Post subject: 4K emulation, recording, and playback
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Higher resolution encodes are possible. 160x144: Game Boy and Game Gear: 15x size = 2400x2160 240x160: Game Boy Advance: 13.5x size = 3240x2160 256x192: Master System and Coleco: 11.25x size = 2880x2160 256x224: NES, SNES, Genesis, TG16: 9.642857142857143x size = 2468x2160 256x240: NES, SNES, Genesis, TG16: 9x size = 2304x2160 256x384: DS: 5.125x size: 1440x2160 320x192: Atari 2600: 11.25x size = 3600x2160 320x240: N64, Genesis, Saturn, PSX, TG16, DOS: 9x size = 2880x2160 384x256: DS turned sideways: 8.4375x size = 3240x2160 400x240: 3DS: 9x size = 3600x2160 512x480: SNES Hi-Res, Genesis Hi-Res, TG16 Hi-Res: 4.5 size = 2304x2160 640x480: N64 Hi-Res, Genesis Hi-Res, Saturn Hi-Res, PSX Hi-Res, TG16 Hi-Res: 4.5x size = 2880x2160 Customizable: N64, GC, Wii, Saturn, PSX, PS2, Xbox = ~3840x2160
Spikestuff
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You know we used to do 4k encoding, before 1080p60fps was a thing, this is very, very old news.
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I wonder who loves sharp square pixels so much he looks at them at 2160p fullscreen every time. No, seriously.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
creaothceann
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feos wrote:
I wonder who loves sharp square pixels so much he looks at them at 2160p fullscreen every time. No, seriously.
Firebrandx
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Yeah. Any perversion one can imagine as the most bizzare already occupies someone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 3/10/2004
Posts: 7698
Location: Finland
I still remember when I made a joke post about being progressive and embracing the new full-HD fad, by making all our videos 1080p. Back then it was a joke. I didn't actually expect it to become a reality.
Pokota
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Joined: 2/5/2014
Posts: 779
I really only see it benefiting the custom resolution category (and I can't physically or logically run anything higher than 1080p anyway); frankly 720p 60fps is all I'd need for the others.
Adventures in Lua When did I get a vest?
Post subject: Re: 4K emulation, recording, and playback
Masterjun
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Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
PikachuMan wrote:
Higher resolution encodes are possible.
Spikestuff wrote:
this is very, very old news.
PikachuMan wrote:
9.642857142857143x size
Non-integer upscaling makes absolutely no sense and you should really think about why we upscale them in the first place.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)