Submission Text Full Submission Page
Wait, this isn't Bishi Bashi 3!
Improvement on Publication by 166 frames.
Improvement on Spiked version of Submission 4667 by 13 frames.
Now, I tried my best to make you all hate me (and it kinda worked) but I removed my comment about "3 hours" working on it, as that time frame was false. I worked for longer than that I started when this was canceled. About 8 hours was put into this (Probably less, I don't do time management).

Possible Improvements:

Well, if you can get pass RNG hell on the final level, 1 frame... and anything I don't know.

Entertainment

What is it? Well, it doesn't exist in this TAS.

Tricks used

NitroGenesis 2nd player Early Start.
Founder Unkown so we'll go with exposure's Death Abuse Exit.



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ALAKTORN wrote:
Physical limitation of what, having to dismantle the Famicom and use some kind of eletrical current to give it the pause signal as opposed to pressing 2 buttons on a controller? Yeah sounds about the same to me.
Legit (official) Famicom (I have one): The Pause button is there. Yes, I'm late to the party. But it's a photo!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ALAKTORN
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^That’s probably the newer version people were talking about. Looks nothing like the original Famicom. There’s still the issue of whether it considers the 2 pause buttons as 2 separate inputs or not. If the latter, it’d mean the “pause trick” is an emulation bug.
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ALAKTORN wrote:
There’s still the issue of whether it considers the 2 pause buttons as 2 separate inputs or not.
Do you seriously doubt it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ALAKTORN
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feos wrote:
ALAKTORN wrote:
There’s still the issue of whether it considers the 2 pause buttons as 2 separate inputs or not.
Do you seriously doubt it?
…Yes? Does the pause screen differentiate between them saying “1P Pause” and “2P Pause”? This issue is what yuigenron has been talking about this whole time and nobody has proven it either way. Although I’m not sure if it being a possible input on a newer Famicom version would make the TAS legitimate. Which version does FCEUX even emulate?
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ALAKTORN wrote:
…Yes? Does the pause screen differentiate between them saying “1P Pause” and “2P Pause”? This issue is what yuigenron has been talking about this whole time and nobody has proven it either way.
As long as I tested a few Famicom games, it seems that there are three types of games regarding 2P Pause. 1. The games which never accepts 2P START input itself. 2. The games which accepts 2P START input itself, and where you can't omit a blank frame. 3. The games which accepts 2P START input, and where you can omit a blank frame. I don't know what this means or whether this is a interesting finding, though.
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Yeah I guess it could depend on the software as well. In Mario Kart DS, both X and L are the “use item” button, and internally they are considered the same input; but obviously hardware-wise they’re separate. I’m getting really confused by the situation myself.
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In hardware it is a completely separate input. Recognition is a software problem, not a hardware or emulator problem.
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