adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Well for those who don't know Guybrush and I were working on an improved version of this game. Guybrush did the levels and I did the bosses. And again for those who don't know, Nitsuja submitted a run of this game. Its is faster than ours in pretty much every level. I'm posting our run anyway: http://dehacked.2y.net/microstorage.php/info/759/Kabuki%20-%20Guybrush%20%26%20Adelikat%20Area%205%20boss% It might be a good point of reference for anyone who wants to do an improved run in the future
It's hard to look this good. My TAS projects
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
You should edit out the % at the end of that link or it doesn't work. Anyway, I wish I'd seen this earlier. While most things are slower, I noticed improvements on frames 8427, 12970, and 23280 that I hadn't thought of. It's hard to tell if the different strategy for chips is faster, the bosses take more hits to go down but maybe in the long run the chip countdown time saved could make up for that.
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nitsuja wrote:
I noticed improvements on frames 8427, 12970, and 23280 that I hadn't thought of.
Does this mean you'll make a new video soon?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Well I don't think I have time, unless "soon" means "maybe in a few months". EDIT: Hmm, maybe not all 3 of those were really improvements - they're different from what I did in a fast-looking way, but I didn't actually check if they're faster. And I think other improvements should be made, ones I'm not really sure how to make (it's hard to tell how optimal chip-spending and chip-collecting choices are).
Active player (432)
Joined: 4/21/2004
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Location: Stockholm, Sweden
Alyosha wrote:
Kabuki quantum fighter I still can't save 1 frame on, but I haven't looked in a while, maybe brute force can help me there too.
Thread revival for the win! Didn't know adelikat also worked a bit on Qabuki. If I recall correctly Alyosha, nitsuja wrote in his submission that you could possibly improve further his run by being more prepared before a bossfight starts since you can apparently move and fire while the screen is still black.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
I remember Brushy found a frame improvement in level 1. I don't if frame rules and such might negate it or not. I think the most likely place to find a few frames is in the level 1 boss. I attempted to improve level 1, but gave up when I realized how much of a fight it would be for every single frame and rather ungratifying overall.
It's hard to look this good. My TAS projects
Alyosha
He/Him
Editor, Expert player (3532)
Joined: 11/30/2014
Posts: 2728
Location: US
Finally improved a frame! Right before the end of level 1, Nitsuja presses down after jumping. This costs a frame (but only when the screen isn't scrolling apparently.) I had known about this for a while, but I lost it in level 2 due to messed up enemy patterns. But then I tried a random jump at the start and it fixed everything again hurray! Nitsuja forgot (or maybe left out to get a good boss fight) a 6 frame improvement at the start of second half of level 2. I added this in, of course now the boss fight is completely desynced. I tried to see if a better pattern could be found, but I didn't come close to nitsuja's original. So now I will use my trusty brute force script to hopefully sync back up the original fight. I also considered how to use energy a while back. IN terms of damage distribution, Nitsuja's original certainly seems optimal.
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Good work, and good luck!
Alyosha
He/Him
Editor, Expert player (3532)
Joined: 11/30/2014
Posts: 2728
Location: US
At level 4 boss and 10 frames ahead. I wasn't able to completely sync the level 2 boss. It seems the RNG is too far off. I was however able to get an equally fast fight by taking a hit. I recover this hit in the level 3 boss, where Nitsuja took a hit right at the end, I'm not really sure why, but it doesn't seem faster. http://tasvideos.org/userfiles/info/24622666350551474 Hurray made it to the end! I managed to improve the last boss fight by quite a bit. Basically I did a much faster first part in exchange for a slightly slower second part. Not sure how much it can be improved from here. Nitsuja's levels were really well optimized, in total I only saved 14 frames throughout all of them.