• Emulator used: FCE Ultra 0.98.12-blip
  • Length of movie: 60351 frames (16m 45,85s)
  • Aims for the fastest possible time
  • Manipulates luck
  • Takes damage to save time
This is a 2193 frames (36,55s) improvement over the current Goonies 2 movie. This is my second version of this TAS, this version is about 5 seconds faster than version 1.
So what's new in this movie? Well, one big change is that I save a lot of time by getting hit in the back by enemies. You will see this very clearly when you're watching the movie. Getting hit in the back by an enemy is 4 frames faster than jumping over them, but only 1 frame faster if you're wearing the Hyper shoes.
There are some other differences too, I manage to make some new jumps, place bombs at different places, enter doors faster and just generally improving almost every room.
You will notice that some areas might look somewhat sloppy, but that's because it saves more time than to wait to manipulate luck. It often takes a lot of time to manipulate luck in this game, since luck is frame based. I stop for a few frames once in the movie, for example. Things that are luckdependant are for example enemy movement and placement. I tried hard to optimize all luckbased events in the game.
The route is still the same, I didn't find any faster route than the one Walker Boh takes in his movie, so Walker's route, as far as I know, his route is the fastest possible.
I'd like to give special thanks to Walker Boh, for making the previous movie and finding out the best route and some really helpful techniques.
This movie took a long time to make, I redid it three times before I got this movie. Very timeconsuming, but very fun to make :)
That's about it, I hope you'll enjoy this run!

Bisqwit: Processing...

TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14772
Location: 127.0.0.1
This topic is for the purpose of discussing #826: Randil's NES Goonies 2 in 16:45.85
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
incredible. i should watch it but i have no time :( i'd like to vote yes but i didnt watch :S
Joined: 12/13/2004
Posts: 103
Very well done. Definite YES-vote
Joined: 7/29/2005
Posts: 459
Location: Brazil
aww, i love that part on the bridge XD gj randil^^ voting yes..
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14772
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [411] NES The Goonies II by Randil in 16:45.85
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
First of all I wanna congratulate you on this movie. Damn good! I got a question though. Towards the end of the game (I think between rescued person 6 and 7) on the elavators going up and down (where you duck and just play with the time). Would it be possible to use the jump shoes here instead to save time? Same can be seen between prisoner 7 and 8 in the lava world.
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Thanks for all the good feedback guys :) And to answer your question Highness, I tried using the jump shoes to jump off the elevators faster, but it always turned out to be slightly slower, since you first have to equip them and then de-equip them. It's not that much of a timedifference, just 5-10 frames, but still a little slower.
Joined: 2/25/2006
Posts: 70
Location: Philadelphia, Pennsylvania
nicely done, still a great game, too ^_^
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Thanks a lot man, I'm glad you liked it. :)
Player (93)
Joined: 10/7/2011
Posts: 30
Location: Russia, Far East