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WIP 3: http://tasvideos.org/userfiles/info/39166886064553248 The rest of Stage 4 is done. The boss is much more difficult to optimize than the stage. I saved frames, but lost some frames because of one of that patterns. 854 frames ahead. No ''Infinite Nippo (Ammo)'' on this WIP.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Joined: 7/17/2014
Posts: 13
Location: Norway
Really solid work so far, the last part of Chapter 4 was really cool to watch! I'm curious to see what you're planning for the Chapter 6 boss, as it's horribly slow without the homing fireballs and infinite ninpo, since you can hit him 4 times every cycle with it.
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KrazyRasmus wrote:
I'm curious to see what you're planning for the Chapter 6 boss, as it's horribly slow without the homing fireballs and infinite ninpo, since you can hit him 4 times every cycle with it.
You could get the homing fireballs on the first part of Chapter 6, but the main problem is how to dodge enemies without firewheel and without losing much time (since the firewheel on Chapter 7 is located on a later part before the boss). But definitely I'll test this. Starting from Chapter 6 until at the some point of Chapter 7.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Another WIP: http://tasvideos.org/userfiles/info/39216003962364199 Chapter 5 finished. 1086 frames faster, but boss is almost 100% optimized. Well, I noted that's possible to save more frames on Chapter 4 and 5 using homing fireballs instead of spread shuriken. But requires ''Infinite Nippo Glitch''. I don't know if this glitch would be allowed on a TAS or not (this glitch sounds like a infinite cheat).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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How do you get this glitch? If it's not from a debug mode, I think it would most likely be fine.
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ruadath wrote:
How do you get this glitch? If it's not from a debug mode, I think it would most likely be fine.
If you get 999 of nippo, and if you use any special weapon, instead of spend nippo, it continues 999. I consider this glitch like a ''underflow'', but, it's actually a bug on this game.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Joined: 5/1/2006
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From observing RAM, the game not deducting Ninpo after exceeding 999 and the game not deducting Ninpo if the hidden cheat menu option is enabled (tcrf.net link) do appear to function differently. Cheat menu sets 0x1FC3 to 0xFF. The three digits for Ninpo are at 0x1FB8-0x1FBA and exceeding 999 sets 0x1FBB to 0xFF. Additionally, 0x1FC3=0xFF doesn't prevent Ninpo from being added to the count while 0x1FBB=0xFF does.
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I tried to save more frames on Boss and failed. So, that boss on the WIP is really 100% optimized. And I'll try to test the ''Infinite Nippo'', but, requires a lot of redo to test this, starting from the middle of Chapter 2 until the end of Chapter 5. Because of this, the progress is on hold during some (or more) days.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Finally included ''Infinite Nippo'' on this TAS: http://tasvideos.org/userfiles/info/39323556685231151 I sacrified 12 frames on Chapter 2 to save 115 nippo, while on Chapter 3, I sacrified only 2 frames, saving 50 nippo. During this redo, I improved 2 frames on Chapter 2, 2 frames on Chapter 3, and 15 frames on Chapter 4 (cancelling a walljump). During the third part of Chapter 4 and the first part of Chapter 5, I saved more frames using homing fireballs instead of spread shuriken. But, I lost 1-2 frames on Chapter 4 Boss (This boss is a hell to optimize) and first part of Chapter 5 because optimizing that subweapon isn't easy to hit more than 1 enemy without losing frames. Well, with infinite nippo, I saved 48 frames.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Last WIP: http://tasvideos.org/userfiles/info/39469564506070150 After a hell of time using homing missles, I finally discovered a new strategy/new way to defeat the Chapter 6 Boss without losing time and with firewheel! WIP stops on a failed attempt on Chapter 7. F*** larger hitbox. That chinese run didn't work with me. Without this video, I can't see that attempt (because I can't remember, sadly) and I can't continue this run.
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I really like your strategy for the Chapter 6 boss, but I was wonder, can't you get another hit in on the first cycle of the fight? It seems like the chinese TAS has been removed or something, and that's really sad. But are you sure you won't be able to finish the TAS? You're only 5-6 screens away from the end of chapter 7, and the final bosses shouldn't be difficult to figure out.
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KrazyRasmus wrote:
I really like your strategy for the Chapter 6 boss, but I was wonder, can't you get another hit in on the first cycle of the fight? It seems like the chinese TAS has been removed or something, and that's really sad. But are you sure you won't be able to finish the TAS? You're only 5-6 screens away from the end of chapter 7, and the final bosses shouldn't be difficult to figure out.
I tried this, but didn't work, for some reason. Well, I can try to improve that path. And also, that WIP is more than 2500 frames ahead at published run. EDIT: Run is done. I'll submit after some days. 2776 frames ahead.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Strange, maybe there's a different timing on the first cycle. I really hope you finish it, you've done such nice work of it so far.
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I finally watched that path on chinese video yesterday and I noted that strategy is the same of published run. Also, my run is almost done.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.