Insert a terrible joke about Bishi Bashi 3 still not being submitted here

The Stuff:

  • Bios: SCPH1000 (NTSC-J bios)
  • Hardest Difficulty
  • Goes for in-game time
  • Goes for speed instead of entertainment aka going for Vault
  • lua used + created
  • Heavy Luck manipulation
I guess it's a Known record too now.

Placed as Frame times:

ChallengerVersion 1Version 2SavedVersion 3Saved
Nina48480480
King48480480
Paul4949048-1
Eddy48480480
Hwoarang48480480
Xiaoyu5151048-3
Law7250-2248-2
Lei4849148-1
Heihachi7348-25480
Ogre 19648-48480
Ogre 25446-8460
Total635533-102526-7

I'll start with my Special Thanks because that's easy to do.
N?K for being a great partner for Tekken but not wanting to do this project as doing lucky is a pain in the ass to deal with.
AKheon for his update to Tekken Advance which introduces the change for fighters, 2 rounds to 1 for speed.
Anyways, what is this?
Harakiri (Seppuku) being OP. It's Tekken, if you haven't seen the previous or the other version then... SURPRISE! Or, something like that.
Paul is shit, let me just remind everyone about that. Paul is slow and sluggish and he doesn't have the fastest kill in Tekken 2/3 leave that for Yoshimitsu.
What has improved greatly is how to get these low in-game times. The original method was using AI manipulation with movement, but when NK and I were working on Tekken 2 + 3 we found out the Start button manipulated the AI in Tekken 3 but not in 2, so we experimented a bit with it and found out that 48 fights are possible to do.
So that's pretty much it. Instead of focusing on movements to create the luck the Start button was used to change the luck instead.
Note: The mucking around when Paused does not change the luck in any way. It's done for entertainment. I know right, entertainment in a thing which is focusing solely on speed and not the entertainment, it's a real shock.
The one fight which will always have the problem is the second fight against Ogre, lag frames will occur there no matter what making the fight a little more annoying to deal with.

GoddessMaria: Judging~
GoddessMaria: Nice work, Spikestuff. Accepting as an improvement to Spikestuff & N?K's PSX Tekken 3 in 02:15.15.
fsvgm777: Processing.

Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14891
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2869] PSX Tekken 3 by Spikestuff in 01:49.73
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
No mention of in-game time vs. real time in the acceptance message?
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
ALAKTORN wrote:
No mention of in-game time vs. real time in the acceptance message?
I guess it's because regardless, this movie is faster than it's predecessor, but now I'm curious what would happen if someone tried to optimize real time instead at the expense of game time and submitted that. :P
Former player
Joined: 6/30/2010
Posts: 1094
Location: Zurich, Switzerland
The focus on ingame time didn't bother me at all, but I disagree with the 1 round-setting. In my opinion, fighting game speedruns should use the default setting here.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.