Post subject: Great work with BizHawk and comments
DarkRuler
He/Him
Joined: 8/5/2015
Posts: 22
Hello. I'm new here. I wanted to congratulate the developers of BizHawk for such great work and comment what I think about it. The emulator is going in the right direction, allowing to use OpenGL. Kega Fusion, for example, is a pain to use now for Windows users as Windows 8 and Windows 10 seem to have dropped a lot of support for DirectDraw, and DirectDraw seems to be what every other Sega Genesis emulator uses (I use BizHawk for Genesis, mostly). I'd like to suggest that you add more video filters (Hyllian's XBR does an amazing job, and its addition to the emulator would be great). Keep up the good work.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
OpenGL was a huge mistake. With as early as Windows 7 even gpu vendors have also dropped a lot of support for OpenGL. We made OpenGL because we needed to consume some OpenGL-based emulator cores (N64 and saturn) asap and it was time to rewrite all the related code and it wasn't clear how well OpenGL and direct3d could play together. Supporting direct3d in addition to OpenGL is now a top priority. We won't be adding more video filters. Instead, the process for using custom filters pasted from retroarch will be improved.
DarkRuler
He/Him
Joined: 8/5/2015
Posts: 22
Isn't OpenGL's greatest advantage the fact it's cross-platform unlike Direct X which is Windows only? An emulator that's available on multiple platforms sounds good to me.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Sure, that's an advantage. Not worth the trouble though. Better to throw the other platforms in a barrel and burn them.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
opengl was a good step for being OS friendly, there will be more steps like that in the future. Unfortunately, only having opengl leaves a lot of windows users (particularly windows 8, don't know about 10 yet) without a good option since their hardware lacks proper drivers. Unfortunately, to be well supported on windows we unfortunately do need a directx option.
It's hard to look this good. My TAS projects