Post subject: [vba-next] - Major Graphical Glitch
cheeze42
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Joined: 6/5/2015
Posts: 15
I've been playing Kingdom Hearts: Chain of Memories on Bizhawk, and have run into a bit of a problem. Every time I go to fight a boss with a pre-boss cutscene, the cutscene is extremely glitchy. I've attached a screenshot of what happens. It's not just with this boss, it seems to happen any time a boss has a short pre-fight cutscene. I would blame it on a bad ROM, but every ROM I've tried has had this same glitch, and I've seen plenty of other people play on emulator without this glitch (notably the TAS of the game). I don't know if this is entirely on topic for this forum, but I'm not exactly sure where else to post something like this. Any help is appreciated!
Games of Interest: -Pokemon Rumble (Wii) -Kingdom Hearts: Chain of Memories (GBA) -Kingdom Hearts: re:Coded (NDS)
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
It looks like you are using the VBA-Next core. Does the same graphical problem happen with the mGBA core? To switch to mGBA, use Config -> Cores -> GBA with mGBA, and then reboot core. mGBA discussion thread is here: http://tasvideos.org/forum/viewtopic.php?t=16165
Editor, Expert player (2316)
Joined: 5/15/2007
Posts: 3856
Location: Germany
"New version available"? Maybe you can check if this happens in the stand-alone VBA-rr (v24 svn480).
cheeze42
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Joined: 6/5/2015
Posts: 15
Thanks for the suggestions. I tried updating Bizhawk, but that didn't fix it. However, neither mGBA nor VBA-rr had any problem with it (everything was fine), so the only glitched one seems to be VBA-next.
Games of Interest: -Pokemon Rumble (Wii) -Kingdom Hearts: Chain of Memories (GBA) -Kingdom Hearts: re:Coded (NDS)
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
if mGBA doesn't have the problem, then switch to the mGBA core in bizhawk. There is an option in the GBA menu
It's hard to look this good. My TAS projects