Mega Man X3 TAS in 37:54.5 by GlitchMan and Hetfield90. It is a 532 frame(12.6 seconds) improvement over the published run. Emulator used was BizHawk 1.11.7.

Goals

  • Uses no passwords
  • Aims for fastest time
  • Abuses programming errors in the game
  • Manipulates luck
  • Takes damage to save time

Stage Info

Intro Stage

  • In the 100% submission text, I mentioned it might be possible to get the frame perfect double kill from the PSX version on Mac and X's prison if you delay the Mac kill and manipulate him to jump. Unfortunately, even though it's possible to hit both on the same frame by doing this, the glitch simply does not work on the SNES version.

Blizzard Buffalo

  • Better use of ice physics, reverse wall jumps...

Toxic Seahorse

  • The miniboss skip only saves 3.5s in 100%, so it doesn't save time in any% without a quick method to get up to the water's surface like charged frost shield or neon jumps.

Tunnel Rhino

  • RWJs, changing up the climb pattern on the semi-final ladder in order to kill the last purple tank...

Neon Tiger

  • There's no way to get around causing a lot of lag from the firefly jumps at the beginning of the stage on BizHawk. Although, killing the second with acid spray(which guarantees and ammo drop) generates slightly less lag then letting it shoot its projectiles.

Volt Catfish

  • In GlitchMan's Snes9x 1.51rr run, he did a trick on the final enemy of the stage where you take a slightly suboptimal jump beforehand and kill the enemy with acid spray to completely avoid the platform it stands on. Unfortunately, the acid spray causes too much lag on BizHawk for it to save time.

Crush Crawfish

  • RWJS, jumping off the higher platform after breaking an opening into the ship....

Vile

  • Getting the single-shot uncharged ray splasher double hit on Vile saves a point of ammo, which saves the time it would have taken to charge up to a t2 buster shot.

Gravity Beetle

  • Shooting Gravity Beetle with the tail end of a ray splasher barrage can cancel his immunity and allow him to jump again, allowing for a better usage of his i-frame resets throughout the fight.

Blast Hornet

  • RWJs, etc...

Doppler 1

  • RWJs, etc, etc...

Doppler 2

  • For whatever reason, it's impossible to dodge the low turtle that gets dodged after you call Zero in the PSX version. Luckily, a reverse wall jump makes the strat still faster than falling on the platform to the left and jumping across after. It's possible to jump to the right wall underwater as Zero earlier if you kill both turtles, which is what the PSX version does, but this causes too much lag to save time on SNES.
  • Same Mosquitus kill as the PSX all stages run. Thank goodness this guy's descent doesn't have to be manipulated anymore.
  • It was possible to saber jump up to the second snail on the left wall of the spike wall climb without a second missile damage boost, but this forces you to wall jump off the side of the snail instead of platform jump off the top of it, ending your next set of iframes too soon to make it to the next missile damage boost(the saber jump mechanics are all explained in detail in the PSX "all stages" submission text).

Doppler 3

  • Spamming jumps after starting a saber slash can delay the saber's manifestation while still incrementing your charge timer. The charge for your second charged shot will still finish at the same time regardless, but the delay on the first hit allows you to shoot the 2nd charge shot into the boss while it is still under the effect of iframes instead of having to shoot it offscreen(which would keep the charged shot in active memory longer, delaying your ability to slash).

Sigma

  • RWJs, saber jumps, etc...

Closing Remarks

Acknowledgements

  • FractalFusion: for assistance with lua scripting, disassembly, and encoding as always.
  • Feos: for being the god of the Tudio.
  • Agwawaf: for his published run.

Suggested Screenshot(103029)


GoddessMaria: Judging.
GoddessMaria: Excellent work from both authors on a fine improvement to the previous movie! The audience response was overall very positive and entertainment value shows itself very well.
Accepting as an improvement to the previous movie.
feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #5261: GlitchMan & Hetfield90's SNES Mega Man X3 in 37:54.50
Mecha_Richter
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Encoded video is private?
Skilled player (1249)
Joined: 8/29/2014
Posts: 302
Mecha Richter wrote:
Encoded video is private?
Sorry about that. Should be fixed now.
Mecha_Richter
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Hetfield90 wrote:
Mecha Richter wrote:
Encoded video is private?
Sorry about that. Should be fixed now.
Ah yes it is, thanks! Upvote from me. :)
Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
You work pretty fast, great job guys. Yes vote from me. Btw, I also planned to improve the current run, and you did it. So I will take another game to try, probably a Mega Man game. I'm happy for you for completing this run.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
fcxiaopengyou
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Posts: 123
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That very nice, mega master, give a Y vote, and I'm looking forward to others megaman TAS :)
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Experienced player (772)
Joined: 2/5/2012
Posts: 1804
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more megaman pls,hopefully mm5
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 11/26/2010
Posts: 454
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Can't believe you guys finished this already, well done!!! Yes vote definitely not as entertaining as 100% though.
My name is Forensics.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3247] SNES Mega Man X3 by GlitchMan & Hetfield90 in 37:54.50