Neat to see the glitches and improbabilities available like the showcased "secret chamber of All-powerups" (it's always six of one item, for those uninitiated), meteor-sniping, achievement counter overflow (I'm rather surprised at that one-it's the "stars x 1" after the match, except obviously then it shows a lot more being cleared).
The maxing-out of stats in under two and a half minutes is great, too, of course. (Round time is adjustable from 3-7 minutes, so it could finish before the end-of-round siren no matter what.)
[font size=9]Man, that chamber full of All-upgrades would enable a non-TAS to get fully maxed-out stats too...
Those were just amazing! That person really showed off all that can be done in a City Trial TAS. And I never expected it to be possible to clip outside the map (farther than the small area of water you're allowed to "clip" into).
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Wow, missed this thread for a while. Those are some insane City Trial demonstrations. I wish I could get 1,500 Kirby Melee kills at the rate that video does.
Nice! The "does absolutely nothing" goal makes sense for this game, and it's not easy to win with that restriction either.
Which Dolphin revision is the movie for?
So I thought I'd make a reply in this thread as I got back to this game again.
I always wanted to make a 4 player TAS, but the normal Dolphin tools are not enough because I wouldn't want to actually TAS 4 players at once all the time if I make a mistake on a single one. So I implemented my own selective read-only (at least that's how I call it), that allows me to set, for example, player 1 to read+write, while 2, 3, and 4 are in read-only. Additionally I made a Movie Editor (actually only a Movie Viewer for now because Dolphin has magical movie handling) for easy toggling of the read-only mode. I have the Dolphin code on my github page, but keep in mind that it's 1 year old and I probably can't just pull the most recent version without some conflicts. And also the code is bad because I can't deal with Dolphin code.
I made a small demonstration of the workflow here (red is read+write, it toggles when I click).
Long story short I made a testrun:
Link to video
(I won't be continuing this one though, instead I will make a completely new one with at least a bit of RNG manipulation)
Speaking of RNG, I also figured out the RNG address at $805DCD30. The function itself is, as usual, a linear congruential generator, so the next RNG value is calculated by doing (RNG*0x000343FD)+0x00269EC3.
I figured out some other values but I don't know if they are the same for every new start of a match.
For now my plan is to figure out how Events are calculated, to maybe, in the best case, get the All Boxes contain the same Item Event with it containing the All patch. Just for fun. Nope that doesn't work. Only select items can be in the box at that event, and the All patch is not one of them.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)