So after 2 years without activity I thought I'd pick up this game and make an optimized movie this game deserves.
Unfortunately, the movie file of
this run is not available anymore, but at least we still have the encode.
Now the question is how the categories should be.
I don't know everything about this game yet but it seems like there is only a single item (Damage Amp) that is optional, thus making a run that collects all items very similar to one that doesn't.
However, there are a few options and things to consider:
Getting the true ending requires collecting all 7 orrexium shards. If you continue collecting only 1 or 0 of them, you get a special Game Over screen.
This could be counted as an ending but probably wouldn't.
There are different difficulties:
- "EASY" with 3 HP and unlimited deaths
- "NORMAL", "HARD" and "VERY HARD", each with 1 HP and with unlimited, 65 or 25 deaths available (respectively)
- "UNFAIR" with 1 HP and 1 death available (instant Game Over after a death)
Because a death resets your progress, you can't even use it as a teleport, thus making it useless for a TAS (no death abuse).
This means the obvious choice would be the UNFAIR difficulty, which the run I linked earlier chose, too.
However, EASY could be a choice as well, since having 3 HP means you can go through enemies, making small time saves possible. This would possibly require heavy damage routing, since filling up your HP often means going into an extra side room to get the checkpoint. It might turn out to be not worth it to fill up your HP very often, making such a run look very similar to the UNFAIR difficulty run.
This means there are basically two major decisions you have to make:
-
How many items do you get? 0 or 1 shards to get the special Game Over or all 7 shards for the true ending? Collect the optional item or not?
-
What difficulty do you choose? UNFAIR simply beacuse it's the hardest difficulty or EASY to optimize every single frame out of the run, even if it looks sloppy getting hit?
help