I have attached the improvements to HTZ. Consider it as WIP-1. I have remade the battles to have better movement.
I believed to have ideas to improve EHZ, but I have failed to improve. It is an zone well done.
Also, I have improved a few frames at the beginning of the level CNZ2.
These are the times.
EHZ1 0:18::59 (Aglar)
EHZ2 0:36::47 (Aglar)
CPZ1 0:14::50 (Tee-N-Tee)
CPZ2 0:34::58 (Hat)
ARZ1 0:13::19 (Tee-N-Tee)
ARZ2 0:30::11 (Tee-N-Tee)
CNZ1 0:22::14 (Hat)
CNZ2 0:35::48 (Hat)
Wow! ARZ2 boss was awesome and simply a faster way to do the glitch
Even in CNZ1 you have beat the time in Aglar's Sonic 2 movie
Simply very well done
I will improve HTZ since I've seen some imperfections there and I will try to improve MCZ1. Tee-N-Tee, could you can take care of MCZ2? has a zip, perhaps you could find a faster way to do it.
I get good results. I improved HTZ1, HTZ2 and MCZ1
The file get from CN to MCZ1
Don't look CN, nothing new to see there
HTZ1 0:29::31
HTZ2 0:49::24 (1 frame saves because i switch the console 1 frame faster)
MCZ1 0:28::57
I wait your result Tee-N-Tee
[URL=http://dehacked.2y.net/microstorage.php/info/1104463270/k-mc2-nr.gmv]Mystic Cave 2 in 0:33::43[/url]
It might be possible to save time on the penultimate hit (I glided longer to avoid death) and the last one (the stalactite was in a bad position and might have thwarted a faster hit).
Very good. Do not worry. We just have to make OOZ.
After that, I will combine all improvements and I will fix that detail; all it as the WIP-2.
One question: will be possible when opening the capsule of each level to control the animals's direction as they do in Aglar's Sonic 2 movie?
I think in Sonic 1 they use a lua called predicts-animalsv2, there will be something similar for Sonic 2?
Joined: 10/6/2011
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Note that in Aglar’s run he’s pressing the capsule nearly completely offscreen. Hence there are only a few animals to manipulate, and he probably dit it manually (maybe using RAM watch, but maybe even using pure try&fail strategy). In your case, all of the animals will be on screen, thus, I highly doubt that the idea of forcing them go one direction is any useful.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
OK. Then no matter. I wanted to know whether it was feasible to use that strategy.
I have worked in OOZ.
OOZ1 0:24::08
OOZ2 0:31::55
OOZ1: I applied the momentum at high speed but I could not keep it until the end of the level, I'm not good to maintain high speeds. I don't know if anyone could improve this part.
OOZ2: Make a zip through the barrier TV is better. Wait the platforms falls and wait for ventpipe to turn off is slower. The rest is normal.
Unfortunately, it seems that your time is the most optimal. I try to hit the boss more quickly, but I got the same time as you.
When Knuckles reaches the edge of the roof stops flying and cause his death.
If you stop flying right after the penultimate hit, the fall is not enough to reach the ground and cause the death.
WIP-2
The Times
EHZ1 0:18::59 (Aglar)
EHZ2 0:35::47 (Aglar)
CPZ1 0:14::50 (Tee-N-Tee)
CPZ2 0:34::58 (Hat)
ARZ1 0:13::19 (Tee-N-Tee)
ARZ2 0:28::27 (Tee-N-Tee)
CNZ1 0:16::40 (Tee-N-Tee)
CNZ2 0:35::48 (Hat)
HTZ1 0:29::31 (Hat)
HTZ2 0:49::24 (Hat)
MCZ1 0:28::57 (Hat)
MCZ2 0:33::43 (Tee-N-Tee)
OOZ1 0:18::23 (Tee-N-Tee)
OOZ2 0:31::55 (Hat)
S2K has improved greatly. I would like to skychase could download and encode this WIP-2 and upload it on youtube. That way, anyone can quickly see the WIP.
A great improvement in MTZ1 of about 9 seconds and an improvement of 3 or 4 seconds in MTZ2.
MTZ3 I don't know if it could apply zip known, but I think isn't possible because Tails is needed for that. And if necessary, we should try to improve the time by marzojr.
EDIT: I was reading the previous posts in this topic, and I think it would be a better name for this presentation: Sonic 2 & Knuckles "Ringless"
MTZ3 can be improved Doing the zip a little faster. But I haven't made the battle against the boss.
I wish someone else do it and work in WFZ and DEZ. I meanwhile, will seek improvements we haven't seen. So, we will are ready to submit this movie.
Also, I will seek screenshots.
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Posts: 2822
Location: Northern California
That's alright, thanks anyway for the enkode. It didn't look like you failed or anything.
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Oh nice! I had no idea this was being worked on again, and suddenly almost the whole game is done! Very impressive work, all!
I will say, though, that I think aesthetically taking the hit on HT2 looks really bad, even if it is a few frames faster. As much as it's a puzzle to avoid the rings themselves, part of the challenge is the fact that no rings means you can't take a hit, too.
OK. I have already planned how to continue:
Metropolis Zone 3: Just need to face the boss, but i don't know, what could be the best technique of attack?
Sky Chase Zone: I saw the moves made in this zone and I like it. Don't take rings and don't attack enemies looks good. Who made this zone?
Wing Fortress Zone: Just missing to experiment with different routes and try the best.
Death Egg Zone: I've combined my movements against Mech Sonic (I don't know if it is called so) and of Aglar against Final Boss.
However, I sent a message to Aglar asking their opinion about the project. He has the credit here too.
An important question: What emulator do you use to play the GMVs?
It is important to know the compatibility of the movie and as data for the time of publication.
I use: Gens11svn