1 2
5 6 7 8 9
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
I have attached the improvements to HTZ. Consider it as WIP-1. I have remade the battles to have better movement. I believed to have ideas to improve EHZ, but I have failed to improve. It is an zone well done. Also, I have improved a few frames at the beginning of the level CNZ2. These are the times. EHZ1 0:18::59 (Aglar) EHZ2 0:36::47 (Aglar) CPZ1 0:14::50 (Tee-N-Tee) CPZ2 0:34::58 (Hat) ARZ1 0:13::19 (Tee-N-Tee) ARZ2 0:30::11 (Tee-N-Tee) CNZ1 0:22::14 (Hat) CNZ2 0:35::48 (Hat)
Player (178)
Joined: 5/13/2012
Posts: 51
Hat wrote:
I have attached the improvements to HTZ. Consider it as WIP-1
Nice! Seeing how you entered the boss screen in AR2 in jumping state, makes it possible to hit [URL=https://www.youtube.com/watch?v=CrKRRlcuTsE]Robotnik's alternate glitch frame[/url]. Not only the frame when Robotnik swings his hammer seems to skip his explosion animation, but also when he reaches his left- or rightmost x-position. I also tried my hand at CN1. [URL=http://dehacked.2y.net/microstorage.php/info/1711617983/k-ar2-nr_2.gmv]Aquatic Ruin 2 in 0:28::27[/url] [URL=http://dehacked.2y.net/microstorage.php/info/901115312/k-cn1-nr.gmv]Casino Night 1 in 0:16::40[/url]
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Wow! ARZ2 boss was awesome and simply a faster way to do the glitch Even in CNZ1 you have beat the time in Aglar's Sonic 2 movie Simply very well done I will improve HTZ since I've seen some imperfections there and I will try to improve MCZ1. Tee-N-Tee, could you can take care of MCZ2? has a zip, perhaps you could find a faster way to do it.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
I get good results. I improved HTZ1, HTZ2 and MCZ1 The file get from CN to MCZ1 Don't look CN, nothing new to see there HTZ1 0:29::31 HTZ2 0:49::24 (1 frame saves because i switch the console 1 frame faster) MCZ1 0:28::57 I wait your result Tee-N-Tee
Joined: 10/23/2009
Posts: 545
Location: Where?
Can't watch it, but sounds promising. :) I Love those type of goals. ^^
Player (178)
Joined: 5/13/2012
Posts: 51
[URL=http://dehacked.2y.net/microstorage.php/info/1104463270/k-mc2-nr.gmv]Mystic Cave 2 in 0:33::43[/url] It might be possible to save time on the penultimate hit (I glided longer to avoid death) and the last one (the stalactite was in a bad position and might have thwarted a faster hit).
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Very good. Do not worry. We just have to make OOZ. After that, I will combine all improvements and I will fix that detail; all it as the WIP-2. One question: will be possible when opening the capsule of each level to control the animals's direction as they do in Aglar's Sonic 2 movie? I think in Sonic 1 they use a lua called predicts-animalsv2, there will be something similar for Sonic 2?
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Note that in Aglar’s run he’s pressing the capsule nearly completely offscreen. Hence there are only a few animals to manipulate, and he probably dit it manually (maybe using RAM watch, but maybe even using pure try&fail strategy). In your case, all of the animals will be on screen, thus, I highly doubt that the idea of forcing them go one direction is any useful.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
WST wrote:
I highly doubt that the idea of forcing them go one direction is any useful.
OK. Then no matter. I wanted to know whether it was feasible to use that strategy. I have worked in OOZ.
OOZ1 0:24::08
OOZ2 0:31::55
OOZ1: I applied the momentum at high speed but I could not keep it until the end of the level, I'm not good to maintain high speeds. I don't know if anyone could improve this part. OOZ2: Make a zip through the barrier TV is better. Wait the platforms falls and wait for ventpipe to turn off is slower. The rest is normal.
Tee-N-Tee wrote:
It might be possible to save time on the penultimate hit (I glided longer to avoid death) and the last one (the stalactite was in a bad position and might have thwarted a faster hit).
Unfortunately, it seems that your time is the most optimal. I try to hit the boss more quickly, but I got the same time as you. When Knuckles reaches the edge of the roof stops flying and cause his death. If you stop flying right after the penultimate hit, the fall is not enough to reach the ground and cause the death.
Player (178)
Joined: 5/13/2012
Posts: 51
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
WIP-2 The Times EHZ1 0:18::59 (Aglar) EHZ2 0:35::47 (Aglar) CPZ1 0:14::50 (Tee-N-Tee) CPZ2 0:34::58 (Hat) ARZ1 0:13::19 (Tee-N-Tee) ARZ2 0:28::27 (Tee-N-Tee) CNZ1 0:16::40 (Tee-N-Tee) CNZ2 0:35::48 (Hat) HTZ1 0:29::31 (Hat) HTZ2 0:49::24 (Hat) MCZ1 0:28::57 (Hat) MCZ2 0:33::43 (Tee-N-Tee) OOZ1 0:18::23 (Tee-N-Tee) OOZ2 0:31::55 (Hat) S2K has improved greatly. I would like to skychase could download and encode this WIP-2 and upload it on youtube. That way, anyone can quickly see the WIP.
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Well, while skychase encodes and upload in youtube WIP-2, I show what I've done in MTZ1 & 2.
MTZ1 0:34::40
MTZ2 0:26::12
A great improvement in MTZ1 of about 9 seconds and an improvement of 3 or 4 seconds in MTZ2. MTZ3 I don't know if it could apply zip known, but I think isn't possible because Tails is needed for that. And if necessary, we should try to improve the time by marzojr. EDIT: I was reading the previous posts in this topic, and I think it would be a better name for this presentation: Sonic 2 & Knuckles "Ringless"
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Encoded. (sorry for low quality ><) If there's anything to change, let me know. You're doing amazing work. ^^ Link to video
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
MTZ3 can be improved Doing the zip a little faster. But I haven't made the battle against the boss. I wish someone else do it and work in WFZ and DEZ. I meanwhile, will seek improvements we haven't seen. So, we will are ready to submit this movie. Also, I will seek screenshots.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
skychase wrote:
Encoded. (sorry for low quality ><)
That's alright, thanks anyway for the enkode. It didn't look like you failed or anything.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Oh nice! I had no idea this was being worked on again, and suddenly almost the whole game is done! Very impressive work, all! I will say, though, that I think aesthetically taking the hit on HT2 looks really bad, even if it is a few frames faster. As much as it's a puzzle to avoid the rings themselves, part of the challenge is the fact that no rings means you can't take a hit, too.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
mike89 wrote:
I will say, though, that I think aesthetically taking the hit on HT2 looks really bad, even if it is a few frames faster. As much as it's a puzzle to avoid the rings themselves, part of the challenge is the fact that no rings means you can't take a hit, too.
I think you have put many restrictions while the project is working. The original objective is: ringless If take damage saves time, it is feasible.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Well, I see that nobody has responded. I'll have to do the rest. Does not matter, I found some improvements.
Joined: 10/23/2009
Posts: 545
Location: Where?
Please do continue. :) Love those side goals!
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
OK. I have already planned how to continue: Metropolis Zone 3: Just need to face the boss, but i don't know, what could be the best technique of attack? Sky Chase Zone: I saw the moves made in this zone and I like it. Don't take rings and don't attack enemies looks good. Who made this zone? Wing Fortress Zone: Just missing to experiment with different routes and try the best. Death Egg Zone: I've combined my movements against Mech Sonic (I don't know if it is called so) and of Aglar against Final Boss. However, I sent a message to Aglar asking their opinion about the project. He has the credit here too.
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
I made the Sky Chase Zone :P Sorry I didn't help much recently, damn overtime at work ><
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
good skychase, I wanted you to participate too. And comes the improves EHZ1 in 0:18:56 MTZ1 in 0:33:32
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
OOZ2 in 0:31::46 Note: OOZ1 is not interesting. Sorry.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
An important question: What emulator do you use to play the GMVs? It is important to know the compatibility of the movie and as data for the time of publication. I use: Gens11svn
1 2
5 6 7 8 9