Joined: 11/26/2010
Posts: 454
Location: New York, US
Looking forward to more videos, keep up the great work!!!
My name is Forensics.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Oh how I love all those small tricks that would be completely ridiculous in an RTA. Keep up the good work!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
Here's another little optimization, though the video has very suboptimal movement. I didn't space my jumps very well so I think a second or two could still come off this, but the new strat itself saves a lot of time on it's own. Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Love how you can't see a thing because of the enemies. Just makes it seem more impressive!
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
I remember when people were trying to find a way up that shaft in order to allow a large route improvement and corresponding time save (assuming it's the one I'm thinking of; I don't have room names memorized). It was big news when it was originally found. Now, a TAS makes it go really quickly and look easy.
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
Yeah that's the room, one of the two spider shafts we had to solve inbounds to take Thardus/spider ball out of the route and save a minute or so from that.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
I started messing around with low% stuff since someone's in the middle of making a controller savestate TAS of it. Link to video Link to video Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
saves a decent chunk of time over ghetto jumping up to the pole and setting up a metroid to dash off of. Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
New 100% TAS by Edzan Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 8/9/2004
Posts: 139
Location: Washington State
Ho-lee crap. hat's off to the full run.
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
Speaking of full runs, my Any% TAS is in Magmoor now. Here's a frame from a glitchy cutscene: http://i.imgur.com/91uJM6I.png
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I thought you couldn't pursue your tas because of desyncs? Regarding the 100% run, yes it can obviously be improved but what has history taught us? We have accepted suboptimized runs before. Why? For various reasons: 1) Due to a game's popularity 2) Knowing there will always always always be someone else who will improve your run (relying on the future and how it's always worked around here) 3) Knowing someone is working on an improvement and therefore tasvideos has accepted the circumstance and published the run. Abeshi and Guanobowl's Legend of Zelda - Ocarina of Time are a few examples. If the 100% run is not legit, then disregard what I said. But, as usual, you don't get a lot of information from a simple sentence.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
Edzan's 100% TAS won't be submitted to this site, and neither will my Any% when it done.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
lol then why post your stuff here? It's like saying: Heeey look at me! I got some stuff but I won't be submitting here. Again, those one liners.. :) Eh whatever.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Maybe because the TAS is splitted? I mean the same thing happened with OoT 100% and Wind Waker any%.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
AngerFist wrote:
lol then why post your stuff here? It's like saying: Heeey look at me! I got some stuff but I won't be submitting here.
That's exactly what I'm saying, I might as well take advantage of a forum with a thread about TASing Metroid Prime to make it known that I'm TASing Metroid Prime.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I'm totally okay with this. Angerfist, stop harassing for a submission - that will come when one would be ready. Afaik, you are neither the one doing it nor paying for it. That being said, I would really appreciate a submission - and validation - of a Metroid Prime TAS run. For the meantime, that 100% TAS is quality stuff, and I can't wait to see how short can be the any%! EDIT: At one moment, Samus was tring to bomb an Ice door, then I see a savestate a few seconds before and after that the same ice door has been properly opened with an Ice shot. (EDIT: see next post below.) Edzan considers that run to not be optimized enough, and is striving for the sub 1h, so we'll see what will come next!
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
Edzan's TAS was recorded in small segments to avoid desyncs, it was probably an editing error dealing with all those video files.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Ah, yes... that's what I thought. You're doing the same thing since the desync issues haven't been solved for this game, right?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Fair enough. It's easy to miss something on a movie that long.
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
I'm doing a similar thing, though my TAS is all made on one movie. Technically you could play it back and have it sync, but it's unlikely and would take several attempts.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Wait, so you're not submitting the finished run because it won't sync all the way through? Just want to be clear on this.
effort on the first draft means less effort on any draft thereafter - some loser
itsPersonnal
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Player (234)
Joined: 1/20/2012
Posts: 542
I'm not submitting the finished run first and foremost because it's not to my standard of optimization. It also doesn't always sync properly, which is part of the reason I've been less of a perfectionist with the frame grinding.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
If you consider a TAS to be suboptimal, I find that a very good reason to not submit. With a game this popular, it would surely be possible to get a TAS published even if it isn't very optimized. While a suboptimal publication can motivate people to make a better TAS, we should still aim for the goal of perfection.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
itsPersonnal
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Joined: 1/20/2012
Posts: 542
I should probably specify that my TAS is far and above the most optimized thing that's been made in this game to date (aside from my Frigate, which is part of the TAS), I don't want to make it sound otherwise. Ask anyone from the Metroid Prime community or any of the other TASes of the game and they'll agree, this isn't just a personal opinion of mine. The TAS will be very solid and to the untrained eye probably look just about flawless. I mean, as an example, people from outside the community thought Edzan's 100% TAS was super optimized... He himself said and knows it's not, that wasn't his goal, his description even said he could probably save ~6 minutes if he tried again. To get back on track here, the difference between my current TAS and my idea of an optimal one comes down mostly to routing and to the odd handful of frames here in there that could be shaved off with angle grinding on each frame. My main motivation for starting up this TAS again was honestly to have something to compare to when timing more eccentric route ideas that would require having TASed the majority of the current route to compare against. Things like skipping Varia which I'm quite certain will save some time, but it changes the route so much that I almost need to make two full game TASes just to be certain of the difference. If you want to look at it this way, I'm still in the routing and timing and strat hunting stage of an actual full out Metroid Prime TAS, and the run I'm working on now is just a byproduct of needing to have the majority of the run timed and recorded for later.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY