This is a TAS of Pokemon Stadium's Gym Leader Castle with the intent to complete it as fast as possible, without any compromises. While you might assume this would be as simple as just using a Pokemon with a OHKO move such as Horn Drill for every fight, you would be wrong as there is a bit more to the formula than that. My girlfriend and I put a lot of thought and planning into choosing our team and choosing which moves to use and when, as well as luck-manipulating each opponent's team choice to avoid unfavorable matchups. We also had to manipulate crits and damage ranges very often. In the end, we OHKO'd every single opponent Pokemon and attacked first against every Pokemon except for one (see possible improvements).
Our team of 6 changed a few times in planning but we ended up with the follwing Pokemon:
Diglett: It has a speed stat of 123 which outspeeds the majority of opponent Pokemon and it has Fissure, a OHKO ground move, as well as rock slide to take out some of the weaker flyers. He is the fastest rental Pokemon with a OHKO move.
Ponyta: 118 speed with Horn Drill, which is a normal type OHKO move. She can cover some fights that Diglett can't, and allows us another option when the opponent's team selection RNG cannot be dealt with (the Pokemon the player chooses effects the opponent's choices to an extent).
Jynx: 123 speed and 123 special with STAB Psychic and STAB Ice Punch. She's a great coverage tool and Ice Punch is a very fast move.
Starmie: 143 speed, 128 special with Thunder and STAB Bubblebeam. Another great coverage tool.
Jolteon: 158 speed, the second highest in the game, and 138 special with STAB Thunder. He's used against fast foes, and tanky flying and water types.
And last is Tauros: 138 speed and 129 attack with the move Strength. He has one main task: to sweep offensive electric teams, specifically Lieutenant Surge's team that always makes use of a surfing Raichu which cannot be outsped + OHKO'd by any other Pokemon on our team. Tauros can just BARELY OHKO Lt. Surge's Raichu but he's the best Pokemon for the job because Aerodactyl and Persian waste time each attack due to recoil damage from Take Down and Double-Edge.
Beyond picking a team with excellent coverage for outspeeding and OHKO'ing almost every opponent, we also looked at each individual move we'd be using and compared their animation lengths to find out which moves to use the most often when possible. Jynx's Ice Punch ends up being the fastest by a good margian which is convenient considering the amount of flying, grass, and ground types that are found in Gym Leader Castle. The two OHKO moves are both very fast as well luckily. Also, different Pokemon perform the same move at different speeds, for example Starmie performs Thunder 10 frames faster than Jolteon, so we used Starmie over Jolteon when we didn't need the extra speed and power that Jolteon offers.
That's about all that needs to be said about the run, we hope you enjoy seeing how fast this mode of the game can be completed with perfect luck manipulation and a lot of planning.

Possible improvements:
Every Pokemon in the game has a unique entrance animation once it comes out of its Poke ball (as well as fainting animation), and each animation has a different length. You could save a decent amount of time (in terms of TAS timesaving) by logging every entrance/fainting animation length and, when possible, manipulate the enemy's teams to use their faster animated Pokemon. We hadn't thought of this until midway through the TAS, and we did find out the entrance animations of our own Pokemon and made Pokemon choices based on them, but it can already be quite difficult just to manipulate the opponent to send out the Pokemon you need to face much less manipulate the faster entering/fainting Pokemon to appear as well.
The only Pokemon that we did not outspeed + OHKO in the entire TAS was Giovani's Persian which has 144 speed. The only rentals that can outpeed it are Alakazam, Electrode, Jolteon, Aerodactyl, and Dugtrio and we're not sure if any of them have moves that could OHKO Persian AND OHKO the other ground Pokemon that Giovanni would also have while saving time over simply absorbing a hit and retaliating with a crit OHKO. If one of these Pokemon can do it then you'd substitute it in for Ponyta who is the least valuable teammate.

GoddessMaria: Judging~
GoddessMaria: Alright, firstly hello and welcome to TASVideos, Beccachu! Now about this TAS... very impressive luck manipulation from you two! This movie is very solid on the technical side. Entertainment wise, however, it does lose its charm the longer it goes on. Optimization is on point, for the most part. Despite the issue with Persian as well as animations, it doesn't hold down the run so much that it shows.
Accepting for Vault.
Spikestuff: Publishing. Dropping. I'm spent from doing this, it's taking too long, and it's a pain to do.
Next Publisher, for the love of your sanity, the game runs at 30fps not 60.
These are the differences (and similarities) between Jabo and Glide64mk2, there is no one good option.
You want to disable; Hi-res framebuffer and Fast CRC, this will correct a few issues with the Glide plugin.
Sorry for the drop, but this is what I could do for the next publisher.
Fog: Yoink!

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Fog
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feos wrote:
Hi Fog, how is this son of a bitch going? RIP TAG
It's getting there
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3160] N64 Pokémon Stadium "Gym Leader Castle" by alec kermit & Beccachu in 1:08:56.78
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Hahaha, the screenshot is fantastic.
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I noticed that the genre of the publication says Strategy instead of RPG, and the "heavy luck manipulation" tag is missing. Can somebody please change that? Thanks.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Noxxa
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Kurabupengin wrote:
I noticed that the genre of the publication says Strategy instead of RPG, and the "heavy luck manipulation" tag is missing. Can somebody please change that? Thanks.
This is a strategy game, not an RPG. It doesn't have most of the RPG aspects of the mainline Pokémon games, only the battles.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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I agree that this mode of Stadium is more a strategy game, but I also agree that "Heavy Luck Manipulation" is a fitting tag, because isn't every attack used a one-hit KO attack with about a 33% chance of working?
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boct1584 wrote:
I agree that this mode of Stadium is more a strategy game, but I also agree that "Heavy Luck Manipulation" is a fitting tag, because isn't every attack used a one-hit KO attack with about a 33% chance of working?
Being someone really into RNG manipulation it annoys me when people bring up using that tag for runs that do nothing more than using savestates to manipulate the RNG. Is there no “Luck Manipulation” (not Heavy) tag? Edit: I kinda recall a “Manipulates Luck” tag…
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Sorry, I didn't know the game was Strategy. Speaking of which, the run isn't linked to aleckermit, can somebody please fix that?
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i'm all for more pk stadium runs,but i wonder how categories for these games should be done.I'm not complaining about the acceptance,especially because it's well done and i also agree that it should be accepted. what i mean is that while this run certainly completes a portion of the game,and that portion has an "ending", how do we differ this from kirby super star or megaman battle chip challenge?Their portions must be done as a whole and this doesn't need to. Why can't someone submit a great cave offensive run only,for example?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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ALAKTORN wrote:
boct1584 wrote:
I agree that this mode of Stadium is more a strategy game, but I also agree that "Heavy Luck Manipulation" is a fitting tag, because isn't every attack used a one-hit KO attack with about a 33% chance of working?
Being someone really into RNG manipulation it annoys me when people bring up using that tag for runs that do nothing more than using savestates to manipulate the RNG. Is there no “Luck Manipulation” (not Heavy) tag? Edit: I kinda recall a “Manipulates Luck” tag…
The point of this tag is probably to tell the audience that the movie looks a lot different from RTA runs of the same game due to luck manipulation, not how hard it is to manipulate luck in the game.
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Fortranm wrote:
The point of this tag is probably to tell the audience that the movie looks a lot different from RTA runs of the same game due to luck manipulation, not how hard it is to manipulate luck in the game.
Maybe but it’s still annoying. Could use different wording perhaps…
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grassini wrote:
[...]while this run certainly completes a portion of the game,and that portion has an "ending", how do we differ this from kirby super star or megaman battle chip challenge?Their portions must be done as a whole and this doesn't need to. Why can't someone submit a great cave offensive run only,for example?
That reminds me of how two TASes of SaGa Frontier got accepted in 2010, even though these runs both did one chapter each. I'm not sure if Live-A-Live--a more obscure Squaresoft JRPG that also features seven seperate chapters at first to go through--would be treated the same way. And about you mentioning Kirby Super Star--as Mothrayas' comments on this cancelled submission from 2014 say, beating just one part of the game isn't enough to get the run published, as it must beat the entire game.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
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d-feather wrote:
I'm not sure if Live-A-Live--a more obscure Squaresoft JRPG that also features seven seperate chapters at first to go through--would be treated the same way.
We’ve been over that. All chapters would have to be TAS’d.