Goals

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest real-time
I fix old TAS about:
1. The main content is the level selection sequence is all the same, if you got the pterosaur then you use it all the way.
2. By kill or not kill the enemy(according to the different situation, such as kills the front but not the behind to decrease dynamic element of the frame)to decrease lag.
3. For decreasing lag, slowdown to the left briefly without affecting the overall speed.
4. Reduce lag by reverse the enemy.
5. Improve boss fright to save time.
6. Use the croaking of frogs to activate the time early settlement.
7. Use the sound of life reward to reduce lag.
8. In last stage, planning route in advance to make the pterosaur detonate to kills the boss.
The screenshot suggest is (in 15890 frame)

Special thanks:

 J.Y(Mzscla) to providing TAS route template and relevant game memory data.
This is a 1343 frames improvement to the published run of this game.

Change!

I have finish test this movie about two questions by mklip2001.
The first question: "Why do you get the green dinosaur at the end of World 1? Is it faster than the red dinosaur?" Answer: The red fright boss is 25 frame hit 2 HP, the green fright boss is 43 frame hit 4 HP, and red is too high, have some place eat fruit. Crucially, two places need to discover hidden egg, green it will come out, and red need two times. My English is bad, so I make a video to show.
The second question:" In the last world, there's a cave stage where you ride up a cloud to skip the rest of the stage. However, at that point, you're really close to the exit anyway, so I would guess that the cloud-riding animation takes longer. How much time does that cloud save? " Answer:I compared the if I skip two routes. The results are surprisingly similar. But in fact, you provide the route of the save the 2 frames. This is video:

So, at now, I decided to change this film, finally, the end result is in 18:20.75.

Download: Userfiles/Info/28629211596816270


Samsara: Judging.
Samsara: This run looks like it's being well-received, so I'm accepting it as an improvement to the published run with an upgrade to Moons.
Samsara: File replaced with a 2 frame improvement. Judgement remains the same.
feos: Pub.

TASVideoAgent
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This topic is for the purpose of discussing #4991: fcxiaopengyou's NES Adventure Island 3 in 18:20.75
Alyosha
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wow another unexpectedly large improvement, nice! I started to look at this myself but it looked pretty fast already, glad you found a lot of improvements. 2016 is starting off as a great year for improvements!
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Joined: 11/26/2011
Posts: 655
Location: RU
Always liked this game. Nice improvements! Easy yes vote. Btw, is there a chances to see also "warpless" run?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
mklip2001
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Posts: 2224
Location: Georgia, USA
Nice run! Good job discovering that you could turn backwards occasionally while still maintaining speed. I have some small questions though. * Why do you get the green dinosaur at the end of World 1? Is it faster than the red dinosaur? * In the last world, there's a cave stage where you ride up a cloud to skip the rest of the stage. However, at that point, you're really close to the exit anyway, so I would guess that the cloud-riding animation takes longer. How much time does that cloud save? By the way, that was a really clever ending. Great job!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 3/9/2009
Posts: 530
mklip2001 wrote:
* Why do you get the green dinosaur at the end of World 1? Is it faster than the red dinosaur?
Green is immune to quicksand effects.
fcxiaopengyou
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Location: Republic of China
mklip2001 wrote:
* Why do you get the green dinosaur at the end of World 1? Is it faster than the red dinosaur? * In the last world, there's a cave stage where you ride up a cloud to skip the rest of the stage. However, at that point, you're really close to the exit anyway, so I would guess that the cloud-riding animation takes longer. How much time does that cloud save?
Thank you very much! 1.The green dinosaur is short & long to attack, then same place have a lot of enemies, it can attack & move, the red dinosaur doesn`t work. And the 1st boss is in the desert. 2.In the last world, this cloud to skip this stage, is go 8-A & 8-B. If don't, is go 8-4 & 8-5. This way has save about 10 frames, like video-475M. Thanks for your questions! I am going to test it, and I want to delay the submission for few days!
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Spikestuff
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Joined: 10/12/2011
Posts: 6324
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Heads up to the Judge (Samsara). fcxiaopengyou is requesting a movie update, this is written in the updated submission text. Alternately: User movie #28629211596816270
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
mklip2001
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Posts: 2224
Location: Georgia, USA
Wow, I'm surprised my questions saved a little time. I was asking them as a novice who didn't realize the route changes that were possible. Anyway, thanks for improving this!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3067] NES Adventure Island 3 by fcxiaopengyou in 18:20.75