MarbleousDave
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Title sequences and dialogue text between versions is discounted. Japanese vs North American Likewise current Mega Man II publication used the Japanese version. Super Mario 64 has slower text scrolling in Japanese. Heck, even Monopoly on NES has a slight delay for buying properties in Japanese version. NTSC vs PAL 60fps vs 50fps It's all about run time.
vince1919
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Joined: 10/4/2015
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I decided to use the japanese version to compare with RTA runs but I will not count the time saved from the title screen (80 frames faster). There is still a lot of improvements in my previous run.
vince1919
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1-1 is redone: http://tasvideos.org/userfiles/info/29507527296675662 1 frame ahead (81 frames ahead with title screen)
vince1919
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http://tasvideos.org/userfiles/info/29527955457060686 I saved 56 frames to the Birdo fight. I spent a lot of time on it but that feels good to save almost a second. 57 frames ahead (137 frames with title screen)
MarbleousDave
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Selecting Lost Levels and Mario 2 on the one with Super Mario World is slightly faster than without it and also discounted, but the one with Super Mario World was not released in Japan however.
vince1919
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http://tasvideos.org/userfiles/info/29599425829190573 131 frames ahead (289 frames with title screen) Saved 4 frames in 1-3, 1 frame in 3-1 and 69 frames in 5-1.
Joined: 3/9/2014
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Great work but there a few things that I have to point out. In 1-2 wouldn't it be faster to get the first ninji after you get the key to only jump twice to do a super jump? Also I was wondering why didn't you clip that the begining of 5-1 with the enemy instead of going around? I might be mistaken but I'm pretty sure it's possible on snes to clip like the nes tas. There also a bomb on the floor after you enter the door in 5-1 that might be faster to pick that one up. Of course this is all speculation and those things are probably slower but just wanted to throw those ideas out there.
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Joined: 5/15/2007
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Looking at SMB3's possibility of finishing all levels with the frog suit. 6-5 seems impossible for now. You might be able to walljump up the passage while holding a shell, but it most likely requires Left+Right bug. Or maybe you can clip in the very first room for a level skip. 6-Fortress1 can be finished with Left+Right. Since you cannot go through 1 block tall passages as frog, I was thinking if you can clip in the first room and get ejected to the boss, but I've not been able to do so, with and without Left+Right. The GBA version of that level does not allow getting ejected to the boss (and has similar restrictions in other levels as well). All other levels look to be possible without Left+Right. Since 6-Fortress1 is mandatory, it would be bad to make an exception for that level (if we go for no-Left+Right). Otherwise we could have done "max%,Frog%". You can climb up walls 1 or 2 blocks at a time with Left+Right. edit: Producks told me these levels are posing problems: World 6 f-1 and f-2,world 7 fort-1 fort-2, world 8 8-1 and fort
Fortranm
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How do you get the frog suit at the very beginning of the game?
MarbleousDave
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Frog suit in all levels requires playing from a saved game. Make a verification movie by warping to world 3 and getting the frog suit from the mushroom house and saving.
vince1919
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Producks wrote:
Great work but there a few things that I have to point out. In 1-2 wouldn't it be faster to get the first ninji after you get the key to only jump twice to do a super jump? Also I was wondering why didn't you clip that the begining of 5-1 with the enemy instead of going around? I might be mistaken but I'm pretty sure it's possible on snes to clip like the nes tas. There also a bomb on the floor after you enter the door in 5-1 that might be faster to pick that one up. Of course this is all speculation and those things are probably slower but just wanted to throw those ideas out there.
I tested in 1-2 while tasing that part and the second ninji is faster because I can reach the ledge earlier. For the clip in 5-1, I would have to test. I know you can clip with a veggie but I'm not sure if I can do it with an enemy. I knew about the bomb and it is a little slower because it doesn't last long enough. EDIT: Clipping doesn't seem to be possible with an enemy. I can't get to stand on the enemy to pull me through the floor.
vince1919
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http://tasvideos.org/userfiles/info/29646090851868575 145 frames ahead (303 frames with title screen) 5-2 is done. I saved 64 frames in the first room and 3 frames in the vertical part, but I lose back 53 frames due to a different Birdo cycle. Overall, 14 frames are saved.
vince1919
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http://tasvideos.org/userfiles/info/29663510773522817 224 frames ahead (382 frames with title screen)
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Masterjun
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So why didn't you use my strategy for 1-1? Was it slower after optimizing both?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
vince1919
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xy2_, these blocks don't have collison on the side. I didn't clip there. masterjun, your strartegy is faster but due to the Birdo frame rule, it is lost (unless I can save 4 seconds but I don't think it is possible). I tested with your inputs a while back when I submitted my last run. I tried to do it myself in this run because it looks cool but after a few hours I gave up knowing it wouldn't save time.
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Birdo frame rule? Can you please explain that in more detail?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Pokota
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Birdo runs on a timer rather than on an rng, so even if you save frames, when you need a Birdo egg you have to keep pace with the timer. In this case, no time would have been saved because of Birdo's eggs.
Adventures in Lua When did I get a vest?
vince1919
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I found a small trick with vines/ladders in smb2. When you climb a vine, press left+right to be ejected to the left. As long as you are one the vine, you go at a speed of 62. I don't think it will be useful in a TAS though. Up+down does nothing.
vince1919
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http://tasvideos.org/userfiles/info/29796213560185926 1 frame ahead. So I'm at it yet again. Saved 1 frame to Birdo. I used Masterjun's srategy for the vine glitch. I still have trouble with it so I just reproduced his inputs. I did used left+right on ladders but it doesn't save time in 1-1 because of frame rules.
Tompa
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As the X-subpixel value is kept between the areas in a level, you could have had a higher value when going through the first door after falling, 224 instead of 192. This way you can pick up the enemy one frame earlier to be 1 pixel + 16 subpixels ahead. Not sure it will end up saving any time in this case... But you should always make sure to optimise it as much as possible =).
vince1919
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Yeah... frame rules sucks. When i can improve in 1-1, I lose that time to Birdo.
Tompa
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Also some time to save in the cave by charging earlier and grabbing the enemy earlier. But yeah... Won't get to Birdo quickly enough anyway :/.
vince1919
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http://tasvideos.org/userfiles/info/29840452543455499 4 frames ahead I saved 1 frame by not jumping on the second beezo. It is weirdely lost when I superjump from the ninji. I think they are on frame rules. Saved 3 frames at the Birdo fight.
Tompa
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If you move slightly to the right on the Ninji, before crouching for the jump, you can increase your subpixel value to 240. By doing this, I managed to save one frame up to the doorway.