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Plush
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Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Kurabupengin wrote:
I always wondered when is going to be a published run of a SM64 hack. I would love to see one sooo much.
I think the only one that actually (I think) deserves to stay in here is Super Mario Star Road.
Experienced player (600)
Joined: 10/23/2004
Posts: 706
Super Mario Star Road is amazingly polished and really stands up well next to the original. I think Super Mario 74 would also make a good TAS.
Current Project: - Mario Kart 64
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
SM64 Multiplayer 1.3 is out! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
OMG TEH HYPE
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced player (600)
Joined: 10/23/2004
Posts: 706
Mario 64 is the greatest platformer engine of all time. That is awesome.
Current Project: - Mario Kart 64
Post subject: Super Mario 64 Chaos edition?
sack_bot
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Player (110)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Link to video I think a TAS of this game would be very odd, given what you could corrupt with luck manipulation
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
While Chaos Edition would be a LOT of fun, it crashes the Emulator.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
hegyak wrote:
While Chaos Edition would be a LOT of fun, it crashes the Emulator.
I tested the game, fun as hell, also it works on bizhawk, but an optimal TAS would be very hard lol
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
sack_bot
He/Him
Player (110)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
hegyak wrote:
While Chaos Edition would be a LOT of fun, it crashes the Emulator.
Is there a particular reason it does? Modifing the rom in play? Uses an outside program?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Samsara
She/They
Expert player, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
All Chaos Edition does is pseudo-randomly apply/remove Gameshark codes within the game itself. It's based on input (from my testing, at least) so emulator and game crashes can be manipulated away pretty easily.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
bihan
He/Him
Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Star Road - Big Boo's Tower in 20"90 https://www.youtube.com/watch?v=B4C4ox_85QM
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
bihan
He/Him
Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Kaze's hack of SM64 with Sonic+physics, getting Breathtaking View from the Bridge. Link to video Also, WF Freerun. Link to video
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1554
SM74EE is total 3D Platform Hell. Getting all 151 stars without TASing can be a nightmare. A full fledged Sonic-themed hack should be made. Even a ginormous hack with over 30 areas and 170 stars. Even better, a hack with over 200+ stars. I'm talking about SMSR2.
bihan
He/Him
Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Star Road - Finding the Purple Switch in 9"53 Link to video
GamingAori
Other
Joined: 1/26/2014
Posts: 35
does anyone work on a super mario 64 multiplayer 16 star tas? im interested in thit but i never made a 3d game tas :/
I'm new and I'm german. My english isn't the best sry ^^
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1554
In Star Road, If we can glitch our way to the top of the tower and enter the pipe and do a death warp, we can skip two Bowser courses to beat the game a lot quicker.
Active player (258)
Joined: 8/18/2013
Posts: 145
Location: location, location!
PikachuMan wrote:
In Star Road, If we can glitch our way to the top of the tower and enter the pipe and do a death warp, we can skip two Bowser courses to beat the game a lot quicker.
For romhacks, you want to show off the romhack, not show glitches that are essentially the same as an already published run.
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
Some fun with a dual-Bowser grab glitch from MP V1.3, now that 2P grabbing is patched: http://www.youtube.com/watch?v=B1nR16crblU It would basically save a throw over regular SM64.
Active player (258)
Joined: 8/18/2013
Posts: 145
Location: location, location!
So what happens if you do the double-grab on the second time as well?
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
Joined: 9/7/2009
Posts: 21
Location: Greece
I recently started working on a 16 Star Multiplayer TAS. Here's a glimpse of what i have as of now! :D Link to video
Active player (258)
Joined: 8/18/2013
Posts: 145
Location: location, location!
For the red coins, couldn't you get the BLJ to last for longer, like done in the 70 and 120 star TASes?
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
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