if you don't know GO-Stop, you should read this link.
and I set custom game setting.
1. Double Junks (ssang pi) are twice.
2. Triple Junks (three pi) are twice.
3. Bi-Dori are five points.
4. Yuk-Dori are six points.
And I use auto mouse program(Auto Click, Auto Touch).
If u want to know game score, U should watch this article.
[dead link removed]

ars4326: (Edited YouTube link in submission text to display encode.) Claimed for judging!
ars4326: Hello, perfectacle. First off, to address whether this run is publishable, a precedent has been previously set in allowing certain (key word) non-trivial card games into the Vault. Furthermore, this sub-page by Nach (scroll to the bottom) outlines a reasoned argument for card games going beyond the scope of triviality in compared to general board games (which are, currently, banned). To sum that up: This run qualifies for Vault-tier publication.
Now for the run itself: To make clear, this 100% branch requires that every ranked opponent is met and defeated. This requires a minimum amount of points to be obtained against each opponent before one is able to advance on to the next player. The minimal points requirement is important, as it addresses an objection made in the thread of why auto-wins aren't used in every game (i.e. auto-wins simply don't generate enough points to speedily advance onward).
Upon closer examination as well, there is a remarkable amount of strategy evident in setting up multipliers with previous victories (some even set up using auto-wins) in order to obtain much higher point payouts in the next round (the 3rd 6th, and 9th opponents immediately come to mind). In addition, there is obvious luck manipulation being used in ensuring that opponents always make inferior moves designed to increase your score.
So all in all, I've determined this to be a technically impressive run, despite the low thread participation and voter entertainment score.
Accepting for publication to the Vault!

feos: Pub.

TASVideoAgent
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This topic is for the purpose of discussing #4777: Perfectacle's DS Touch! Gostop DS "100%" in 17:15.72
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This game is kind of like a Korean version of gin rummy, but far, FAR less complicated. And it doesn't look like you did any kind of luck manipulation, such little as there is, at all. By the board game rule, this doesn't qualify for the vault, and I'm pretty sure it fails to meet both technical muster or pass the bar for non-trivial gameplay. Edit: Wikipedia's article explaining the game is horrendous. It's a very simplistic game as far as actual play goes.
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Tangent wrote:
This game is kind of like a Korean version of gin rummy, but far, FAR less complicated. And it doesn't look like you did any kind of luck manipulation, such little as there is, at all. By the board game rule, this doesn't qualify for the vault, and I'm pretty sure it fails to meet both technical muster or pass the bar for non-trivial gameplay. Edit: Wikipedia's article explaining the game is horrendous. It's a very simplistic game as far as actual play goes.
Hey, I know nothing about this game, so can you please explain the game more? The submission notes seems rather useless, and how does luck even matter?
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jlun2 wrote:
Tangent wrote:
This game is kind of like a Korean version of gin rummy, but far, FAR less complicated. And it doesn't look like you did any kind of luck manipulation, such little as there is, at all. By the board game rule, this doesn't qualify for the vault, and I'm pretty sure it fails to meet both technical muster or pass the bar for non-trivial gameplay. Edit: Wikipedia's article explaining the game is horrendous. It's a very simplistic game as far as actual play goes.
Hey, I know nothing about this game, so can you please explain the game more? The submission notes seems rather useless, and how does luck even matter?
It helps if you're familiar with Hanafuda cards. This gives a pretty good summary. http://www.pagat.com/fishing/gostop.html Basically it goes: Start: Cards are dealt to players and face up to the table, with a stack of undealt cards left. If three cards of a suit are dealt, combine them into a single stack. Each turn: Player plays a card from his hand to the table AND draws a card from the stack and immediately plays it to the table --Card matches nothing: remains on table --Either card creates a pair: claim that pair (both if they make two separate pairs) --Either card creates a four of a kind: claim that four of a kind --Either card (but not both) creates a three of a kind: claim card played plus one other in that set --Both cards together create a three of a kind: all three remain on the field and will be claimed when the last card in that suit is played Points are ridiculously wacky and convoluted, but they're scored by the cards you've claimed. When a player has a certain number, they can declare Go. or Stop. Declaring Go means that game continues and if you win, your score increases. Declaring Stop means that you instantly win and other people pay you chips based on your current score. Games can end with no winner (even after Go is declared), in which case points are doubled in the next hand. I really can't stress enough how ridiculously complicated scoring is, and there are a bunch of extra dumb rules merely for complexity's sake, like: Both played cards together create a three of a kind on the first turn ONLY, you automatically get 3 chips from all players Card from hand matches nothing, but then card from deck matches it, collect one claimed card from each player If you have a three of a kind in your hand and the fourth is on the table, you can claim all four (leaving you with two fewer cards in your hand than you should have), and then skip playing cards from your hand for any two turns Anyway, that's the general play. Looking at the rules just reminded me that it's an automatic win if you're dealt a four of a kind, so you'd think with any real kind of luck manipulation, this would be very short and very uninteresting.
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Tangent wrote:
Looking at the rules just reminded me that it's an automatic win if you're dealt a four of a kind, so you'd think with any real kind of luck manipulation, this would be very short and very uninteresting.
Hi Exodia.
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Hi, perfectacle. I have a couple of questions about this run. So as I understand it, once you obtain a high enough score, you can call either "go" or "stop", in which "stop" ends the round. In this case, why do you continue calling "go" with certain opponents? Is it because there a minimum score required to move on to the next opponent? Also, as Tangent brought up, apparently one of the game's rules allows for an immediate win if a player has four cards of the same month in his/her hand. Would this be a faster method for a 100% branch? Also, was luck manipulation a factor in making this run? If so, could you go into some more detail about it? edit: There are actually two places where auto-wins are utilized, during this run. For those watching on emulator, the first occurs around frame 3150, just after he gets the first victory from his 1st opponent; while the other occurs at around frame 27,900 (first round vs. the 6th opponent). Also, there is a minimum score that has to be obtained against the different ranking opponents, before you can move on to the next one. Finally, upon closer examination, there's also quite a bit of luck manipulation occurring, apparently to manipulate the opponent into making bad moves. I may make another post here shortly detailing all of the methods the author appears to use to manipulate the RNG.
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The used emulator is "DeSmuMe x86 0.9.7 svn4118" Does SVN versions are acceptable for publication?
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coldsun0630 wrote:
The used emulator is "DeSmuMe x86 0.9.7 svn4118" Does SVN versions are acceptable for publication?
From the movie rules:
Use an official emulator version Every officially supported TAS emulator has a repository to host official releases obtainable as a package (like binaries). Using these releases is supported by TASVideos. Using interim builds compiled from SVN source is not officially supported. Always make sure your movie syncs on the official releases, use interim builds on your own risk. If it syncs on some interim build , but doesn't sync on any official release, it will be rejected. Note that some emulators and games still require interims (development builds) to work properly (like Dolphin). Use such only if you know what you are doing. For such rare cases exceptions can be made if using interims is unavoidable TAS-wise. Otherwise stick to official releases.
So yeah, it'll have to sync on an official release version.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Why this submission will be published? There has not been much discussion for that. Besides the majority says NO.
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fail wrote:
Why this submission will be published? There has not been much discussion for that. Besides the majority says NO.
You could always read the judge's decision...
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fail wrote:
Besides the majority says NO.
"Did you find this movie entertaining?" not "Should this movie be published?"
WebNations/Sabih wrote:
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Mothrayas wrote:
coldsun0630 wrote:
The used emulator is "DeSmuMe x86 0.9.7 svn4118" Does SVN versions are acceptable for publication?
From the movie rules:
Use an official emulator version Every officially supported TAS emulator has a repository to host official releases obtainable as a package (like binaries). Using these releases is supported by TASVideos. Using interim builds compiled from SVN source is not officially supported. Always make sure your movie syncs on the official releases, use interim builds on your own risk. If it syncs on some interim build , but doesn't sync on any official release, it will be rejected. Note that some emulators and games still require interims (development builds) to work properly (like Dolphin). Use such only if you know what you are doing. For such rare cases exceptions can be made if using interims is unavoidable TAS-wise. Otherwise stick to official releases.
So yeah, it'll have to sync on an official release version.
So, the publishing means that it's syncs well on official version, right? Which version was tested for sync? The newest version?
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coldsun0630 wrote:
So, the publishing means that it's syncs well on official version, right? Which version was tested for sync? The newest version?
Hi coldsun0630, While judging, I confirmed that this movie file syncs on the official version of DesMuMe 0.9.7 (I initially overlooked that the author used the SVN version). Apologies for overlooking that. This does sync on the official build of 0.9.7.
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Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2914] DS Touch! Gostop DS "100%" by Perfectacle in 17:15.72
Spikestuff
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feos, I hope you still have the raw video as you didn't make the bottom screen the main screen in the YouTube encode.
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Spikestuff wrote:
feos, I hope you still have the raw video as you didn't make the bottom screen the main screen in the YouTube encode.
Are you Fing serious? I refused to even consider stacking this bullshit horizontally. I didn't forget it.
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