Post subject: Skipping PSX BIOS screen in encodes
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Since BIOS screen in Bizhawk is dumped as a separate video segment, we actually can drop it. Should we? I think it carries no useful info, and as it's already skipped in some emulators internally (PSXHawk isn't going to do so though), it has some precedent.
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Spikestuff
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I have a log on this.
[2015-07-19 01:47:54] <Spikestuff> adelikat: Oh right and before you ask, bios screen is in the input, the avi dump doesn't show the bios bootup.
[2015-07-19 01:48:21] <adelikat> you cropped out the bios for the encode?
[2015-07-19 01:50:13] <Spikestuff> adelikat: more like I had it on "Hardcore Debug Mode" and gave me the bios startup and game as 2 separate videos (well to be exact 6 videos 5 for bios 1 for game)
[2015-07-19 01:51:17] <adelikat> uhhh, k
[2015-07-19 01:51:25] <adelikat> for an official encode, the BIOS should be in there
[2015-07-19 01:51:41] <Spikestuff> adelikat: Well thank God it's a temp
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adelikat
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What adelikat said.
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Post subject: Re: Skipping PSX BIOS screen in encodes
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feos wrote:
Since BIOS screen in Bizhawk is dumped as a separate video segment, we actually can drop it.
What does that have to do with anything? A dozen keystrokes will cut the bios sequence out of any video regardless of system or segments. Is 12 keystrokes easier really an interesting factor here?
creaothceann
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What about GB encodes? Afaik for hardware-verifiable TASes, the "Nintendo™" logo can't be circumvented.
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Actually this is difficult to handle. DUring the BLACK screen the game's boot exe is loaded. so the length of the bios screen is variable depending on the game. but with eaerlier emulators, the BIOS screen is skipped, yet the exe is loaded anyway. so it's hard to convert from with and without bios. The run should be times with bios screen skip AND without. this gives you how many frames are actually eaten by the BIOS screen, to determine obsoletion comparing to bios skipped runs.
Samsara
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zaphod77 wrote:
The run should be times with bios screen skip AND without. this gives you how many frames are actually eaten by the BIOS screen, to determine obsoletion comparing to bios skipped runs.
That... isn't what this topic is about at all. As for my opinion: Keep the BIOS screens in encodes. Not only are they great and nostalgic, but they're a good sign of accuracy. It legitimizes the runs just that much more to keep them in the encodes. That, and if they're unskippable in the input file, they shouldn't be skipped in the encodes either.
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They're unskippable like the GBA BIOS intro... so we should keep it?
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Spikestuff
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Kurabupengin wrote:
They're unskippable like the GBA BIOS intro... so we should keep it?
Correction, mGBA bios intro. Not VBA-Next.
WebNations/Sabih wrote:
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Invariel
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If we're keeping all of the company logo screens (because they're part of the game's boot sequence) in other consoles, we should keep the PSX BIOS screen in PSX encodes for the same reason.
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I think we should keep BIOS screens in so our encodes are more accurate both to the console's behavior and the movie length. It would look strange if the encoded movie always finished 15+ seconds faster than the listed movie time.
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In the beginnings of console TASing, there were some accusations that the videos were edited, ie. things cut out. In other words, outright cheating. While those times are long past and basically nobody thinks like that anymore, perhaps it would nevertheless not be a good idea to start now. (Yes, I understand that cutting some BIOS screen is not the same thing as cutting something from the gameplay itself, but still...) After all, we aim for purity and perfection, and 1-to-1 correspondence between the movie and what would happen on the real console. However, I do admit that it wouldn't be a big issue. I don't think anybody would complain either way.
ALAKTORN
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I think it’s cool to show BIOS on encodes but if the TASer/player has to go through it as well that just sounds like a massive pain in the ass…
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It's a slippery slope for systems that doesn't autoboot the game.
ars4326
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Since there's no consistent standard on this yet (being as other current PSX runs have the BIOS skipped in their encodes), should there be one at some point, going forward?
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ALAKTORN wrote:
I think it’s cool to show BIOS on encodes but if the TASer/player has to go through it as well that just sounds like a massive pain in the ass…
I'm currently working on a PSX game in BH and can tell you it isn't. I just skip right past it and continue working. It's basically like another company splash screen (which most games have anyway), really.
Somewhat damaged.