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https://www.youtube.com/watch?v=0fM0iBngwLg&feature=youtu.be hacked whomps fortress so it has a wingcap and i had some fun with it, enjoy!
Joined: 4/18/2010
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https://www.youtube.com/watch?v=8Qo2xpVZ55M Super mario sunshine in super mario 64. sick
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Long time no see! Here's what I have for now: Link to video Link to video And a rough personal top 10 I've made: Link to video
Joined: 7/10/2013
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Location: Małopolskie, Poland
Plush wrote:
And a rough personal top 10 I've made: Link to video
Where is this music from? It sounds Touhou-ish for me :P
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Matriks404 wrote:
It sounds Touhou-ish for me :P
Ya got it pal, search "Final Boss Rush" on Youtube :)
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Also this. We have 0 ideas now S: Link to video
darkszero
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Location: São Paulo, Brazil
Super Mario 64, the 3D puzzle game! That was amazing :)
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Joined: 9/29/2008
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Link to video This is a new glitch that branches off of an already existing glitch. If you BLJ into the TTC clock, then jump at an extremely precise height, you will activate the X camera as if you entered TTC. From here, if you talk to the toad and spawn a star, the game just softlocks. If you exit through the 50 star door, the screen will go all black because the room is unloaded. However, if you go within a certain range of any of the upstairs paintings (WDW, THI Small and Big, TTM, SL), the game will play the camera animation as if you just entered that painting. Going down to the lobby does nothing interesting.
ALAKTORN
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^That’s pretty cool, but it seems useless?
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I never said it was a time saver, just a new glitch.
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Still new discoveries after all these years. Are there any similar oddities potentially possible?
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jlun2 wrote:
Still new discoveries after all these years. Are there any similar oddities potentially possible?
Probably nah
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Ok, improvement ideas are over for real now lol Link to video
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Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Plush
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jlun2 wrote:
Any tricks applicable to BitFS?
Not for now...
BigBoct
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Plush wrote:
Ok, improvement ideas are over for real now lol Link to video
I loved the explanation at the end. But what did quitting the level after the first staircase accomplish?
Previous Name: boct1584
ALAKTORN
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^Helps in terms of lag and possibly crashing the game. The goomba staircase was used anyway, so he’d have had to build a new one either way.
Joined: 4/18/2010
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https://m.youtube.com/watch?v=F4agTWKMSgw Made a 16 stars TAS of super Mario 64 Multiplayer![/url]
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Eszik
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Could anyone experienced point out the time saves? I know ToT and Snark were trying to save time on the BitS entry but I don't know if they eventually figured anything out.
I problably made mistakes, sorry for my bad English, I'm French :v
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"@FabioPlush @Snark86 FSkuppa -1F DDD→50door -1F BITS -1F, 5'00''26?" -ToT He's such a nice guy by the way <33
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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EDIT: lol outsped by Spikestuff. Video above. Breakthrough moment of the video (SPOILER): http://share.gifyoutube.com/vQ29L4.gif
Post subject: Menu Glitch
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Joined: 9/29/2008
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This glitch was found by MidoriSM64 back in 2012: Link to video I stumbled upon this recently and decided to look into the EEPROM and file related memory stuff, to see what was really happening. Method #1: This first method shown here, crashes the game. What is actually happening, is the game is trying to delete File 9 (A-1?). This can be verified by trying this in Nemu64, where the game won't crash and it will actually display the text "File 9 Deleted". If you select No, the game will crash but nothing is changed in memory. If you repeat this method twice (soft reset after crash), the game will try to erase File D's save backup. Nothing more than this will happen, and it will reset the backup upon powering on the game again. Here are the steps to reproduce this method: 1. Upon pressing start to go to file select menu, quickly go to the score screen (green box). 2. Go to the delete file screen (red box). 3. Select Yes to delete. Method #2: I showed the ABC guys this glitch, and Tyler Kehne found out that you can trigger the glitch in a different way. This method gave the same output essentially. Here are the steps to reproduce method 2: 1. Upon pressing start to go to file select menu, quickly (there's a pretty lenient frame window) go to the copy screen (blue box). 2. Go to the score screen (green box) and press A over an empty file. (notice how this restores the text at the top) 3. Go to the delete file screen (red box). 4. Select Yes to delete. Method #3: Tyler Kehne brought to my attention another method of activating this glitch, which doesn't involve quickly selecting a menu after first entering the screen. You have to select an empty file on the copy screen, and then quickly go to the score screen and do steps 2-4 from Method 2. This is big because you can now have the freedom to copy, delete, select, etc. things on the menu before you do the glitch. Tyler then discovered that by deleting or copying any file, and then doing this glitch, the game doesn't crash! This led to very interesting results: I have not been able to reproduce the "SAVED DATA EXITS" text corruption, however the file icon shrinking happens every time. In Nemu, we were able to get a Mario head file icon over the blue copy box icon. It is unknown if this was an emulation bug, as we haven't been able to reproduce this either. Here are the steps to reproduce method 3: 1. Upon pressing start to go to file select menu, Delete/Copy any file. 2. Go to the copy screen (blue box) and select an empty file, then quickly go to the score screen (green box). 3. Press A over an empty file. 4. Go to the delete file screen (red box). 5. Select Yes to delete. Method #4: This method is the same concept as the 3rd, but with using the delete screen to activate the glitch. I noticed this was possible yesterday when waiting for a 120 race to start. Here are the steps to reproduce method 4: 1. Upon pressing start to go to file select menu, Delete/Copy any file. 2. Go to the delete screen (red box) and select an empty file, then quickly go to the score screen (green box). 3. Press A over an empty file. 4. Go to the delete file screen (red box). 5. Select Yes to delete. Here is a video showcasing all 4 of the known variations of executing this glitch on N64: Link to video Notes: -Haven't noticed any relation with this glitch and the audio screen, appears to be a completely separate menu (could be wrong) -I believe there is more to be found here, although it might not be useful (selecting existing files on score/copy/delete screen might affect the glitch somehow) -This glitch works on all versions of the game, and could potentially give different results (only tested J and quickly tested U) If anyone decides to look further into this, here is a map of the EEPROM, and here is some menu related addresses for the U version.
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Exchord found multiple ways to shrink the copy file box! Link to video