______________________Damage List________________________ (Work-in-Progress)
This is a damage list that shows how actions of different characters influence health of different characters. Tests done in FCEUX 2.2.2, in "VS PLAYER" mode.
RAM address used: 0591. This address shows the health of the 2nd player. 176 is a full lifebar, 0 is an empty lifebar (character dies when the value goes below 0).
Action - damage to Leo, Raph, Mike, Don, Casey, Hot, Shred
Leonardo:
Punch - 16, 16, 20, 15, 22, 11, 14
Punch (close) - 8, 8, 10, 7, 11, 5, 7
Ducking Punch - 6, 6, 8, 6, 9, 4, 5
Tackle (ducking kick) - 6, 6, 8, 6, 9, 4, 5
Kick - 20, 20, 24, 18, 27, 14, 17
Kick (close) - 11, 11, 14, 10, 16, 8, 10
Throw - 37, 37, 44, 33, 50, 26, 32
Roundhouse kick (special - down, back+A) - 28, 20, 24, 18, 27, 14, 17
Shoulder hit (forward, forward+B) - 16, 16, 20, 15, 22, 11, 14
Foot hit (forward, forward+A) - 20, 20, 24, 18, 27, 14, 17
Air kick - 20, 20, 24, 18, 27, 14, 17
Air punch - 16, 16, 20, 15, 22, 11, 14
Fireball hit - 40, 40, 48, 36, 54, 28, 34
Raphael:
Punch - 17, 17, 21, 16, 24, 12, 15
Punch (close) - 9, 9, 11, 8, 12, 6, 8
Ducking Punch - 7, 7, 9, 6, 10, 5, 6
Ducking Kick - 10, 10, 13, 9, 14, 7, 9
Kick - 24, 24, 29, 22, 33, 17, 21
Kick (close) - 12, 12, 15, 11, 17, 8, 10
"Devouring" (throw substitute)* - 26-56, 26-56, 36-78, 26-56, 41-89, 20-44, 25-55
Drill attack (special - back, forward+B) - 30, 30, 36, 27, 41, 21, 26
Shoulder hit (forward, forward+B) - 17, 17, 21, 16, 24, 12, 15
Foot hit (forward,forward+A) - 21, 21, 25, 19, 28, 14, 18
Air kick - 21, 21, 25, 19, 28, 14, 18
Air punch - 17, 17, 21, 16, 24, 12, 15
Fireball hit - 40, 40, 48, 36, 54, 28, 34
* - attacked player can minimise damage by quickly pressing A and B during the "devouring". Max damage is when he doesn't press buttons at all. Min damage is when he presses buttons at maximum speed.
Michaelangelo:
Punch - 16, 16, 20, 15, 22, 11, 14
Punch (close) - 8, 8, 10, 7, 11, 5, 7
Ducking Punch - 6, 6, 8, 6, 9, 4, 5
Ducking Kick - 10, 10, 12, 9, 13, 7, 8
Kick - 20, 20, 24, 18, 27, 14, 17
Kick (close) - 11, 11, 14, 10, 16, 8, 10
Throw - 37, 37, 44, 33, 50, 26, 32
Low rocket (special - hold down+back for 31 frames or more, forward+A) - 40, 40, 48, 36, 54, 28, 34
High rocket (special - hold down+back for 31 frames or more, forward+B) - 40, 40, 48, 36, 54, 28, 34
Shoulder hit (forward, forward+B) - 16, 16, 20, 15, 22, 11, 14
Foot hit (forward, forward+A) - 20, 20, 24, 18, 27, 14, 17
Air kick - 20, 20, 24, 18, 27, 14, 17
Air punch - 16, 16, 20, 15, 22, 11, 14
Fireball hit - 40, 40, 48, 36, 54, 28, 34
Donatello:
Punch - 15, 15, 18, 13, 20, 10, 13
Punch (close) - 6, 6, 8, 6, 9, 4, 5
Ducking Punch - 5, 5, 6, 4, 6, 3, 4
Ducking Kick - 8, 8, 10, 7, 11, 5, 7
Roundhouse Kick - 21, 21, 26, 19, 29, 15, 18
Kick (close) - 10, 10, 12, 9, 13, 7, 8
Throw - 37, 37, 44, 33, 50, 26, 32
Chain (special, down,up+A) - 26, 26, 32, 24, 36, 18, 23
Shoulder hit (forward, forward+B) - 15, 15, 18, 13, 20, 10, 13
Foot hit (forward, forward+A) - 18, 18, 22, 16, 25, 13, 16
Air kick - 18, 18, 22, 16, 25, 13, 16
Air punch - 15, 15, 18, 13, 20, 10, 13
Fireball hit - 40, 40, 48, 36, 54, 28, 34
Casey's, Hothead's and Shredder's damages will be added soon (maybe). Also, there are no damages from actions that work only when the enemy is in the air: Uppercut and High Kick. Maybe add them later.
Thanks for watching!