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Active player (476)
Joined: 2/1/2014
Posts: 928
I may have a video up tomorrow but for now I'll just explain whats happening.. https://www.youtube.com/watch?v=rAuSAVjyMek&t=1h22m8s This is the part I am at(The cutscene).. so I'm so close to finishing but there's one problem. Dolphin seems to just give up after the cutscene, FPS goes to 0 and I waited 60k frames to see if anything changes.. still nothing.. I have no idea what to do.. Dolphin version is too long ago to use a newer revision (Im using 4.0.2-avsync).. So ya....
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
1. Does this happen in the latest revision? 2. How hex-friendly is this game? I know loading times between places would be different, but if there's not too much randomness, maybe you could try splicing the input to a revision that doesn't have this glitch.
Active player (476)
Joined: 2/1/2014
Posts: 928
jlun2 wrote:
1. Does this happen in the latest revision? 2. How hex-friendly is this game? I know loading times between places would be different, but if there's not too much randomness, maybe you could try splicing the input to a revision that doesn't have this glitch.
It's most likely fixed along with other issues in the latest revision. Loading Times are different between the two versions so sadly splicing just leaves me at the very beginning again. Anyways haha.. if someone is willing to look into this issue. Im using Dolphin 4.0.2-avsync. DTM File: http://tasvideos.org/userfiles/info/17844006491402377 Cheat Table http://s000.tinyupload.com/index.php?file_id=06573457157358746459 If you figure out how to fix my situation or workaround it, I will gladly give you full contributor recognition when submitted lol :)
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
How about TAS certain parts manually and splice the ones that are straightforward?
Active player (476)
Joined: 2/1/2014
Posts: 928
I think any change made would affect Every enemies positions, and my own positions. Ill just write this off as a learning experience and if i come back to it, ill use the latet and theres a lot of early fixes i would change.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
solarplex wrote:
I think any change made would affect Every enemies positions, and my own positions. Ill just write this off as a learning experience and if i come back to it, ill use the latet and theres a lot of early fixes i would change.
So you give up?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (985)
Joined: 8/30/2012
Posts: 373
I've had this issue where Dolphin's VI count stays while the framecount goes up. I had this happen in my old Thousand-Year Door TAS. What I did to fix the problem was to waste a frame beforehand. I really hope that works for you!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Active player (476)
Joined: 2/1/2014
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got4n wrote:
solarplex wrote:
I think any change made would affect Every enemies positions, and my own positions. Ill just write this off as a learning experience and if i come back to it, ill use the latet and theres a lot of early fixes i would change.
So you give up?
I dont wanna give up. But it seems as i would have to start over anyways fixing little spots here and there.
Active player (476)
Joined: 2/1/2014
Posts: 928
Malleoz wrote:
I've had this issue where Dolphin's VI count stays while the framecount goes up. I had this happen in my old Thousand-Year Door TAS. What I did to fix the problem was to waste a frame beforehand. I really hope that works for you!
I've tried pressing skip at the beginning of the cutscene and after the cutscene. ill try to do some other ways like waiting longer before climbing up the hourglass but we'll see. edit: waiting longer doesnt help, still cant process the iso/game past that cutscene. Link to video Here's the video up until that point! Lots of mistakes made earlier on, as I didnt have Asco to help me out in the beginning! Huge Thanks to him for reviewing every 30 seconds of work I did each time :)
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm not sure if this bug is fixed the latter revisions, and how desync prone NPCs are, but there seems to be a DTM editor now. At the very least, that means you can look at how long each section took somewhat easier if you ever redo it on a new revision, even if it doesn't sync.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
jlun2 wrote:
I'm not sure if this bug is fixed the latter revisions, and how desync prone NPCs are, but there seems to be a DTM editor now. At the very least, that means you can look at how long each section took somewhat easier if you ever redo it on a new revision, even if it doesn't sync.
It's not that good as you think, you need to find the VI yourself, which is just bitch and Scepheo said he litteraly can't make this automatically <.<
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Active player (476)
Joined: 2/1/2014
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Back from the dead(rawr!! more of a siesta I guess), I may be giving this another go. Asco has found tons of new glitches, so I will be testing those out to see if gamecube allows us to do it. if the zips work, I will test the entire game and then TAS it, obviously using the newest dolphin.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Welcome back. Be sure to play through the game normally on Dolphin just in case this time lol.
Active player (476)
Joined: 2/1/2014
Posts: 928
jlun2 wrote:
Welcome back. Be sure to play through the game normally on Dolphin just in case this time lol.
Learned that one the hard way haha. Yeah First Step: See if zipping works. If they do, play game normally(terribly) and make sure i can complete it. Third Step: Profit.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Active player (476)
Joined: 2/1/2014
Posts: 928
had a downed motherboard for a while, havent gotten around to it since before the motherboard messed up.
Active player (476)
Joined: 2/1/2014
Posts: 928
Dolphin rc 5.0 is pretty broken using TAS it seems. Frame Advance is really messy. As holding down your hotkey doesn't toggle off frame advancing (like it does in Bizhawk). As well as save states crashing Dolphin when you are holding down controls and changing save states (inconvenience for TASers). I will continue to wait until either they fix some of these features, we will see.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
solarplex wrote:
Dolphin rc 5.0 is pretty broken using TAS it seems. Frame Advance is really messy. As holding down your hotkey doesn't toggle off frame advancing (like it does in Bizhawk). As well as save states crashing Dolphin when you are holding down controls and changing save states (inconvenience for TASers). I will continue to wait until either they fix some of these features, we will see.
And don't forget memory leak. That's why I sticked to older version. Dolphin became shit TAS wise (but not performance wise where they did a great job!) now :(
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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