Since this hasn´t been mentioned in here yet, the consequences of the recent Draygon Crystal Flash ammunition underflow include the existence of 4 more 13% branches (for NTSC and PAL). Explicitly, those are:
13%PB-PB
(This uses either an elevator CF or the Varia FlashSuit method in order to break the speed blocks in pre-Botwoon room, after arriving at the Everest room (not necessarily via Forgotten Highway) and using a suitless, FlashSuit producing SlopeSpark assisted by a Reserve Tank to chain knockback frames; followed by a Charge-less Botwoon fight with the kept ammunition compared to using a ceiling CF for pre-Botwoon room which would drain required ammunition. Then Botwoon´s E-Tank would be collected and the underflow would be executed at Draygon via powerbomb drop manipulation, which also provides a FlashSuit to escape pre-Draygon room and then all of Maridia. Afterwards, one would have the ammunition to finish off Ridley and Tourian.)
13%PB-Speed
(This would use 13%Speed-Charge strategies from the previous pages in the thread up to Draygon, and then underflow ammunition for Ridley and Tourian.)
13%PB-Ice
(In here, Ice suffices to get to Draygon, where FlashSuit to escape Maridia and an underflown ammunition count is obtained for Ridley and Tourian, again.)
13%PB-X-Ray
(In here, one could get knockback from a crab at the top of Mainstreet room while breaking out of a well-positioned spinjump into the transition to the Everest room in such a way that X-Mode can be started using the closing blue door-shell to land early enough when the knockback frames end, for the so-called JesusWalk past the Everest that Sniq found. For pre-Botwoon room, an R-Mode force-stand would be used to clip through the crumble block ceiling, and then one could skip Botwoon´s E-Tank using God-Mode to let the sand and speed blocks behave like air, or one could simply collect that E-Tank. And finally, one would underflow ammunition at Draygon for Ridley and Tourian.)
As core items, all those branches would have (Ball, Bombs, Varia, 3 Tanks, 2*M, 2*SM, 1*PB) to which the branch-defining (major) items are added, and it is to note that only in the 13%PB-X-Ray case, at least 1 R-Tank would be required.
As a sidenote, 13%PB-Gravity and 13%PB-Grapple do not work (even though both, Gravity and Grapple, can carry Samus past the Everest), because both options would need a ceiling CF for pre-Botwoon room which leaves Samus with insufficient ammunition for Botwoon, and even with a worm lured to the transition to Botwoon´s room in Gravity´s case, knockback is not good enough to get deep enough into the quickly spawning, grey shell to trigger the transition back to pre-Botwoon room using a walljump-check (if needed, multiple times) to farm.
The only 13% branch that exists without the underflow is the previous 13%Speed-Charge option (which is so far restricted to NTSC, since the Colosseum SpikeSpark is not confirmed for PAL).
Personally, I´d say TASes for all those branches should be made (and thus, the corresponding routing/strategizing and so on would need to be done), but considering the currently existing 2 14% branches published at TASVideos, it might be the best option to concentrate on TASes for 13%Speed-Charge (as it is the only branch that doesn´t use the underflow) aswell as the fastest branch among those that use the underflow, which (edit:) is probably the 13%PB-X-Ray branch.
So one could split low% (without OoB) into 2 branches, one with and the other without ammunition underflow being allowed.
Edit: Hereby, I invite everyone to Nymx´s 100% Map Completion TAS Release stream (for his reworked TAS) on twitch (
https://www.twitch.tv/nymx_).
Time: Immediately following the Ocean Fly Marathon (Roughly 2PM to 2:30PM Eastern on May 1st).
And when I am already at it, here is the schedule for the Oceanfly Marathon:
http://oceanflymarathon.com/
I hope a lot of people will come together. ^_^ b