Hello everyone! This is a finished TAS of Club Penguin: Elite Penguin Force: Herbert's Revenge for the Nintendo DS. Please read my comments as I go through the game.

Game objectives

  • Emulator used: DeSmuME_0.9.9_x86 (32-bit) (I used this version since in 9.10 there was a save data error and I couldn't TAS it there... and not 9.11 either since that version wasn't out yet when I started making this TAS.)
  • Emu Settings to Sync:
- Enable Timing Bus Checked
- Dynamic Recomplier set to 100
- Graphics Renderer: SoftRasterizer
  • Heavy glitch abuse
  • Abuses MANY programming errors.
  • Contains speed/entertainment tradeoffs
  • Abuses warps...
  • Genre: Adventure
  • Genre: Puzzle
  • Genre: Storybook (aka. Point and click)

Comments

About the game:

This is a game based on the online Flash game with the same name, released in May 2010. It's a point and click adventure puzzle game thingy were you become and agent of the EPF, a "secret" organization where you defend the Club Penguin island from evil forces, in this case, from Herbert "Senpai" P. Bear, a very grumpy polar bear. This game tells the story of Herbert and your times as a PSA agent, where you play 10 missions to know Herbert's lore and wreck his plans once and for all. This game focuses more on the touch controls, so all the action in the game happens on the bottom screen. This honestly is one of my favorite games of all time... really, not kidding. I love the music and dat amazing dialogue, and honestly I think this is an obscure gem for the DS console. I love Club Penguin (even though Disney is bitch to the game currently) for very personal reasons, and even though I have 18 and a half years old now, I still play it sometimes.

About the TAS:

Well, where do I begin... I started this TAS on December of 2013......... yeah, I've been working on this TAS for more than 14 months, that's... a lot of time. Tecnically this TAS is my very first project ever on this site. Originally, this was a solo project, but then Jackhammers and wrenches ruined my motivation... until one day, one nice gentleman known as solarplex helped me with various sections of the game that I simply couldn't optimize. He helped me so much to a point we decided to work toghether on the project until now. :D After a lot of issues with time and desyncs, after a year and 4 months, my greatest TASing project is finished.

Solarplex's Comments:

<insert comments here>

Tricks and Glitches used:

Here I'll cover the most important tricks in the movie.
  • HUD Off Glitch: The most abused one of all, you click on a HUD menu and then with timing you click on an area or NPC and the menu will get stuck. This saves many frames on many cases.
  • Puffle Scrolling Glitch: When the Puffle menu is opened, you can move the cursor with the D-pad and get out of the camera's view, when the menu is closed, move the D-pad and the camera will scroll really fast. This is not used too much for having a slow execution.
  • Phone Call skips: This one is simple, on a fade in transition, you can click on a phone call and it will skip the call entirely.
  • There's more stuff available in the Game Resources page, although it needs an update and it's not very well explained. (aka. bad english)

Mission by Mission comments:

Mission 1: The Elite Penguin Force

This is where it all began. It's very straight forward, you have various test to prove your skills and I glitch through it in a breeze. A lot of the glitches and tricks were found here. I later made a 19 frame improvement to this mission thanks to HUDing Off in the grappling hook room. You will see that in the Puffle Room I throw a snowball in the box to hit the target, basically this is a proof that this game has a very glitchy HUD.

Mission 2: Secret of the Fur

Here you have to bring G (aka. the blue penguin) 3 samples of various things, there's no way to skip that part. I Puffle Scroll to get fuel faster. At one point, I screwed up ont the route and I had to resync and fix the mistake I did, this resulted in a 2102 frame improvement over the previous mission 2 TAS.

Mission 3: Questions to a Crab

In this mission you first encounter Herbert, and you have to stop him for the first time. I glitch trough the cave entrance and I talk to the bear for the first time with a funny conversation. After I give the Puffle enough Puffle O's, I use a small trick to exit the cave quicker. When I go back to the mountain, I use the Map to go to the Pizzeria ta get a pizza, this is faster than going to the Ski Lodge first.

Mission 4: Mysterious Tremors

Herbert makes a drill to make some funny things going on in the island. Not much to say here rather than the TAS route is very linear to get all of the items you need.

Mission 5: Spy and Seek

You place 3 devices to track Herbert. The places are kind of far to each other and where you get items are VERY specific. After inflating ducks, fixing minecarts and fliying kites, you got to place a visor thing to the Wilderness and spy Herbert's funny tricks. He gets a Spy Phone again, and he lefts.

Mission 6: Waddle Squad

I have to protect a (fake) golden puffle and I help my teammates in the process, first Rookie with a big magnet, and also Jet-Pack Guy with some fuel. After I set a trap at the Night Club, Herbert's sets a trap on Agent X, and then X saves the day by some ridiculous occurrances.

Mission 7: The Veggie Villain

Herbert destroys the PSA, so the team TRIES to stop him, by confusing the game's route script, cleaning DVDs and getting some corn seeds. Then it's revealed that there's an even more secret organization called the EPF, and every one celebrates the occasion by eating popcorn.

Mission 8: Suspect at Large

X dresses up as a crab and X has to go to Herbert's secret lair to find his plans. Very hard to route and optimize, and it's the 2nd longest mission in the game and the hardest mission to TAS.

Mission 9: Herbert's Plan (aka. Desync King)

My teammates are kidnapped and I have to save them... without Map!!! Why? I dunno the game doesn't give me a map this time for some reason. Optimizing this one was easy... but syncing it was hard... but in the end, it synced in, I glitched through it and it was done fast. I also skip a microgame by pressing Start. NOTE: This is the only microgame on the entire game that can be skipped. Any other microgame is mandatory to complete it.

Mission 10: The Ultimate Mission

You work toghether with Herbert to clean his mess... HIS BIG MESS... It took some time to make an optimal route for this one, since you have to get many items. There's also various microgames I optimized myself, like a disguise game and a beard painting game. After all stress and madness calls down and Herbert dissappears, X recieves one final call... for an Underwater Party! The final cutscene appears and the credits roll.

Other comments

My goal:

Hoping that this TAS gets accepted, not for Vault but for Moons, or even Stars! (since this TAS looks kind of recommender for newcommers i dunno)

Possible Improvements:

  • Title screen cutscene can be done faster by pressing Start instead of the Touch screen.
  • RAM Watch: since finding RAM addresses for this game is a nightmare.
  • Possible memory corruption: See game resources for da video.

Special Thanks:

  • Patashu, Got4n, TASeditor, Mothrayas, HHS, Samsara, jlun2, grassini, ars4326, and xy2_ for posting in the thread.
  • adelikat and the Desmume Team for making this emulator and making the .dsm format so I could edit the inputs via Notepad++.
  • The Notepad++ devs.
  • God, literally.
  • And a SUPER MEGA ULTRA GIGA SPECIAL thanks to solarplex, for being the best person to collab with but also for being a great guy.

Suggested Screenshots:

<--(the one I recommend the most)
Suggest more screenshots if you want!

What's next?

I move on... to make more projects, but for now, I want to take a rest, because I'm tooo freakin' tired of making this, really, 14 months WTF is wrong with me!? Now if you excuse me, I'm waiting for next week to get a FREE puffle. See ya later and have a good day.

Tompa: Let's get this judged, shall we?

Tompa: At times, this was more enjoyable to watch than I expected. Seeing the menus and text go by quite fast until it suddenly says "Mission accomplished" without me understanding a single thing of what happened, considering I do not know the game. This confusion part is always a nice touch to a TAS, especially for a game like this which is otherwise not really as impressive and interesting in a TAS-perspective.
The run recieved mostly positive responses anyway. I'll be accepting this for the Vault.

feos: Pub. Desyncs. Bye.
Spikestuff: Syncs. GREAT! NOW I'M PUBLISHING A CLUB PENGUIN GAME.
Did you grab the wrong ROM?
feos: I don't see a hashsum provided, so... no idea. But looking at the discussion, I think I used the right one.


Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Very nice mini-games by solarplex, but game overall is not entertaining. Meh vote.
Kurabupengin wrote:
I want this published for Moons (or Stars), but I respect your opinion as it is.
Games of the puzzle genre able to get Stars tier only if it was Playaround/Demonstration: http://tasvideos.org/Movies-Stars-C9020Y.html Edit: Someone finally add star to Vikings. Thank you, Secret Starman Santa! So now this post completely lost sense. It turned out that games of the puzzle genre able to get Stars tier even if it is was not Playaround/Demonstration :))
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Noxxa
They/Them
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Archanfel wrote:
Very nice mini-games by solarplex, but game overall is not entertaining. Meh vote.
Kurabupengin wrote:
I want this published for Moons (or Stars), but I respect your opinion as it is.
Games of the puzzle genre able to get Stars tier only if it was Playaround/Demonstration: http://tasvideos.org/Movies-Stars-C9020Y.html
More importantly, for a puzzle game to make it to Stars it has to have some room for really unorthodox and creative solutions. Brain Age makes art by drawing images to solve arithmetic problems. Tetris makes art by arranging the blocks by color with heavy luck manipulation and planning, and Scribblenauts uses its expansive dictionary to solve the game's objectives with unusual and entertaining means. Basically, you have to turn your runs into not just clearing minigames fast, but turn it into a work of art. However, you'll need a suitable game with the required room for creativity to have a proper "canvas".
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 1/8/2014
Posts: 55
Kurabupengin wrote:
But think it like this, who plays Club Penguin? Kids right? Maybe kids will know about the game and they will be mindblown by the superhuman speed in it.
They can still find and watch it if it's in vault. People that precisely want to find a certain game's TAS will just search for the game's name and not care if it's vault or stars. The tiers as I understand them are more to make suggestions what to watch for people who are bored and want to see a random, fun TAS. And yes, I think it should be published, just in vault :) (which isn't really a big deal.) When I said one of my favorite games is a point&click adventure, I think I didn't complete my thought, so I'll do it now: if someone were to TAS that game, even though I'm nostalgic for it, I think I would still vote no on entertainment, except maybe if they were somehow able to do really interesting stuff not intended by the developers, like going OOB or ignoring obstacles, making the character dance through a forced wait time, or reaching the ending early in a surprising way.
LOAD TO SUNRISE
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
For me it is a really big deal. Mainly because the love and effort I put into it, and not only that, but also this TAS demonstrates the growth of a noob TASer and also a person,I was in my last year.of.high school, I graduated and also became 18, the legal age from where I live. So this means a lot to me, and, at the very very least, I want this accepted for moons. I'm too tired to argue right now but that was something I needed to point out.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
I think the movie file is supposed to be judged, not the author...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
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The only thing that matters for a run to be published to Moons is entertainment value. If it’s decided that this game/run isn’t entertaining enough, it won’t be published in Moons. It doesn’t matter how hard you worked on it or anything else. The rules were there for you to read, if you didn’t it’s your own fault. If you thought your run was entertaining enough, then accept that you may have been wrong in your assumption. (Btw: http://tasvideos.org/Moons.html)
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Adventure game clickering intersperesed with the occassional My Little Pony style mini game.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
ALAKTORN wrote:
The only thing that matters for a run to be published to Moons is entertainment value. If it’s decided that this game/run isn’t entertaining enough, it won’t be published in Moons. It doesn’t matter how hard you worked on it or anything else. The rules were there for you to read, if you didn’t it’s your own fault. If you thought your run was entertaining enough, then accept that you may have been wrong in your assumption. (Btw: http://tasvideos.org/Moons.html)
I know the rules.I read them. You asshole. My fault. Yeah my fault.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
ars4326
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Experienced player (778)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hey man, whatever tier it ends up in, this run is likely going to get a lot of views on YouTube due to being a more well-known, modern game. Someone on Niconico will also likely upload this on that channel, also. Altogether, you could get well over 10k views on this. I'd say that's pretty awesome! Keep your head up, Kurabu. Yours and Solarplex's work will pay off.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Noxxa
They/Them
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Joined: 8/14/2009
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dekutony: I understand you invested a lot of time, effort and heart into this run, you're really attached to the game and to the run, you worked hard on it for all this time, so you really hope that your efforts are rewarded with approval or rejoice from the audience. I think we all have that for the games or runs that we are really passionate about, or spent a lot of effort on. It is absolutely fine to be passionate about your work. However, you just have to realize that while you are passionate about the run due to all the time you spent with it, the audience does not see it the same way you do, and as such may rate it lower than you do. And the tier is, in the end of the day, based on the audience's response. We can't judge based on the amount of effort you spent on the movie because everyone could say they spent a lot of time and effort on their run. I think the bottom line is that, regardless of the tier your run goes in, you should still be proud of the run and of the effort and time you spent on it. That is more important than what tier the run is sent to.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Its better to just have it accepted than to be hopeful for moons. Im just happy we have it finished and its polished very well.
Experienced player (690)
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O-ok... I-I understand... Everyone agrees then about the tier... b-but... then my biggest worry right now... is this game and TAS accepted? Is it publishable? Who will claim it? Can I... cry..?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
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It's an acceptable TAS don't worry about it. If it does get rejected then it's the end of the world.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 1/8/2014
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Kurabupengin wrote:
O-ok... I-I understand... Everyone agrees then about the tier... b-but... then my biggest worry right now... is this game and TAS accepted? Is it publishable? Who will claim it? Can I... cry..?
Awww! Everyone give Kurabu a hug?
LOAD TO SUNRISE
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
derula wrote:
Kurabupengin wrote:
O-ok... I-I understand... Everyone agrees then about the tier... b-but... then my biggest worry right now... is this game and TAS accepted? Is it publishable? Who will claim it? Can I... cry..?
Awww! Everyone give Kurabu a hug?
Sarcasm? O_o
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
It's been a week and nobody has claimed it yet... it's the TAS that uninteresting? Can I cry more...?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Noxxa
They/Them
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Joined: 8/14/2009
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Kurabupengin wrote:
It's been a week and nobody has claimed it yet... it's the TAS that uninteresting? Can I cry more...?
Sorry, we have been busy with the runs that hadn't been claimed for two weeks first. It's a bit of a busy time for all of us now, so things are going a bit slow at the moment.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 1/8/2014
Posts: 55
Kurabupengin wrote:
derula wrote:
Kurabupengin wrote:
O-ok... I-I understand... Everyone agrees then about the tier... b-but... then my biggest worry right now... is this game and TAS accepted? Is it publishable? Who will claim it? Can I... cry..?
Awww! Everyone give Kurabu a hug?
Sarcasm? O_o
I have to admit, when I say something, chances are that it's sarcasm. This time it wasn't, though... I'm just feeling for you and seeing how it's disappointing that all the hard work might "only" get vault in the end... However, I hope you'll be able to see the positive thing: people in this thread seem to be in favor of a publication, and while ultimately the judges have to decide, this seems to be the direction it's heading. I admit "vault" sounds like a bit of a lesser category... but there are other runs there that are great pieces of hard work, and I don't think it would taunt your work at all if your run ended up there! After all, a vault is a place where you store great treasures... right?? Also, nothing's been decided yet, and yes votes are the majority. So don't cry too much before you even know for sure how it's gonna end!! :)
LOAD TO SUNRISE
Experienced player (690)
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Ok, thank you then! *checks subs* .......................yup, still waitin'.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I have been trying to get this run to sync for awhile now. Used various settings and emulators without success... The desync happens around the 50K mark, can't remember exactly where atm. Any "backup"-settings that work?
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Tompa wrote:
I have been trying to get this run to sync for awhile now. Used various settings and emulators without success... The desync happens around the 50K mark, can't remember exactly where atm. Any "backup"-settings that work?
Did you used the correct emu? Did you also used the settings said in the submission? Are you using the right ROM? Is frame skip set to 0?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I obviously used the settings/versions mentioned, yes... Anyway, seems like I got it to sync on my laptop. I have no idea why though, as all settings should have been the same.
Noxxa
They/Them
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Tompa wrote:
I obviously used the settings/versions mentioned, yes... Anyway, seems like I got it to sync on my laptop. I have no idea why though, as all settings should have been the same.
This is probably because of the aforementioned dynamic recompiler settings, which had a chance of causing desyncs as was previously mentioned.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Even though it's the vault, I'm so fucking happy this got accepted. Thank you everyone for your support and comments...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Glad you guys finally got this finished, and congrats on getting accepted! You earned it.