for lines: Why doing straight lines, if I do this, i'll get in the wall XD, I guess I misunderstood, can you explain me please? Thanks! and for the trick to jump high, I don't think, but I'm going to try. But you can't do it in one jump.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 2/19/2010
Posts: 37
I think MUGG is talking about the part from 4:50 to 5:00 in your video. It looks like you keep the same curve over a long path. Any kind of straightening should save you from walking a longer distance than necessary. The red line is shorter than the grey line, it's as simple as that. The only reason to walk in curves is if the game gives you extra speed by doing so. You're probably already using memory watching tool for TASing this game, but if you arn't then there should be a value for the facing direction. This should be helpful for straightening your lines as much as possible. Especially considering that the camera is moving and you (probably) have to adjust your angle every frame! Also I really liked the WIP! Keep up the good work :)
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Thanks,also I sdon't have RAM values, they're impossible to find, I've tried several times, with solarplex but we didn't managed to find them, if anyone can try to find them that would be great! Thanks! (xposition,zposition,yposition,xspeed,yspeed,facing)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 12/17/2009
Posts: 28
Hey I was casually playing this game on Dreamcast and something that might be helpful happened on Menhir Hills. On the second loadzone of the level (the one with the second rocket kennel) you can see a hoop lum in the air. I spammed my B buttojn attack on the left thorny branch and the shot ricochet'd into the hoop above, I didnt end up going up there but it latched and I was pulled into the nearby tree.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Timic83 wrote:
Hey I was casually playing this game on Dreamcast and something that might be helpful happened on Menhir Hills. On the second loadzone of the level (the one with the second rocket kennel) you can see a hoop lum in the air. I spammed my B buttojn attack on the left thorny branch and the shot ricochet'd into the hoop above, I didnt end up going up there but it latched and I was pulled into the nearby tree.
Oh, should try this, thanks! Btw, redone again (pls) WoL Link to video Saved like 2 seconds over old TAS, probably not going to finish because there's no TAS route :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Player (152)
Joined: 5/25/2015
Posts: 49
got4n wrote:
Thanks,also I sdon't have RAM values, they're impossible to find, I've tried several times, with solarplex but we didn't managed to find them, if anyone can try to find them that would be great! Thanks! (xposition,zposition,yposition,xspeed,yspeed,facing)
xposition = 1C6B34 zposition = 1C6B38 yposition = 1C6B3C xspeed = 1C6AF4 zspeed = 1C6AF8 yspeed = 1C6AFC facing = maybe 1C6B70 or 1C6B74? You're welcome.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
TheRealThingy wrote:
got4n wrote:
Thanks,also I sdon't have RAM values, they're impossible to find, I've tried several times, with solarplex but we didn't managed to find them, if anyone can try to find them that would be great! Thanks! (xposition,zposition,yposition,xspeed,yspeed,facing)
xposition = 1C6B34 zposition = 1C6B38 yposition = 1C6B3C xspeed = 1C6AF4 zspeed = 1C6AF8 yspeed = 1C6AFC facing = maybe 1C6B70 or 1C6B74? You're welcome.
OMG! Thanks a lot, was searching them for a while! :D I'll not start TAS now because Rayman 1, but I might later ;D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 4/5/2017
Posts: 3
There was a cheat code I used in this game that gave me all the lums. And for some reason when Rayman climbs a tree or climbs a object, the game crashes or freezes. How do you prevent this? Is there another gameshark code to fix the freeze?
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