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When you come out of the warp, run to the edge of the pipe and jump so you hit one of the blocks. Release the jump button and keep running, and if you hit the wall correctly, you should pass through. Interestingly, this is much easier to pull off than it sounds, and the difficulty (e.g. frame perfect inputs) of strategies doesn't even matter in TAS. If anybody's considering making or improving on a SMB2j warpless TAS that doesn't already use this, it may be a useful trick.
Although it may be faster to just skip the pipe altogether, idk.
Any thoughts?
EDIT: Just learned from