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^ You might wanna write that this analysis is your guesswork and not fact. Some is wrong, such as Behind Chain Chomp's Gate.
Tompa
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Joined: 8/15/2005
Posts: 1932
Location: Mullsjö, Sweden
Link to video Another amazing Pannenkoek2012 video with commentary! I absolutely love the commentary for these videos.
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Absolutely crazy, this guy probably knows more about the game than any developer! You all know what needs to happen: A full game ABC TAS, encoded for an unedited video. Yes, I'd watch that!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 5/29/2006
Posts: 200
Nobody would want to do that while new button saves are still being found. That said, is 70 star at a reasonable place yet, or does it still have 12+ hours of watching Mario do boring repetitive actions like swimming in WDW or gaining speed in HMC?
Migu
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Joined: 10/3/2015
Posts: 58
Location: Louisiana
Only one A press is required for 70 star, and it's in Fire Sea. Pretty sure there's no hyper speed or anything like that.
TAG
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Posts: 407
Location: In Oblivion
Mr Dutch Pancake is a quantum genius, does anyone have a documentation of all JP only glitches in SM64. because in the JP version there is that sound dieing glitch that freezes the game afterwards when leaving the level via killing your self or quiting out of the stage. this video watch?v=b7BPNgxAZYQ
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 2/28/2012
Posts: 159
Location: Philadelphia
Twitter people are having a field day with pannenkoek's Watch for Rolling Rocks in 0.5x A-presses video: https://twitter.com/scuttlebugbot
JorWat25
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Joined: 1/15/2015
Posts: 79
Location: United Kingdom
Enterim wrote:
Twitter people are having a field day with pannenkoek's Watch for Rolling Rocks in 0.5x A-presses video: https://twitter.com/scuttlebugbot
Not just Twitter.
TAG
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Location: In Oblivion
Wow not expected that
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
sack_bot
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Joined: 11/27/2011
Posts: 394
Location: Massachusetts
It's a meme. He did it.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Joined: 8/1/2006
Posts: 428
I know it's possible to turn forwards hyperspeed into backwards hyperspeed with a C^ bounce, but is there an easy way to turn forwards hyperspeed into backwards hyperspeed?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 3/17/2009
Posts: 496
JSmith wrote:
I know it's possible to turn forwards hyperspeed into backwards hyperspeed with a C^ bounce, but is there an easy way to turn forwards hyperspeed into backwards hyperspeed?
yes. Like u said, with a C^ bounce
Active player (308)
Joined: 8/25/2006
Posts: 287
JSmith wrote:
I know it's possible to turn forwards hyperspeed into backwards hyperspeed with a C^ bounce, but is there an easy way to turn forwards hyperspeed into backwards hyperspeed?
Hey JSmith, Yes there are a few simple ways to achieve large backwards speed from large forwards speed. It is done by using poles (trees are poles too), water and text. In the same way you use them to convert backwards speed to forwards speed (Using Z and C^). Hope I made it clear. :) C^ bounce is a very rare special case to be able to get forward speed from backwards speed, and he's asking the reverse, so your answer wasn't really correct Synx. I mean you can get backwards speed from forwards speed from a C^ bounce, but that's only if you already activated a C^ bounce from backwards speed first anyway :P
TAG
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Location: In Oblivion
Dhy
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 8/1/2006
Posts: 428
Thank you, SilentSlayers.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Nis
Player (99)
Joined: 6/6/2014
Posts: 19
SilentSlayers is running a tas competition I'm assuming it's okay for me to post this
Youtube: 4232nis *SM64 TASer
Active player (419)
Joined: 9/21/2009
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Location: California
I made a thing with a couple input plugins using slowdown on an emulator that some people here may enjoy watching: Link to video
DwainiumB
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Player (57)
Joined: 2/2/2013
Posts: 316
Location: Where the world can see me.
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
Joined: 1/3/2006
Posts: 334
sonicpacker wrote:
I made a thing with a couple input plugins using slowdown on an emulator that some people here may enjoy watching:
This was incredible, awesome work! Especialy loved the last Bowser fight
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
I loved it too indeed. Super ObliGasm. Now do 100% Kappa
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Experienced player (600)
Joined: 10/23/2004
Posts: 706
Okay, both of those last two videos were absolutely amazing.
Current Project: - Mario Kart 64
Editor, Experienced player (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
sonicpacker wrote:
I made a thing with a couple input plugins using slowdown on an emulator that some people here may enjoy watching:
I'm gonna ask here again, since it appears you deleted my comment on your video/blocked my account, for whatever reason: Why does your subtitles and description link to a wikipedia page instead of tasvideos.org?
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
Nahoc wrote:
sonicpacker wrote:
I made a thing with a couple input plugins using slowdown on an emulator that some people here may enjoy watching:
I'm gonna ask here again, since it appears you deleted my comment on your video/blocked my account, for whatever reason: Why does your subtitles and description link to a wikipedia page instead of tasvideos.org?
I didn't delete your comment. I got a mobile notification to my phone and never saw it on my video. I thought you deleted it. I don't think I blocked you either. My run was not submitted here and has no affiliation with it... so I don't know what link you're expecting exactly
z1mb0bw4y
She/Her
Joined: 11/26/2012
Posts: 70
sonicpacker wrote:
Nahoc wrote:
sonicpacker wrote:
I made a thing with a couple input plugins using slowdown on an emulator that some people here may enjoy watching:
I'm gonna ask here again, since it appears you deleted my comment on your video/blocked my account, for whatever reason: Why does your subtitles and description link to a wikipedia page instead of tasvideos.org?
I didn't delete your comment. I got a mobile notification to my phone and never saw it on my video. I thought you deleted it. I don't think I blocked you either. My run was not submitted here and has no affiliation with it... so I don't know what link you're expecting exactly
Whatever other drama we're getting into aside, the link truncates for me, and takes me to the following: https://en.wikipedia.org/wiki/Tool-ass
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Posts: 1047
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I don't have much to say on the topic. It is what it is. In fact, I won't be posting about it anymore after this as there's nothing to justify. I'm honestly confused why it was even pointed out. No one's miscredited in the subtitles or description. I think specific people here like to question any motive I have for anything they can grasp at... Directing people to an informational "article" about the topic at hand, on a website they're used to navigating and seeing informational links from, isn't a crime as far as I know. Description link is fixed btw, even though that was pretty funny. Thanks z1mb0bw4y for pointing it out.