This post is for a fullgame TAS.
Building the raft
So at the beginning of the game, you basicly find the battery and create the WrkRadio and find out that the search for survivors has been called off. After this, the character wants to build a raft (needs 1 nail, ivy, 4 lumber and have a rock to pound the nail). When 1 lumber has been brought to the beach, the typhoon will start. When the player approaches his hut, he will automatically go to sleep and wake up with his hut broken down and the monkey trapped next to the hut.
It is possible to pause/reset skip the triggers that make the player go to his hut automatically and build the raft until it's finished.
In order to survive the trip on the raft you need
1) to save the monkey (use big stick on him)
2) bring water and food (gamefaqs says 1 full canteen, and at least 4 of: berries, cooked meals, fruits
(Interestingly, if you sleep in your hut
after the raft is finished, the raft will disappear although you can still set sail anyway.)
Because of condition 1), it is not possible to skip the "hut breaking down" event.
TLDR: When building the raft and the typhoon comes, the player has to go to his hut and then save the monkey. It's not skippable.
Surviving on sea
When you set off, the monkey would appear and you can decide wether to bring him along. If you don't bring him along, he would give the player a WeirdBerry that completely heals him so a TAS should probably abuse that. A critical part of surviving on sea to avoid the Bad Ending (death at sea) is to bring enough food. GameFAQs says to bring a full canteen and at least 4 "good foods" (fruits, berries, cooked meats).
I survived with:
- Canteen (3) , Plain Mush, Sweet Fruit, Hard Fruit
This seems to be considered "bad foods":
- HlwMush
- SoftMush
- Raw clam
This seems to be considered "good foods":
- ColorMush
- Plain Mush
- Sweet Fruit
- Hard Fruit
- Cooked Meat
- Cooked clam
- Short Grass
- Thin Grass
- Sharp Grass
This seems to be required:
Canteen (2) won't do.
I think you would just take the canteen to the river and fill it and somewhere collect mushrooms/grasses/fruits on the way.
I found out you need to have 31 health at least in order to survive on sea, regardless of the other conditions. The other stats can be 0 H, 0 W, 100 F, it doesn't matter.
Route
Building the raft takes energy. And the inventory space is limited - You don't need WrkRadio, axe, big stick, rock, torch anymore so you're going to store some of that in the hut (you are going to visit the hut anyway).
Note about item management:
You can throw away: rock, big stick (you want to keep big stick to save the monkey and rock to pound the nails)
You can't store kindling.
Note about inventory size:
The inventory space seems weird. I think you can normally carry 10 items, but canteen is considered an extra item(?) so you can carry 10 + canteen.
The continuous need to skip the 1st hut cutscene trigger might mean that you would not skip it since it doesn't save enough time. I'm going to try to put a route together.
- Get knapsack (have knife, radio, match)
- Get Canteen
- Get tree bark
- Pause skip only if it saves time
- Get stick
- Get rock somewhere here?
- Get ivy somewhere here?
- Fill the Canteen at the river
- Get big stick
- bird feather + stick + flexible stick need to be collected and stored in the hut
(when comin back to 1st half of the isle via the swamp one-way, collect ivy + pointy rock, go back to the hut and combine the stuff for bow and arrow. Alternately, maybe you can get a bird feather/stick/flexible stick from 2nd half and bring it along, which would skip the trip to the hut.)
- Get fruit somewhere here (or even two fruits depending whats faster)
- Make kindling (have knife, radio, match, kindling, big stick,
rock, ivy, fruit, fruit, Canteen(3))
- Store all fruit. Might need to store the Canteen...
- sleep
- Get stick
- Use big stick on big rock
- Enter forest and get sticky mass
- Make torch
- (have knife, radio, match, kindling, big stick, stick, torch,
rock, ivy, canteen(3))
- Get stick
- OoB skip
- Get iron chunk and make axe (have knife, axe, radio, match, kindling, big stick,
rock, ivy, canteen(3))
- Get battery and make WrkRadio
- Get RhombusGem (?)
- Use big stick on big rock
- Get rock
- Listen to the radio about the search
- Use axe on tree (near the hut) to make 1 lumber
(have knife, axe, WrkRadio, match, kindling, big stick, RhombusGem, Lumber, rock, ivy,canteen(3))
- Sleep in the hut until "search called off" cutscene (day 3 - if doesn't work, well, I got it to work on day 3 by sleeping in the tree at the mountain.)
- Go to the beach, get nail from wreck
- add the Lumber and nail to the site (3 lumber, 1 nail, 1 ivy left). Typhoon starts.
(have knife, axe, WrkRadio, match, kindling, big stick, RhombusGem, rock, canteen(3))
- Go to hut and sleep. Hut broken down.
- Store WrkRadio, match in hut
(have knife, axe, kindling, big stick, RhombusGem, rock, canteen(3))
- Use big stick on monkey
- Axe the other 3 trees near the hut and bring the lumber to the beach one by one
- Maybe you're going to sleep somewhere here ~
- On the last trip: store axe, big stick and bring fruit (and canteen if was stored)
- Get grass or mushroom on the way to beach. Have 3 good foods at this point.
(have knife, kindling, RhombusGem, rock, Lumber, fruit, mush, grass, canteen(3) )
(Instead of bringing 3 foods, you can also bring 2 and bake a clam at the beach if its faster)
- Finish the raft and set sail right away
You could also not worry about fruits and just go the right way down the forest, to the beach. There would be two clams on the way to the raft and you can manipulate for an animal so you can bake 3 foods.