Masterjun
He/Him
Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Nevermind the fact that the logic is screwed in itself. It's like a stopwatch where you can only reset the milliseconds to 0, not the seconds.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 10/2/2015
Posts: 91
Amaraticando wrote:
This syntax doesn't make sense, for 3 reasons: 1) savestate.registerload returns the previous function registered (or nil). You can't use function before, because that's the way to declare it. 2) you already declared LoadStateCallback before. Using function inside the parenthesis is only for anonymous ones. 3) The vararg is ... without quotes. Not sure why you need that in the first place.
Thank you! That little bit worked WONDERS for me. After submitting,I realized I already knew all that. I just couldn't come up with the correct answer!
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Joined: 10/2/2015
Posts: 91
I wrote a simple, messy, needs to be refactored lua script that tracks time on load state. Decent for practice, it tells you the average time between loads, best time, and worst time. Also, this is on Snes9x http://www.mediafire.com/file/8akl8msku7ld1eb/timerNew.lua
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Joined: 10/2/2015
Posts: 91
what are branches in tas studio?
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Save states, basically.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
More accurately: They're full movie logs which contain other stuff, too. Unlike save states branches aren't truncated when loaded.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 10/2/2015
Posts: 91
Ok, thanks. That's what I thought. One other question, if I copy something in TASStudio, could I paste it in a different TAS?
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
Yes
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
More accurately: If you mean copy-pasting from one TAStudio instance to another, that feature's implemented, but only in the interim builds located here.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.