Post subject: Robocop vs terminator
Player (127)
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Anybody
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Guga
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Starting a topic with just "Anybody" doesn't help with the flow of the discussion. Give more information...
NitroGenesis
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This game was not released to stores. I've tried TASing it before. It is faster to keep doing high jumps.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Player (127)
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Location: In X position=50 y position=20
There's so many shortcuts in first stage
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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There's a zipping glitch. http://www.youtube.com/watch?v=nD6bkm6JRl0#t=6158s Also, you can jump from the height near the stairs and grab them before you hit the ground.
NitroGenesis wrote:
This game was not released to stores. I've tried TASing it before. It is faster to keep doing high jumps.
Why not posting WIPs here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tested Level 1. Report. On ground, wait 5 frames after each landing to jump again. On poles, press Up just before you miss it and next frame press A. On ladders, each jump must be tested, the top of the ladder can't be jumped onto, only climbed normally. Shooting slows you down horizontally, but you can prevent the delay by shooting on the highest vertical point of your jump, or shooting diagonally being above the enemy. The game has no actual lag, but it still freezes the motion when there's too much objects. Terminator moves differently according to your movements. Will be glad to see your attempts, present or old. Nitro? http://dehacked.2y.net/microstorage.php/info/191668160/RoboCopVsTheTerminator-Level1.fm2 Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
check out my WIP. There's a lot of glitch or trick present in this and i think this game is good enough for TAS
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Do you mind linking to it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
right at the front page
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1251)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
is your WIP any faster?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Try watching.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Meanwhile, Level 2. http://tasvideos.org/userfiles/info/1212589828856836 I enjoy TASing this game. But curious if it's fun to watch, because of constant jumping. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
i'll pass this project to you. Good luck :-)
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1251)
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Ha-ha, don't go! We have cookies lag counter!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
got some memory adresses?(i can't find one)
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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http://code.google.com/p/feos-tas/source/browse/trunk/LUA/RobocopTerminatorLagCounter.lua Lag counter works only with the latest revision of FCEUX. Only higher byte for Y camera wasn't found.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
nice one! Did you make this yourself?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Site Admin, Skilled player (1251)
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Try looking at the script.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Location: Canada
did some preliminary work on this Link to video
Site Admin, Skilled player (1251)
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Comparisons?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
I haven't taken the time yet to make any direct comparisons with the posted wip, this is just something I toyed around with briefly. I'll get into it whole hog sometime soonish That said, the 2 minor route changes should be faster. In theory. I don't have numbers to confirm or deny atm though. Also the lag is weird.
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Yes, lag is a problem. You're using the lag script, right? I kind of abandoned the project, but I have level maps. They miss some areas probably, but the main route is visible. https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/Misc/RoboCopVsTheTerminator.7z?format=raw
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (435)
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Location: Canada
maps: helpful. lag script: on the to-do list, i was using rudimentary methods for gauging lag. i'd find all the frames where you could jump at the earliest time possible, then count how many frames sooner i could jump if i shot enemies at different times. very caveman tasing, but i mostly wanted to just take a break from actually running the damn thing. fwiw the back half of the game has a lot of clips & zips that should really make the game a fun watch
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My script uses the feature of recent fceux to force emulator's lag flag, so you will basically have legit lag values in savestates too, overall it operates exactly as real lag counter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.