Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
The8bitbeast wrote:
Hopefully this TAS can set an example and inspire other ‘Dirty SRAM’ TAS’s like DKR with TT, DK64 with ISG and Tooie with DCW to name a few.
As a DKR runner, the idea of not using TT in a TAS makes me cry.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (195)
Joined: 8/10/2013
Posts: 161
It only took several years to find this timesave...how silly Link to video
Projects: Banjo-Kazooie Any% with FFM
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
it wouldn't be any% with ffm glitch
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Player (195)
Joined: 8/10/2013
Posts: 161
Why not?
Projects: Banjo-Kazooie Any% with FFM
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
Hyperresonance wrote:
Why not?
Same reason Symphony of the Night "Replay Mode" isn't any%. TASes that require pre-existing save data are usually treated differently. (There are exceptions, like if the pre-existing save data only exists to allow the hardest difficulty to be selected.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (195)
Joined: 8/10/2013
Posts: 161
I decided to redo Spiral Mountain for fun and saved 142 frames. Enjoy :) Link to video
Projects: Banjo-Kazooie Any% with FFM
Player (48)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
I guess there could be 2 differents TASes like "BK any%" & "BK any% NG+" I'm not saying you should do both, I know how much time it takes to do a TAS. I'm just saying you should TAS the most popular of them OR the one the TASers decided to do and not the community (because only TASers will struggle to offer something cool to watch for people so they should decide by themselves what they're going to do)
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
there's definitely space for 2 TASes but one can't replace the other or pretend to be the former category
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Player (195)
Joined: 8/10/2013
Posts: 161
Welp, we broke Banjo-Kazooie. Link to video
Projects: Banjo-Kazooie Any% with FFM
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
That's just beautiful.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
This is glorious!
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Cheating runners, you are so lame, using hacks to skip my game! I can easily do that and I'm an old witch, so show us some skill and don't use a glitch!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Wow. Can you explain what's going on? It looks like you're using moon jump but I assume you are not.
Current Project: - Mario Kart 64
Player (195)
Joined: 8/10/2013
Posts: 161
For some reason there are certain corners in the game where the collision is different and you can vertically gain height. The most noticeable place is near the CCW puzzle. You can almost climb to the ceiling there. Similar properties seem to apply to the corners of these FF tiles, except they seem to also be different on the squares that have the honeycombs and extra lives. The whole thing is not quite understood and it took me hours just to land on these spots that I did. Optimizing it will be a whole different story. I don't really know how to make Banjo land on the spots consistently. It's just simply incredibly precise. When you are "stuck" on the walls, you are alternating between walking and falling every frame so if you press Z on the wrong frame you beak bust and die (basically, nobody's doing this RTA lol). When I got over to the far joker I tried to jump to the extra life but I couldn't get it to work. Even if I could though I wouldn't be able to make it all the way over to where the exit is. The invisible walls only go so high. I don't know how I did it but I accidentally found out you can land on the top of the wall in talon trot on the corner of that one honeycomb square beneath me. I'm not sure yet if this will turn into a bigger timesave but right now this looks to save roughly 1:40. EDIT: It's ovah. 0 questions Link to video
Projects: Banjo-Kazooie Any% with FFM
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Now there's' no reason not to redo the run!
Homepage ☣ Retired
Player (195)
Joined: 8/10/2013
Posts: 161
Hah well I don't know how I feel about a redo...that would take a couple more years to optimize it. I'd much rather put the effort into any%. On that note, working on the FFM set up TAS led to these discoveries. It actually took me quite a while to get up to furnace fun. The first ramp in the first room took me a long time but I squeezed a frame out in that room, and climbing the leaves in the CCW lobby was tough. It's done though and I am now working on optimizing the movement to the timer question. After that, the real run begins! There's still a ton of routing to do but I have accepted the role of working on the TASing until the routing comes into play.
Projects: Banjo-Kazooie Any% with FFM
Player (195)
Joined: 8/10/2013
Posts: 161
A little progress has been made :) Link to video Link to video It's been slow but I spent a long time working on the FFM set up and Spiral Mountain and it is very optimized.
Projects: Banjo-Kazooie Any% with FFM
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Yay, more B-K progress :D Can't wait to see more of this
Player (195)
Joined: 8/10/2013
Posts: 161
Mumbo's is finally done! RNG in this level was annoying to deal with. Link to video
Projects: Banjo-Kazooie Any% with FFM
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This looks great so far, but I have to be the one saying it: A TAS using FFM will most likely not be accepted for publication, or at least it will be required to include the setup time. Explanation: FFM is not.. - An intended type of NG+ like all those TASes using an unlockable character in Castlevania. - A glitched NG+ that uses intended unlockables, but doesn't require an existing save, like DK64. - A glitched NG+ that uses clean SRAM, like Twilight Princess. FFM is unique because it uses a setup file without counting said setup against the runs time. To my knowledge, there is no published TAS on this site that does this. You could make the argument that some games only have their intended NG+ features available while a completed file is still active, but that's not the same thing. FFM is not based on some unlockable feature, it's basically just copying information from an existing save file onto a new one. I'm not saying you shouldn't complete the TAS - you definitely should - you just can't expect it to be published here.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Editor, Expert player (2015)
Joined: 8/25/2013
Posts: 1199
Nah, I'd think it would be published here under a "New Game +" glitch category or something. But you should definitely have the setup file ready regardless.
effort on the first draft means less effort on any draft thereafter - some loser
Player (195)
Joined: 8/10/2013
Posts: 161
I would really like it if a judge were able to weigh in on this. To be honest I'd really like to know now if this would be accepted for publication and if so if the set up file would be timed. Note: The TAS has been made from SRAM, we HAVE a verification movie, and the TAS still starts from power on and actually sets up FFM in the movie and that is timed. If it either would be not accepted or have the set up timed, I just will complete it with less RNG optimization so it can get done faster and just not submit it here. Having a final time slower than 100% for any% would be a giant dumb meme, and any% without FFM sucks. Consider progress to be at a complete halt until I receive a straight answer to this.
Projects: Banjo-Kazooie Any% with FFM
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Even if it had to be published with the setup time counting, you could consider this a technicality. Think of it like any other TAS whose community uses a timing different from TAS timing. It was definitely not my intention to stop you from progressing. I just thought it would be better to let you know about the possible difficulties of a publication now, so you wouldn't be surprised by it when submitting. I'm not a site official, so I can't say exactly how this TAS would be judged, I just based my assumptions on my past experiences with this site. Who knows, maybe there is an example of a similar, published TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (195)
Joined: 8/10/2013
Posts: 161
I know that wasn't your intention, but if you so strongly believe that is the case, then I want a clear answer before I continue. I will try my damn hardest to make a great TAS but if it's not going to be accepted or if the final time is going to be over 2 hours because of a technicality then I'm not going to spend hours and hours grinding out the best RNG. I'd rather bust out a decent TAS to show the community. The best I've gotten so far is that the run CAN be accepted if it's finished and the audience likes it. Let's be real here: people are already enjoying what I've done so far and without a doubt they will enjoy the final product. That should only affect whether the quality and entertainment is good enough to be submitted here. In this case what matters is whether a run like this one would be accepted based on site rules/exceptions etc. A decision of whether this kind of run would be accepted and how it's timed should be able to be made before the TAS is finished.
Projects: Banjo-Kazooie Any% with FFM
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Super Metroid game end glitch abuses multiple save files so I wouldn't see it as an issue when it comes to publication.. and this type of game breaking is what leads to the coolest stuff in games.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!