In order to avoid making the same mistakes,i will gather the information here and slowly build the run towards what i believe is optimized.
to input flash's moves:
4 frames for hadouken/tornado
7 frames for double hadoken motion=the Shoryuken-like running attack
5 frames for halfcircle teleport by skipping the first diagonal motion of the circle
i didn't count the mash punch special time to input but i'm buffering inside other moves
jump by pressing up in 1 frame,can't be canceled cause there are no moves that use the upmotion,
NK criticism towards the old run:
Hi grassini !
I was watched your run and then I try myself (BizHawk 1.6.0) :
http://tasvideos.org/userfiles/download/12844508068409744
Have something need say to you if you want improve more than
- Your selections have little slow, you can improve 46 frames for it. Don't wait appear yellow text "task force", press button for it appear faster
- Text "perfect" will take 91 frames. if you can take damage less than 91 frames then you can faster. In my example file, stage 1 - round 1, I have faster you 53 frames by take damage (just compare round 1 frames only)
- If you want make luck manipulation, I found cores of lucky for you:
* 4 frames before you can move when start round, press buttons can change luck (mean freeze time)
* Movements or not move are difference with make actions by punchs or kicks. Work also while fighting
p/s: I don't know this game, just learn from your run. My example isn't fully optimized.
THE GENESIS VERSION IS COMPLETELY DIFFERENT,MADE WITH ANOTHER DEVELOPER'S HELP
From gamefaqs:
A QUICK NOTE--
Double Fireball motions (D, DT, T, D, DT, T, Punch/Kick)
are NOT super moves. I do not belive this game even has
super moves. It seems that the double fireball motion
is used to replace the old Dragon Punch motion
(F, D, DF, Punch/Kick) because The Dragon Punch method
seemed to have no effect on the game. Well, I hope I
found all the moves. It seems every character has 4
moves, but I only found 3 for Despero and Cheetah.
Well, I hope this makes the game abit more fun and/or
easier. Good luck.
MOVELIST(everybody has 2 throws):
Aquaman--
Water Spray -- D, DT, T + Punch
Diving Slam -- D, DB, B + Punch
Double Punches -- B, DB, D, DT, T + Punch
Slide -- B, DB, D, DT, T + Kick
Batman--
Batterang -- D, DT, T + Punch
Dive Kick -- D, DB, B + Kick
Twin Kick -- B, DB, D, DT, T + Kick
Grappling Hook Stomp -- T, DT, D, DB, B + Kick
The Flash--
Furious Fists -- Punch Rapidly
Tornado -- D, DT, T + Punch
Teleport -- T, DT, D, DB, B + Kick
Hyper Speed Uppercut -- D, DT, T, D, DT, T + Punch
Superman--
Heat Vision -- D, DT, T + Punch
Fly -- D, DB, B + Kick
Dashing Punch -- B, DB, D, DT, T + Kick
Freeze Breath -- T, DT, D, DB, B + Punch
Green Arrow--
Flaming Arrow -- D, DT, T + Punch
Ice Arrow -- D, DT, T + Kick
Jumping Flaming Arrow -- D, DB, B + Punch
Arrow Bomb -- D, DB, B + Kick
Wonder Woman--
Lasso -- D, DT, T + Punch
Flip Kick -- D, DT, T + Kick
Fly -- D, DB, B + Kick
Bracelet Shield -- D, DB, B + Punch
*(This move rebounds Projectiles)
Cheetah--
Rolling Claw -- D, DB, B + Punch
Flying Claw -- B, DB, D, DT, T + Kick
Rising Slash -- D, DT, T, D, DT, T + Punch
Despero--
Fireball -- D, DT, T + Punch
Dive Kick -- D, DB, B + Kick
Shoulder Slam -- D, DT, T, D, DT, T + Punch
Darkseid--
Eye Beams -- D, DT, T + Punch
Heavy Swing -- B, DB, D, DT, T + Punch
Stomp -- B, DB, D, DT, T + Kick
Knee Crush -- D, DT, T, D, DT, T + Kick