Main Priorities
· Aims for fastest time
· Takes damage to save time and govern lag
· Manipulates luck
· Abuses programming errors in the game
· Uses no passwords
It took me about 2 years to finish my MM4 run. However, It is not the few difficulties I met during the make process that took my lots of time but my work in the real life. I can finish my run successfully in this case because of those who helped me a lot. Thanks to: Glitchman, Finalfighter, Paosidufygth and Baxter for giving many glitches; mtvf1 and Pike for helping me to check; And support and impetus from all Tasers.
The re-record count of new MM4 run is about 80000(30000+ in this file and 40000+ in other experimental files). Although the number is not very large, I am confident with the quality.
Compared with Glitchman's run made 5 years ago, there are few changes on route. Now the order is Pharaoh Man - Drill Man - Bright Man - Ring Man - Dust Man - Skull Man - Toad Man - Dive Man. This order is not necessary. For example, Drill Man can be placed in any position between Pharaoh Man and Skull Man. Toad Man and Dive Man can interchange. I took this order because it was with the best luck in all my experiments.
Usage of glitch In this run, we can see more glitches are used.
1.There are 3 kinds of methods of passing through walls I used in Pharaoh Man, Drill Man, Bright Man, Dust Man, Skull Man and Dr. Wily Stage 3.
2.Use glitch of translation in Skull Man,Dr. Cossack Stage 4,Dr. Wily Stage 2.
3.Killing enemies by shooting in the opposite direction to avoid lags.
4.Make some enemies on the edge disappear.
5.Get scrolls in advance in the first 8 stages(In fact, it takes more time if including time the player spends switching weapons. However, it can help reduce lags. So it saves few frames in all).
6.Charged shot can still be used after changing weapons.
Drill Man
Use balloon in the former half of the stage and use Pharaoh in the latter half. Manipulate luck to make the boss die(Oh I forget he is also a robot. Maybe destroyed?) at the center of X coordinate.
Bright Man
Always make the boss take damage when he is exactly not invincible. Manipulate luck to make the boss die at the center of X coordinate.
Ring Man
Make good use of all balloons. Manipulate luck to make the boss die at the center of X coordinate.
Dust Man
Manipulate luck to make the boss die at the center of X coordinate.
Skull Man
Use RJ instead of Balloon. Manipulate luck to make the boss die at the center of X coordinate.
Dive Man
Spend 2266 frames getting WIRE.Manipulate luck to make the boss die at the center of X coordinate.
Dr. Cossack Stage 1
Don't switch into Bright weapon and use charged shot in the former half of the stage.
Dr. Cossack Stage 3
Restore the energy of balloon by 20 points instead of 28. Increase one time of attacking the second boss. The damages are 3+1+1+3+3+3. Both attacks of dealing 1 damage happen when too many lags are produced in order to reduce lags. Manipulate luck to make the boss die at the center of X coordinate.
Dr. Cossack Stage 4
Move the screen by pressing left and right. So there is no need to switch into balloon. And RJ can be used all the time before the boss. Switch into Dust when fight with the boss. And use slide to restrict the boss's move(Boss will stop horizontal move if megaman does even only one slide).
Dr. Wily Stage 1
Switch into Pharaoh after using Balloon. Attack the boss 12 times. They are: Pharaoh(3+1+1+3+3)+charged shot(3+3)+Dust(2+2+2+2)+charged shot(3) In this way, the boss can only shrink its head once.
Dr. Wily Stage 2
Always use RJ until fight with the boss. Use Toad to make Boss's hp full instantly.
Dr. Wily Stage 3
Avoid fights with 8 robots.

Noxxa: Judging.
Noxxa: This TAS has practically everything. Great action, a decent and consistent pace, good displays of ammo management and control over the game, and tons of little tricks and glitches that cut down repetitiveness, make boss battles fast, and make the whole run a joy to watch. The action is technically slick and the game's wide array of time-saving glitches and tricks is used masterfully.
Accepting for Moons as an improvement to the published run. I'd give it a decent chance to go beyond as well.
fsvgm777: Processing.

Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
fsvgm777 wrote:
McBobX wrote:
Here is an SD encode: https://archive.org/download/megaman4-tas-tiancaiwhr/megaman4-tas-tiancaiwhr.mp4
As a rule of thumb, you should not upload your encodes straight to Archive. We (the publishers) take care of that when a run gets accepted. Therefore, upload to e.g. MediaFire first, so we can review it. Secondly, the primary downloadable is supposed to be 10-bit 4:4:4; however, this is not the case here (yours is YV12 (or 8-bit 4:2:0)), so it's not even acceptable.
So, as I can see, Archive.org is only used for movies that is published or under publishing, so I must host my files on Mediafire as an example. Spikestuff also told me the same thing, but the reason that let me upload to Archive.org is to avoid deleting the file after a while if no one used it which Mediafire do. I'll re-upload again to Mediafire (honestly, I still like the 8bit420 lol)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
fsvgm777
She/Her
Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
McBobX wrote:
Spikestuff also told me the same thing, but the reason that let me upload to Archive.org is to avoid deleting the file after a while if no one used it which Mediafire do.
Citation needed. All the files I uploaded to MediaFire on my account are still available, some going as far back as 2010. EDIT: AngerFist's requested encode is now available on MediaFire: https://www.mediafire.com/?yzuiafvrf7m4udt
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
Experienced player (544)
Joined: 11/18/2011
Posts: 245
Location: Morocco
fsvgm777 wrote:
McBobX wrote:
Spikestuff also told me the same thing, but the reason that let me upload to Archive.org is to avoid deleting the file after a while if no one used it which Mediafire do.
Citation needed. All the files I uploaded to MediaFire on my account are still available, some going as far back as 2010.
Uh, no problem, I will upload to MediaFire from now on. Link to my encode (just a transfer from Archive to MediaFire). Just watch and accept it (not for pub) http://www.mediafire.com/?gvfuwc47rg1f890
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced player (761)
Joined: 12/20/2009
Posts: 120
Good job. I found something new by you and other players. voted yes
Former player
Joined: 8/31/2009
Posts: 236
Easy Yes vote! Happy to see a new TAS of this! Also pretty cool the Rain Flush glitch I found eons ago actually does save a little time!
mklip2001 wrote:
Why does that Rain Flush trick for the Wily 2 boss work only for that boss? That was really funny to see.
Technically, it would work against all bosses, but only that one is vulnerable to Rain Flush during the opening of the boss fight. Others either are invulnerable at that time, or normally take 0 damage from it. The boss in Wily 2 is the only case where neither are true.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14899
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3010] NES Mega Man 4 by Tiancaiwhr in 32:02.60
Joined: 5/24/2004
Posts: 262
Great movie. Can someone explain to me why he wasted time getting the wire? Thanks.
Joined: 7/2/2007
Posts: 3960
Andypro wrote:
Great movie. Can someone explain to me why he wasted time getting the wire? Thanks.
It was necessary to do the wallclip glitch in the last level, and therefore saved doing all of the boss refights.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Player (68)
Joined: 1/18/2008
Posts: 663
I tried verifying this, but like previous MM4 runs, it doesn't sync. We can get to the first boss, but the patterns don't match. Different results were observed with P2 plugged in and unplugged. Emulation probably needs work... This run also acts wildly different on QuickNes and NesHawk cores. NesHawk is nothing like console, whereas QuickNes acts like console when it is off by a frame. If I remove a leading frame, it only kills the first enemy - another problem I had on console. Still isn't acting like console though...
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Former player
Joined: 3/21/2013
Posts: 25
The three items, Wire, Jet and Balloon, were perfect to use. I believed that this run was worthy of a star. Now is a moon, I don't understand! Very good job, Tiancaiwhr!
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
I watched this TAS twice already. Pretty good I'd say, and the glitches are very useful. The only thing that disappointed me was that the upload on Nicovideo has only 20K views. But it seems to have affected all videos tagged TAS lately, so maybe it's a downturn thing.