1 2 3 4 5 6 7
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warepire wrote:
Not exactly, but almost. I found the news bulletin, support for Windows 2000 was dropped in 2010. They kept those API docs around for almost 5 years after support. XP, less than a year.
They want you learn walking on your hands so much that they cut off your legs to speed you up.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 775
I hope Unity games will be able to work with this so that Dooty and I can TAS New 'n' Tasty.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
How is progress and where can I download a build?
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
MUGG wrote:
How is progress and where can I download a build?
Progress happens as I have time to write code for it. Haven't had time in the last 2 weeks however, may have some time during next week. If you want a more detailed progress, feel free to poke me on IRC with specific questions. You can make your own builds using Visual Studio 2013 Community Edition, but currently there are no guarantees that anything is stable.
Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 775
Can someone please send me a build of hourglass resurection via pm? I want to test some games to see if they work or not.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Samlaptop wrote:
Can someone please send me a build of hourglass resurection via pm? I want to test some games to see if they work or not.
The features needed for enhanced game support are not finished, you will not see a difference over the r81 release of nitsuja's Hourglass in compatibility, just more crashes (due to unfinished features).
Joined: 9/24/2015
Posts: 1
I'm a C++ developer and would like to ask if you want any help on your code. Or maybe the better question would be: at which part of the code would you like some help. I have some experience with OpenGL, though I have to admid I'm more into hardware control and data analysation... Of course I can also do some kinds of tests, if you already have enough developers.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Dediggefedde wrote:
I'm a C++ developer and would like to ask if you want any help on your code. Or maybe the better question would be: at which part of the code would you like some help. I have some experience with OpenGL, though I have to admid I'm more into hardware control and data analysation... Of course I can also do some kinds of tests, if you already have enough developers.
We never have enough developers, currently I am the only "active" one (I work on Hourglass when I have time, which sadly isn't often enough nowadays) The OpenGL code is a nightmare and should be exterminated in favor of a proper implementation that actually uses OpenGL. We do have a lot of other issues as well, and things that need major improvements. If you can, please join the IRC channel, #hourglass at freenode, I will be able to provide better assistance there. Alternatively PM me with questions.
Margen67
He/Him
Joined: 5/8/2011
Posts: 17
Warepire wrote:
Samlaptop wrote:
Can someone please send me a build of hourglass resurection via pm? I want to test some games to see if they work or not.
The features needed for enhanced game support are not finished, you will not see a difference over the r81 release of nitsuja's Hourglass in compatibility, just more crashes (due to unfinished features).
Does the enhanced game support work at all?
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Margen67 wrote:
Warepire wrote:
Samlaptop wrote:
Can someone please send me a build of hourglass resurection via pm? I want to test some games to see if they work or not.
The features needed for enhanced game support are not finished, you will not see a difference over the r81 release of nitsuja's Hourglass in compatibility, just more crashes (due to unfinished features).
Does the enhanced game support work at all?
The state is the same as when I answered Samlaptop. If I wasn't alone working on this in my limited spare time, things would happen faster.
remmie
He/Him
Joined: 11/3/2015
Posts: 1
Location: Upstate NY
This is probably a really naive question, but how much work would it be to make Hourglass work properly on >XP?
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
I think that Hourglass works on Windows Vista, sure with Windows 7, unsure with Windows 8. We should get it optimized for Windows 10. I'm not sure if it works with games designed for Windows 95/98, and I doubt that it would work with ones made for retro Windows. (i.e. 1.0, 2.0, 3.0) If we were to make something that can play the retro Windows games we would have to use a retro Windows emulator, but that's a whole different story.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
PikachuMan wrote:
I think that Hourglass works on Windows Vista, sure with Windows 7, unsure with Windows 8. We should get it optimized for Windows 10.
Contribute to support Windows 10 then.
PikachuMan wrote:
I'm not sure if it works with games designed for Windows 95/98, and I doubt that it would work with ones made for retro Windows. (i.e. 1.0, 2.0, 3.0)
Any 32-bit Windows game will in theory work. Might not have enough hooks yet though.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
I have a desktop computer with 64-bit Windows 10. I also have a tablet with 32-bit Windows 10. There are some 32-bit Windows games that won't run on 64-bit Windows.
Editor, Experienced player (848)
Joined: 5/2/2015
Posts: 696
Location: France
PikachuMan wrote:
I have a desktop computer with 64-bit Windows 10. I also have a tablet with 32-bit Windows 10. There are some 32-bit Windows games that won't run on 64-bit Windows.
I think the point Warepire was making is that if you want to have Windows 10 support, work on it, as Hourglass is open-source. I don't think Win10 support is a priority, given that it is a very new OS and the number of games that depend on it are scarce.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Not everyone can code, but maybe you can be a tester.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
Say, from you guys' tests so far, is Hourglass more compatibility friendly to Windows 7 or Windows 8.1? I'm planning to get a new computer and I want the best OS for Hourglass that's not windows XP. (XP is too outdated and the RAM limit is low).
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Gamer Maiden Sonia wrote:
Say, from you guys' tests so far, is Hourglass more compatibility friendly to Windows 7 or Windows 8.1? I'm planning to get a new computer and I want the best OS for Hourglass that's not windows XP. (XP is too outdated and the RAM limit is low).
For real, XP. Just set it up with XP/7 dual boot
Just a Mew! 〜 It/She ΘΔ 〜
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
To add to what Anty-Lemon said, the closer you are to Windows XP, the better your chances of compatibility with the game in Hourglass, so Windows 7 should work better than Windows 8.1. But you'll also want to be able to run XP for the best compatibility and so you can use savestates.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
So, save states don't even work at all on a non XP OS? That would kill the whole point of using Hourglass for me since when I do my movies I pretty much only use save states and on some occasions slowdown or frame advance. But that's it. I don't really use any of the other emulation tools. I guess I will have to find a way to operate on XP then.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Can't you just emulate XP in virtualbox and run hourglass in it? That's what I tried, but my games of interest don't seem to work with hourglass.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Gamer Maiden Sonia wrote:
So, save states don't even work at all on a non XP OS? That would kill the whole point of using Hourglass for me since when I do my movies I pretty much only use save states and on some occasions slowdown or frame advance. But that's it. I don't really use any of the other emulation tools. I guess I will have to find a way to operate on XP then.
They do work on Win7 and Win8 (not sure about Win10), but they can crash the computer (not the game, not hourglass, the computer), the frequency depends on the game.
MUGG wrote:
Can't you just emulate XP in virtualbox and run hourglass in it? That's what I tried, but my games of interest don't seem to work with hourglass.
This is the best solution of the ones available.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
MUGG wrote:
Can't you just emulate XP in virtualbox and run hourglass in it? That's what I tried, but my games of interest don't seem to work with hourglass.
In my experience that is waaaaaaaay too slow
Warepire wrote:
They do work on Win7 and Win8 (not sure about Win10), but they can crash the computer (not the game, not hourglass, the computer), the frequency depends on the game.
I have never had savestates work on 7. I guess my computer just hates Hourglass, or Hourglass hates the games I've tried
Just a Mew! 〜 It/She ΘΔ 〜
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
In my experience that is waaaaaaaay too slow
XP or hourglass? XP runs fine for me.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
MUGG wrote:
In my experience that is waaaaaaaay too slow
XP or hourglass? XP runs fine for me.
Idk. All I know is that it took half a minute or so just to make or load a savestate
Just a Mew! 〜 It/She ΘΔ 〜
1 2 3 4 5 6 7