This TAS of 007: Agent Under Fire aims to beat the game in the fastest possible time (in-game-time and real-time-attack) from a fresh file using the hardest difficulty, 00 Agent. 00 Agent's lack of auto-aim, the appearance of less in-game hint cutscenes, and higher level scores (thus more Gold Reward upgrades) make it the fastest difficulty to TAS on for both IGT and RTA timing standards.
Personal Credentials/Quality Assurance
  • I've been speedrunning this game since May of 2011 and currently hold its Operative Segmented, Operative RTA, and 00 Agent RTA World Records
  • TASing this game has been a goal of mine for years, as you will find in this site's forums
  • This TAS took six months from start to finish, not including planning and previous failed attempts at TASing it (Dolphin syncing issues)
  • This TAS beats my 2011 segmented run, which I worked on for nearly a year and a half, by more than four minutes
Playback & Encoding Info
  • The game's ISO is version 1.00
  • Uses Dolphin version 4.0-8246
  • Memory card slots are set to "Nothing"
  • Disable dual-core speedup and idle skipping in config tab. Check the JIT Recompiler box
  • Audio should be set to DSP LLE Recompiler
  • The game's FMVs display properly on Linux and/or by using OpenGL
Basic Info & Mechanics
  • Strafing does not give a boost in speed in this game like it does in many other Bond titles so I use the scheme I'm most comfortable with, control setup 3
  • Running along walls with the correct angle gives a small boost in speed
  • In the v1.00 Gamecube version of the game explosions, helicopter bullets, and turret bullets give knockback that can be boosted off of
  • Bunny hopping can be used the retain a speed
  • Stairs and slopes reduce Bond's speed
  • The only level I wasn't able to unlock a gold reward for was level 11, which gives regenerative health, and is not useful in level 12
Commentated video of the TAS that goes over practically every timesaver in detail:
Preferred TASvideos.org thumbnail image: Input frame 113223
Enjoy, and if you have any questions ask below.

Fog: Judging.
Fog: Not judging.
Samsara: Oh boy, Gamecube, my favorite system to judge.
Samsara: Great run and commentary. Accepting to Moons.
Fog: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15555
Location: 127.0.0.1
This topic is for the purpose of discussing #5134: alec_kermit's GC 007: Agent Under Fire "00 Agent" in 36:50.07
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Fast and exciting! This run has everything I like about FPS/007 TASes: action, tight cornering, smooth movement lines, no-delay reloads, tricks/skips and even some time to entertain (my favorites were Forbidden Depths and the face on the wall). Yes vote!
Skilled player (1246)
Joined: 8/29/2014
Posts: 302
Awesome run. I especially liked all of the sequence breaking explosion boosts. The commentary was also very helpful for someone who's never played the game. Yes vote.
Editor, Expert player (2089)
Joined: 8/25/2013
Posts: 1200
This was a fun one. Yes vote.
effort on the first draft means less effort on any draft thereafter - some loser
Active player (469)
Joined: 3/30/2012
Posts: 405
I'm glad to see this TAS finally finished! Instant yes vote from me!
MTA
Joined: 4/3/2012
Posts: 68
Voted Yes!
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
That was lots of fun, voted yes.
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
A very entertaining TAS, and had a lot of great moments/skips. Getting a yes vote from me. Hope there might be a TAS of Rogue Agent, and the third person Bond games(Everything or Nothing, From Russia With Love) from you in the near/far future as well.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (595)
Joined: 4/5/2014
Posts: 1217
Location: Romania
Nice TAS! I was following your WIPs and even tried to make an encode for you =) Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Joined: 11/26/2010
Posts: 454
Location: New York, US
The commentary was very informative especially for someone like myself who is unfamiliar with the game. I subscribed to your You-Tube and I hope you will make more TAS' like this in the near future!!! Yes vote, excellent TAS!!! Edit: When will game developers stop doing scrolling levels?
My name is Forensics.
Joined: 1/31/2016
Posts: 8
Location: The City of Glass
I've been hyped for this run, and it was no disappointment! Yes vote!
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3809)
Joined: 11/30/2014
Posts: 2828
Location: US
Great TAS and entertaining commentary, nice work!
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2108
This run was incredibly good. I really enjoyed watching it throughout. There were a lot of very cool tricks, but to me the grenade usage stood out: Both using smartly placed grenades to clear out rooms fast but also using grenades to boost yourself. I especially enjoyed the horizontal grenade boosts, these were a treat to watch. Cancelling your fall damage in the boat level was really cool too. I loved how you engraved "I live!" into the wall, only to then die immediately afterwards. Safe to say I didn't expect that. The audio commentary was really entertaining as well, and helped explain a lot of the things that were going on in the TAS. From hereon now, I also demand that any 3D shooter take the time to engrave the Lenny Face in the wall somewhere. It should be the gold standard of TASes, like getting 99 lives in a Mario game. It just needs to be done. Awesome run. Definite yes vote.
Active player (440)
Joined: 2/29/2012
Posts: 192
scrimpeh wrote:
This run was incredibly good. I really enjoyed watching it throughout. There were a lot of very cool tricks, but to me the grenade usage stood out: Both using smartly placed grenades to clear out rooms fast but also using grenades to boost yourself. I especially enjoyed the horizontal grenade boosts, these were a treat to watch. Cancelling your fall damage in the boat level was really cool too. I loved how you engraved "I live!" into the wall, only to then die immediately afterwards. Safe to say I didn't expect that. The audio commentary was really entertaining as well, and helped explain a lot of the things that were going on in the TAS. From hereon now, I also demand that any 3D shooter take the time to engrave the Lenny Face in the wall somewhere. It should be the gold standard of TASes, like getting 99 lives in a Mario game. It just needs to be done. Awesome run. Definite yes vote.
Thank you for the kind words!
Active player (347)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I'm so glad I had this view to a killer run. You've got a golden eye for entertainment and precise movement and some parts were so unexpected it scared the living daylights out of me. This version of Bond had a license to go fast, travelling through geometry like a spectre. All the praise in the world is not enough to show my appreciation for this run. I'd rather let the sky fall than see it rejected. You must see this TAS, folks. You only live twice after all. Yes vote. Something something Moonraker.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (440)
Joined: 2/29/2012
Posts: 192
theenglishman wrote:
I'm so glad I had this view to a killer run. You've got a golden eye for entertainment and precise movement and some parts were so unexpected it scared the living daylights out of me. This version of Bond had a license to go fast, travelling through geometry like a spectre. All the praise in the world is not enough to show my appreciation for this run. I'd rather let the sky fall than see it rejected. You must see this TAS, folks. You only live twice after all. Yes vote. Something something Moonraker.
We've Bonded.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
theenglishman wrote:
I'm so glad I had this view to a killer run. You've got a golden eye for entertainment and precise movement and some parts were so unexpected it scared the living daylights out of me. This version of Bond had a license to go fast, travelling through geometry like a spectre. All the praise in the world is not enough to show my appreciation for this run. I'd rather let the sky fall than see it rejected. You must see this TAS, folks. You only live twice after all. Yes vote. Something something Moonraker.
Stars are forever.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 2/28/2012
Posts: 160
Location: Philadelphia
Great TAS, alec! I'd been following the WIPs but didn't think so many timesaves could be squeezed out of a game with relatively few movement options.
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
I still prefer NightFire more than this one, but I was very entertained anyway. Yes vote.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
EgixBacon
He/Him
Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
What can I say that hasn't been said already? It's a Yes from me.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Any publisher with an ATI/AMD graphics card willing to take this? I'm specifically asking for ATI/AMD because the FMVs are completely screwed up on nVidia cards (per the compatibility wiki, which I linked to).
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Joined: 9/8/2014
Posts: 19
Shouldn't we remove the category name? Hardest standard difficulty is standard for this site, after all.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
I have been looking forward to this run for a very long time, and it's much better than I expected. I had a lot of fun playing the two racing levels back in the day, and your TAS made them a treat to watch. I loved your commentary, too. I assume you need to knock that guard at 8:23 or doing so doesn't lose frames. Could you please clarify this? I'm curious.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Active player (440)
Joined: 2/29/2012
Posts: 192
Zeupar wrote:
I assume you need to knock that guard at 8:23 or doing so doesn't lose frames. Could you please clarify this? I'm curious.
He spotted me and was running directly to the alarm seen to the left on the wall. If an alarm is raised the mission is failed.
Joined: 8/7/2011
Posts: 166
Game is throughly broken in a lot of places. Enjoyed it. Why do you toggle the silencer in a lot of places? Does it change the AI/RNG or is it just for time killing?