Post subject: TASing: work or game, what do you think it should be?
Judge, Skilled player (1289)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I'm recently experiencing a lot of boredom in optimizing Crash for GBA. TASing new levels was very exciting, but now that I am getting back at levels that I thought were already perfectly optimized, and discover that they're not, it's really frustrating, and thus TASing has become more like a job from my point of view. I really don't want this to happen, because it completely kills the main (but not only) purpose that makes me to TAS, which is to have fun. What do you think about it? Is TASing a serious business for you or you only to it for fun? Also, what do you suggest me to do in order to make working on this run more enjoyable? Edit: basically, my problem is that I want to both have fun and to optimize seriously my run.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Former player
Joined: 6/30/2010
Posts: 1095
Location: Zurich, Switzerland
You have to find a balance between wanting an optimal TAS... and your sanity. Getting burned out from TASing and giving up, is ultimately worse than finishing a TAS knowing there's still a few suboptimal parts left. Also, if you ever TAS for anything else than fun, it's time to stop.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player (435)
Joined: 2/5/2012
Posts: 1695
Location: Brasil
i think you should just finish it as long as it's acceptable quality,submit if you want to and reTAS it again later,finishing the TAS will give good info for the next run also
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Judge, Skilled player (1289)
Joined: 9/12/2016
Posts: 1645
Location: Italy
andypanther wrote:
You have to find a balance between wanting an optimal TAS... and your sanity. Getting burned out from TASing and giving up, is ultimately worse than finishing a TAS knowing there's still a few suboptimal parts left. Also, if you ever TAS for anything else than fun, it's time to stop.
Yeah, I understand that. I should really take it easier.
grassini wrote:
i think you should just finish it as long as it's acceptable quality,submit if you want to and reTAS it again later,finishing the TAS will give good info for the next run also
Oh no way! I would rather make all my Crash TASing knowledge public instead of submitting a run that I'm aware to be suboptimal; maybe I could make exception for very very hard optimizations tough. By the way, I'll write about all the tricks I've discovered in the submission text, when the time will come.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
There have definitely been cases where I abandoned games because it felt like frustrating work. The most serious case probably being Kirby Super Star. In other cases I simply lost all interest and started working on something else, which seems to be a common trait of mine.. If it's not enjoyable, don't do it.