Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Truncated wrote:
Anyone feel like joining me?
Are you still looking for Robin? I wanna try to join. P.S. I already had worked last two-three weeks on 2-1 (now only boss is remained) - it will be completely finished this weekend :) If you will be satisfied in optimisation/entertainment quality of this stage, i will be glad to start long-term cooperation.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
GOGOGOGOGOGOGOGO
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 5/1/2007
Posts: 294
Location: MD
Can't wait for this TAS, I have nothing useful to say. How would the autoscrollers be handled? I wish those stages were shorter.
I like Doraemon
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
feos wrote:
GOGOGOGOGOGOGOGO
Well, i not yet joined. At first need wait weekend to show my humble 2-1 stage. And then wait Truncated decision.
Lorenzo_The_Comic wrote:
How would the autoscrollers be handled?
I thought about it. In theory 2-2 should be approximately like http://tasvideos.org/711M.html ...only with 2 players :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
The night is darkest just before the dawn. And I promise you...the dawn is coming.
Stage 2-1 is now completed: Link to video (Link to movie file)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Has anyone told you you're amazing, Archanfel?
effort on the first draft means less effort on any draft thereafter - some loser
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The music fits superplay so perfectly in this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Archanfel wrote:
Stage 2-1 is now completed: (Link to movie file)
I would love having you on board. I'll PM you and we can get this thing off the ground.
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Yayyyyyyyyyyyyyy
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 11/18/2011
Posts: 31
Location: Siberia
Пррррекрасно! Прекрасссно! Отлично!! Wonderful!!
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Thanks for support guys. We working slowly, but don't worry, work in progress and sooner or later flying stage will be finished. Autoscroller flying stage in reality is not fully autoscroller. In several sections, the stage does not progress until you have killed all the enemies. According to tests, TAS of this stage will be approximately 2 minutes shorter than SDA speedrun record. So it will be "only" 12 mins instead of 14 mins.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Joined: 11/18/2011
Posts: 31
Location: Siberia
Flying level is an autoscroller = background is scrolling, you're staying on the same screen all the level. Other levels = background is static, it is you who advances forward. Screen follows you throughout the level. Am I right?
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
netwizard wrote:
Flying level is an autoscroller = background is scrolling, you're staying on the same screen all the level. Other levels = background is static, it is you who advances forward. Screen follows you throughout the level. Am I right?
Your definition is right only about true autoscroller. As i mentioned this flying stage is not fully autoscroller. To understood this stage correctly you can consider that background is absent at all, just dark screen, and from time to time enemies appear. Limited amount of enemies appear in the same order, and when you will kill all of them stage will be ended. Time when next enemy spawn can be strictly defined, no matter how fast you killed the previous enemies (true autoscroller), but in some places next enemy will not appear until you kill all previous enemies (not autoscroller). So killing enemies faster in these important places mean that you are make end of stage a bit closer.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Joined: 11/18/2011
Posts: 31
Location: Siberia
Archanfel, why did you use green weapon on that zeppelin boss? Red weapon will definitely hit with all three projectiles, isn't it more useful?
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
netwizard wrote:
Archanfel, why did you use green weapon on that zeppelin boss?
Initially i prepared two red weapons, but it turned to be that in practice to always hit boss with all three projectiles 3 without misses is almost impossible task. Empty spaces between turrets is more than enough to easily miss dozens of projectiles. Almost impossible..... hmmm..... sounds bad? => Don't worry, in final version this boss was redone (a few weeks ago) with using two red weapons :)
netwizard wrote:
Red weapon will definitely hit with all three projectiles, isn't it more useful?
Definitely? No way! It was infinitely harder than you ever can imagine. But in general you are right - it is faster.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Joined: 11/18/2011
Posts: 31
Location: Siberia
Flight level. Has anyone done research on it? 1) Is there a way to fire faster than intended? Like skipping attack animation in earlier levels? 2) I just need to kill everything afap, right? Is this level as staightforward as I think? 3) I'm using Gens 11a. Is it alright?
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
netwizard wrote:
Flight level. Has anyone done research on it?
Of course, it was deeply investigated.
netwizard wrote:
Is there a way to fire faster than intended? Like skipping attack animation in earlier levels?
Nope, here only Doppler effect can be used sometimes, but it just few frames difference.
netwizard wrote:
I just need to kill everything afap, right? Is this level as staightforward as I think?
Not everything, only particular enemies are significant. It depend on how staightforward you think it is. Somewhen in september, when this stage will be done you can ask all details about it but for now - please no more questions.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
How goes this, Archanfel?
effort on the first draft means less effort on any draft thereafter - some loser
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Sorry guys, so far hard to say something particular. Almost no progress from mid july. Truncated-sensei very very very busy, and he can't find time to redo one small (but significant) segment. I patiently wait him more than two months... But i still kept enthusiasm at this project. So when this unexpectedly long delay will be over i gladly will continue work again.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Could you redo it yourself probably? Must be prepared for the worst scenario :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 11/18/2011
Posts: 31
Location: Siberia
We need a hero! Look at all these criminals flooding the town! Somebody has to stop that!
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
After several months of inactivity Batman and Robin decided to go on an excursion to the Gotham's Toy Factory: Link to video
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Movie file? Sky level hasn't been released.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
feos wrote:
Movie file? Sky level hasn't been released.
No public movie file anymore. So please temporarily forget about Sky level. Lets move forward. “But I don't want to go among mad people," Alice remarked. "Oh you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad.” ― Lewis Carroll, Alice's Adventures in Wonderland & Through the Looking-Glass Cheshire Cat: Link to video
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Player (98)
Joined: 12/12/2013
Posts: 379
Location: Russia
Regarding to Gotham's Toy Factory, I don't understand one thing: why do you hit at 1:21 with one player. Is it really doesn't matter: both players hits, or single player hits?